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fix(Core/Map): It should be ensured that the instance is unloaded only after the Creature Respawn. (#23103)
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@@ -120,7 +120,7 @@ class EventProcessor
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[[nodiscard]] uint64 CalculateQueueTime(uint64 delay) const;
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void CancelEventGroup(uint8 group);
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bool HaveEventList() const { return !m_events.empty(); }
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bool HasEvents() const { return !m_events.empty(); }
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protected:
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uint64 m_time{0};
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