fix(Scripts/Spells): Implement damage scaling based off DoT stack count for Seal of Vengeance and Corruption. (#19073)

* Init.

* Whoops.

* Move comment.

Someone should fix this darn CI.

* Logic adjustment.

* Revert logic adjustment.

This reverts commit ee09ee55df47c9a66ecf536be58a4a040f384b72.

* Requested changes?
This commit is contained in:
Benjamin Jackson
2024-06-18 18:45:02 -04:00
committed by GitHub
parent e3789db379
commit 8ea13ca778
3 changed files with 54 additions and 9 deletions

View File

@@ -0,0 +1,4 @@
DELETE FROM `spell_script_names` WHERE `spell_id` IN (42463, 53739);
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES -- Same script name, don't wanna duplicate the spell script
(42463, 'spell_pal_seal_of_vengeance'),
(53739, 'spell_pal_seal_of_vengeance');