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https://github.com/mod-playerbots/azerothcore-wotlk.git
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305
src/server/scripts/Commands/cs_mmaps.cpp
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305
src/server/scripts/Commands/cs_mmaps.cpp
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/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file cs_mmaps.cpp
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* @brief .mmap related commands
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*
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* This file contains the CommandScripts for all
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* mmap sub-commands
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*/
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#include "ScriptMgr.h"
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#include "Chat.h"
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#include "DisableMgr.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "PointMovementGenerator.h"
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#include "PathGenerator.h"
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#include "MMapFactory.h"
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#include "Map.h"
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#include "TargetedMovementGenerator.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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class mmaps_commandscript : public CommandScript
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{
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public:
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mmaps_commandscript() : CommandScript("mmaps_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> mmapCommandTable =
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{
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{ "loadedtiles", SEC_ADMINISTRATOR, false, &HandleMmapLoadedTilesCommand, "" },
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{ "loc", SEC_ADMINISTRATOR, false, &HandleMmapLocCommand, "" },
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{ "path", SEC_ADMINISTRATOR, false, &HandleMmapPathCommand, "" },
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{ "stats", SEC_ADMINISTRATOR, false, &HandleMmapStatsCommand, "" },
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{ "testarea", SEC_ADMINISTRATOR, false, &HandleMmapTestArea, "" },
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "mmap", SEC_ADMINISTRATOR, true, NULL, "", mmapCommandTable },
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};
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return commandTable;
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}
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static bool HandleMmapPathCommand(ChatHandler* handler, char const* args)
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{
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if (!MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()))
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{
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handler->PSendSysMessage("NavMesh not loaded for current map.");
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return true;
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}
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handler->PSendSysMessage("mmap path:");
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// units
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Player* player = handler->GetSession()->GetPlayer();
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Unit* target = handler->getSelectedUnit();
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if (!player || !target)
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{
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handler->PSendSysMessage("Invalid target/source selection.");
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return true;
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}
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char* para = strtok((char*)args, " ");
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bool useStraightPath = false;
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if (para && strcmp(para, "true") == 0)
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useStraightPath = true;
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bool useStraightLine = false;
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if (para && strcmp(para, "line") == 0)
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useStraightLine = true;
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// unit locations
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float x, y, z;
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player->GetPosition(x, y, z);
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// path
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PathGenerator path(target);
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path.SetUseStraightPath(useStraightPath);
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bool result = path.CalculatePath(x, y, z, false);
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Movement::PointsArray const& pointPath = path.GetPath();
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handler->PSendSysMessage("%s's path to %s:", target->GetName().c_str(), player->GetName().c_str());
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handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : useStraightLine ? "Raycast" : "SmoothPath");
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handler->PSendSysMessage("Result: %s - Length: %zu - Type: %u", (result ? "true" : "false"), pointPath.size(), path.GetPathType());
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G3D::Vector3 const &start = path.GetStartPosition();
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G3D::Vector3 const &end = path.GetEndPosition();
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G3D::Vector3 const &actualEnd = path.GetActualEndPosition();
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handler->PSendSysMessage("StartPosition (%.3f, %.3f, %.3f)", start.x, start.y, start.z);
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handler->PSendSysMessage("EndPosition (%.3f, %.3f, %.3f)", end.x, end.y, end.z);
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handler->PSendSysMessage("ActualEndPosition (%.3f, %.3f, %.3f)", actualEnd.x, actualEnd.y, actualEnd.z);
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if (!player->IsGameMaster())
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handler->PSendSysMessage("Enable GM mode to see the path points.");
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for (uint32 i = 0; i < pointPath.size(); ++i)
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player->SummonCreature(VISUAL_WAYPOINT, pointPath[i].x, pointPath[i].y, pointPath[i].z, 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
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return true;
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}
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static bool HandleMmapLocCommand(ChatHandler* handler, char const* /*args*/)
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{
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handler->PSendSysMessage("mmap tileloc:");
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// grid tile location
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Player* player = handler->GetSession()->GetPlayer();
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int32 gx = 32 - player->GetPositionX() / SIZE_OF_GRIDS;
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int32 gy = 32 - player->GetPositionY() / SIZE_OF_GRIDS;
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handler->PSendSysMessage("%03u%02i%02i.mmtile", player->GetMapId(), gx, gy);
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handler->PSendSysMessage("gridloc [%i, %i]", gy, gx);
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// calculate navmesh tile location
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dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
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dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(handler->GetSession()->GetPlayer()->GetMapId(), player->GetInstanceId());
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if (!navmesh || !navmeshquery)
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{
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handler->PSendSysMessage("NavMesh not loaded for current map.");
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return true;
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}
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float const* min = navmesh->getParams()->orig;
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float x, y, z;
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player->GetPosition(x, y, z);
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float location[VERTEX_SIZE] = {y, z, x};
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float extents[VERTEX_SIZE] = {3.0f, 5.0f, 3.0f};
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int32 tilex = int32((y - min[0]) / SIZE_OF_GRIDS);
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int32 tiley = int32((x - min[2]) / SIZE_OF_GRIDS);
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handler->PSendSysMessage("Calc [%02i, %02i]", tilex, tiley);
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// navmesh poly -> navmesh tile location
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dtQueryFilter filter = dtQueryFilter();
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dtPolyRef polyRef = INVALID_POLYREF;
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if (dtStatusFailed(navmeshquery->findNearestPoly(location, extents, &filter, &polyRef, NULL)))
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{
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handler->PSendSysMessage("Dt [??,??] (invalid poly, probably no tile loaded)");
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return true;
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}
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if (polyRef == INVALID_POLYREF)
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handler->PSendSysMessage("Dt [??, ??] (invalid poly, probably no tile loaded)");
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else
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{
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dtMeshTile const* tile;
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dtPoly const* poly;
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if (dtStatusSucceed(navmesh->getTileAndPolyByRef(polyRef, &tile, &poly)))
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{
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if (tile)
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{
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handler->PSendSysMessage("Dt [%02i,%02i]", tile->header->x, tile->header->y);
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return false;
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}
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}
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handler->PSendSysMessage("Dt [??,??] (no tile loaded)");
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}
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return true;
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}
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static bool HandleMmapLoadedTilesCommand(ChatHandler* handler, char const* /*args*/)
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{
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uint32 mapid = handler->GetSession()->GetPlayer()->GetMapId();
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dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(mapid);
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dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(mapid, handler->GetSession()->GetPlayer()->GetInstanceId());
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if (!navmesh || !navmeshquery)
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{
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handler->PSendSysMessage("NavMesh not loaded for current map.");
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return true;
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}
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handler->PSendSysMessage("mmap loadedtiles:");
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for (int32 i = 0; i < navmesh->getMaxTiles(); ++i)
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{
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dtMeshTile const* tile = navmesh->getTile(i);
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if (!tile || !tile->header)
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continue;
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handler->PSendSysMessage("[%02i, %02i]", tile->header->x, tile->header->y);
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}
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return true;
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}
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static bool HandleMmapStatsCommand(ChatHandler* handler, char const* /*args*/)
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{
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handler->PSendSysMessage("mmap stats:");
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//handler->PSendSysMessage(" global mmap pathfinding is %sabled", DisableMgr::IsPathfindingEnabled(mapId) ? "en" : "dis");
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MMAP::MMapManager* manager = MMAP::MMapFactory::createOrGetMMapManager();
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handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->getLoadedMapsCount(), manager->getLoadedTilesCount());
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dtNavMesh const* navmesh = manager->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
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if (!navmesh)
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{
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handler->PSendSysMessage("NavMesh not loaded for current map.");
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return true;
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}
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uint32 tileCount = 0;
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uint32 nodeCount = 0;
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uint32 polyCount = 0;
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uint32 vertCount = 0;
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uint32 triCount = 0;
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uint32 triVertCount = 0;
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uint32 dataSize = 0;
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for (int32 i = 0; i < navmesh->getMaxTiles(); ++i)
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{
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dtMeshTile const* tile = navmesh->getTile(i);
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if (!tile || !tile->header)
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continue;
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tileCount++;
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nodeCount += tile->header->bvNodeCount;
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polyCount += tile->header->polyCount;
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vertCount += tile->header->vertCount;
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triCount += tile->header->detailTriCount;
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triVertCount += tile->header->detailVertCount;
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dataSize += tile->dataSize;
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}
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handler->PSendSysMessage("Navmesh stats:");
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handler->PSendSysMessage(" %u tiles loaded", tileCount);
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handler->PSendSysMessage(" %u BVTree nodes", nodeCount);
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handler->PSendSysMessage(" %u polygons (%u vertices)", polyCount, vertCount);
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handler->PSendSysMessage(" %u triangles (%u vertices)", triCount, triVertCount);
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handler->PSendSysMessage(" %.2f MB of data (not including pointers)", ((float)dataSize / sizeof(unsigned char)) / 1048576);
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return true;
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}
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static bool HandleMmapTestArea(ChatHandler* handler, char const* /*args*/)
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{
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float radius = 40.0f;
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WorldObject* object = handler->GetSession()->GetPlayer();
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CellCoord pair(Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY()));
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Cell cell(pair);
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cell.SetNoCreate();
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std::list<Creature*> creatureList;
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Trinity::AnyUnitInObjectRangeCheck go_check(object, radius);
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Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck> go_search(object, creatureList, go_check);
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TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck>, GridTypeMapContainer> go_visit(go_search);
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// Get Creatures
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cell.Visit(pair, go_visit, *(object->GetMap()), *object, radius);
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if (!creatureList.empty())
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{
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handler->PSendSysMessage("Found %zu Creatures.", creatureList.size());
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uint32 paths = 0;
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uint32 uStartTime = getMSTime();
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float gx, gy, gz;
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object->GetPosition(gx, gy, gz);
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for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
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{
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PathGenerator path(*itr);
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path.CalculatePath(gx, gy, gz);
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++paths;
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}
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uint32 uPathLoadTime = getMSTimeDiff(uStartTime, getMSTime());
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handler->PSendSysMessage("Generated %i paths in %i ms", paths, uPathLoadTime);
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}
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else
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handler->PSendSysMessage("No creatures in %f yard range.", radius);
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return true;
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}
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};
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void AddSC_mmaps_commandscript()
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{
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new mmaps_commandscript();
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}
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