refactor(Core): Make ObjectGuid const (#23170)

* cherry-pick commit (a7883380ce)

Co-Authored-By: Lucas Nascimento <keader.android@gmail.com>
This commit is contained in:
天鹭
2025-10-13 10:13:12 +08:00
committed by GitHub
parent 9c49349e1e
commit 8e2e30328f
51 changed files with 119 additions and 119 deletions

View File

@@ -855,7 +855,7 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
return go;
}
Creature* Battlefield::GetCreature(ObjectGuid const guid)
Creature* Battlefield::GetCreature(ObjectGuid const& guid)
{
if (!m_Map)
return nullptr;
@@ -863,7 +863,7 @@ Creature* Battlefield::GetCreature(ObjectGuid const guid)
return m_Map->GetCreature(guid);
}
GameObject* Battlefield::GetGameObject(ObjectGuid const guid)
GameObject* Battlefield::GetGameObject(ObjectGuid const& guid)
{
if (!m_Map)
return nullptr;

View File

@@ -303,8 +303,8 @@ public:
Creature* SpawnCreature(uint32 entry, Position pos, TeamId teamId);
GameObject* SpawnGameObject(uint32 entry, float x, float y, float z, float o);
Creature* GetCreature(ObjectGuid const guid);
GameObject* GetGameObject(ObjectGuid const guid);
Creature* GetCreature(ObjectGuid const& guid);
GameObject* GetGameObject(ObjectGuid const& guid);
// Script-methods