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Merge branch 'master' into Playerbot
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@@ -13692,7 +13692,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration)
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if (enemy)
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{
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if (IsAIEnabled)
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creature->AI()->EnterCombat(enemy);
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creature->AI()->JustEngagedWith(enemy);
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if (creature->GetFormation())
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creature->GetFormation()->MemberEngagingTarget(creature, enemy);
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