feat(Core/WorldState): init Scourge Invasion pre-wrath event (#22286)

Co-authored-by: Orozxy <crusadermeile@gmail.com>
Co-authored-by: Killerwife <killerwife@gmail.com>
Co-authored-by: Ryan Turner <AugustoMendes4426@gmail.com>
This commit is contained in:
Jelle Meeus
2025-07-12 20:54:18 +02:00
committed by GitHub
parent 68bac6ee0c
commit 8e083fbde3
13 changed files with 8947 additions and 5 deletions

View File

@@ -604,7 +604,9 @@ public:
[[nodiscard]] Player* SelectNearestPlayer(float distance = 0) const;
void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& gameobjectList, std::vector<uint32> const& entries, float maxSearchRange) const;
void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
void GetCreatureListWithEntryInGrid(std::list<Creature*>& creatureList, std::vector<uint32> const& entries, float maxSearchRange) const;
void GetDeadCreatureListInGrid(std::list<Creature*>& lList, float maxSearchRange, bool alive = false) const;
void DestroyForNearbyPlayers();