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fix(Core): Memleaks fixes - Part II. (#5760)
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@@ -29,7 +29,7 @@ public:
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Channel* GetJoinChannel(std::string const& name, uint32 channel_id);
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Channel* GetChannel(std::string const& name, Player* p, bool pkt = true);
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void LoadChannels();
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static void LoadChannels();
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static void LoadChannelRights();
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static const ChannelRights& GetChannelRightsFor(const std::string& name);
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