fix(Scripts/Underbog): Rework Swamplord Muselek (#14724)

* fix(Scripts/Underbog): Rework Swamplord Muselek

* Update boss_swamplord_muselek.cpp

* update to bossai

* Update outland_script_loader.cpp

* Update boss_swamplord_muselek.cpp

* Update boss_swamplord_muselek.cpp

* prevent chase movement while walking backwards

* Update boss_swamplord_muselek.cpp
This commit is contained in:
Skjalf
2023-05-13 14:44:20 -03:00
committed by GitHub
parent cafa494308
commit 8d6392d60f
3 changed files with 183 additions and 0 deletions

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@@ -0,0 +1,178 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "the_underbog.h"
enum Spells
{
SPELL_SHOOT = 22907,
SPELL_KNOCKAWAY = 18813,
SPELL_RAPTOR_STRIKE = 31566,
SPELL_MULTISHOT = 34974,
SPELL_THROW_FREEZING_TRAP = 31946,
SPELL_AIMED_SHOT = 31623,
SPELL_HUNTERS_MARK = 31615
};
enum Text
{
SAY_AGGRO = 1,
SAY_KILL = 2,
SAY_JUST_DIED = 3
};
enum Misc
{
RANGED_GROUP = 1,
RANGE_CHECK = 2
};
struct boss_swamplord_muselek : public BossAI
{
boss_swamplord_muselek(Creature* creature) : BossAI(creature, DATA_MUSELEK)
{
scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
void Reset() override
{
_Reset();
_canChase = true;
}
void AttackStart(Unit* victim) override
{
if (victim && me->Attack(victim, true) && me->IsWithinMeleeRange(victim))
{
me->GetMotionMaster()->MoveChase(victim);
}
else
{
me->GetMotionMaster()->MoveIdle();
}
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_JUST_DIED);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
bool CanShootVictim()
{
return me->GetVictim() && !me->IsWithinRange(me->GetVictim(), 10.0f) && me->IsWithinLOSInMap(me->GetVictim());
}
void JustEngagedWith(Unit* /*who*/) override
{
_JustEngagedWith();
Talk(SAY_AGGRO);
scheduler.Schedule(3s, [this](TaskContext context)
{
if (CanShootVictim())
{
me->LoadEquipment(1, true);
DoCastVictim(SPELL_SHOOT);
me->GetMotionMaster()->Clear();
}
else if (_canChase)
{
me->GetMotionMaster()->MoveChase(me->GetVictim());
}
context.Repeat();
}).Schedule(15s, 30s, [this](TaskContext context)
{
if (me->GetVictim() && me->IsWithinMeleeRange(me->GetVictim()))
{
DoCastVictim(SPELL_KNOCKAWAY);
}
context.Repeat();
}).Schedule(10s, 15s, [this](TaskContext context)
{
DoCastVictim(SPELL_MULTISHOT);
context.Repeat(20s, 30s);
}).Schedule(30s, 40s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, false, true))
{
_markTarget = target->GetGUID();
_canChase = false;
DoCastVictim(SPELL_THROW_FREEZING_TRAP);
scheduler.Schedule(3s, [this, target](TaskContext)
{
if (target && me->GetVictim())
{
if (me->IsWithinMeleeRange(me->GetVictim()))
{
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveBackwards(me->GetVictim(), 10.0f);
}
me->m_Events.AddEventAtOffset([this]()
{
if (Unit* marktarget = ObjectAccessor::GetUnit(*me, _markTarget))
{
DoCast(marktarget, SPELL_HUNTERS_MARK);
}
}, 3s);
}
});
scheduler.Schedule(5s, [this, target](TaskContext)
{
if (target)
{
me->m_Events.AddEventAtOffset([this]()
{
if (Unit* marktarget = ObjectAccessor::GetUnit(*me, _markTarget))
{
scheduler.DelayAll(5s);
DoCast(marktarget, SPELL_AIMED_SHOT);
_canChase = true;
}
}, 3s);
}
});
}
context.Repeat(12s, 16s);
});
}
private:
ObjectGuid _markTarget;
bool _canChase;
};
void AddSC_boss_swamplord_muselek()
{
RegisterUnderbogCreatureAI(boss_swamplord_muselek);
}

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@@ -56,6 +56,7 @@ void AddSC_instance_steam_vault();
void AddSC_underbog(); //CR Underbog
void AddSC_boss_hungarfen();
void AddSC_boss_ghazan();
void AddSC_boss_swamplord_muselek();
void AddSC_boss_the_black_stalker();
void AddSC_instance_the_underbog();
void AddSC_the_slave_pens(); // The Slave Pens
@@ -159,6 +160,7 @@ void AddOutlandScripts()
AddSC_underbog(); //CR Underbog
AddSC_boss_hungarfen();
AddSC_boss_ghazan();
AddSC_boss_swamplord_muselek();
AddSC_boss_the_black_stalker();
AddSC_instance_the_underbog();
AddSC_the_slave_pens(); //CR The Slave Pens