mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 06:36:24 +00:00
Merge branch 'azerothcore:master' into Playerbot
This commit is contained in:
@@ -82,11 +82,11 @@ void ScriptMgr::OnFailedPasswordChange(uint32 accountId)
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});
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}
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bool ScriptMgr::CanAccountCreateCharacter(std::shared_ptr<CharacterCreateInfo> createInfo, uint32 accountId)
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bool ScriptMgr::CanAccountCreateCharacter(uint32 accountId, uint8 charRace, uint8 charClass)
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{
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auto ret = IsValidBoolScript<AccountScript>([&](AccountScript* script)
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{
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return !script->CanAccountCreateCharacter(createInfo, accountId);
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return !script->CanAccountCreateCharacter(accountId, charRace, charClass);
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});
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if (ret && *ret)
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@@ -170,6 +170,15 @@ CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
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return tempScript ? tempScript->GetAI(creature) : nullptr;
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}
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//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
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void ScriptMgr::OnFfaPvpStateUpdate(Creature* creature, bool InPvp)
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{
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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script->OnFfaPvpStateUpdate(creature, InPvp);
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});
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}
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void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
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{
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ASSERT(creature);
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@@ -146,6 +146,14 @@ void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount)
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});
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}
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void ScriptMgr::OnBeforeLootMoney(Player* player, Loot* loot)
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{
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ExecuteScript<PlayerScript>([&](PlayerScript* script)
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{
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script->OnBeforeLootMoney(player, loot);
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});
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}
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void ScriptMgr::OnGivePlayerXP(Player* player, uint32& amount, Unit* victim)
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{
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ExecuteScript<PlayerScript>([&](PlayerScript* script)
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@@ -1263,6 +1271,7 @@ void ScriptMgr::OnGetArenaTeamId(Player* player, uint8 slot, uint32& result)
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});
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}
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//Signifies that IsFfaPvp has been called.
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void ScriptMgr::OnIsFFAPvP(Player* player, bool& result)
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{
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ExecuteScript<PlayerScript>([&](PlayerScript* script)
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@@ -1270,6 +1279,14 @@ void ScriptMgr::OnIsFFAPvP(Player* player, bool& result)
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script->OnIsFFAPvP(player, result);
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});
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}
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//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed
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void ScriptMgr::OnFfaPvpStateUpdate(Player* player, bool result)
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{
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ExecuteScript<PlayerScript>([&](PlayerScript* script)
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{
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script->OnFfaPvpStateUpdate(player, result);
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});
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}
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void ScriptMgr::OnIsPvP(Player* player, bool& result)
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{
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