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fix(Scripts/Underbog): Rework Swamplord Muselek (#14724)
* fix(Scripts/Underbog): Rework Swamplord Muselek * Update boss_swamplord_muselek.cpp * update to bossai * Update outland_script_loader.cpp * Update boss_swamplord_muselek.cpp * Update boss_swamplord_muselek.cpp * prevent chase movement while walking backwards * Update boss_swamplord_muselek.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "the_underbog.h"
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enum Spells
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{
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SPELL_SHOOT = 22907,
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SPELL_KNOCKAWAY = 18813,
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SPELL_RAPTOR_STRIKE = 31566,
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SPELL_MULTISHOT = 34974,
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SPELL_THROW_FREEZING_TRAP = 31946,
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SPELL_AIMED_SHOT = 31623,
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SPELL_HUNTERS_MARK = 31615
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};
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enum Text
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{
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SAY_AGGRO = 1,
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SAY_KILL = 2,
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SAY_JUST_DIED = 3
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};
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enum Misc
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{
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RANGED_GROUP = 1,
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RANGE_CHECK = 2
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};
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struct boss_swamplord_muselek : public BossAI
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{
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boss_swamplord_muselek(Creature* creature) : BossAI(creature, DATA_MUSELEK)
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{
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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void Reset() override
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{
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_Reset();
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_canChase = true;
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}
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void AttackStart(Unit* victim) override
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{
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if (victim && me->Attack(victim, true) && me->IsWithinMeleeRange(victim))
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{
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me->GetMotionMaster()->MoveChase(victim);
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}
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else
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{
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me->GetMotionMaster()->MoveIdle();
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_JUST_DIED);
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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Talk(SAY_KILL);
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}
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bool CanShootVictim()
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{
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return me->GetVictim() && !me->IsWithinRange(me->GetVictim(), 10.0f) && me->IsWithinLOSInMap(me->GetVictim());
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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Talk(SAY_AGGRO);
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scheduler.Schedule(3s, [this](TaskContext context)
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{
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if (CanShootVictim())
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{
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me->LoadEquipment(1, true);
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DoCastVictim(SPELL_SHOOT);
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me->GetMotionMaster()->Clear();
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}
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else if (_canChase)
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{
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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}
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context.Repeat();
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}).Schedule(15s, 30s, [this](TaskContext context)
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{
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if (me->GetVictim() && me->IsWithinMeleeRange(me->GetVictim()))
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{
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DoCastVictim(SPELL_KNOCKAWAY);
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}
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context.Repeat();
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}).Schedule(10s, 15s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_MULTISHOT);
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context.Repeat(20s, 30s);
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}).Schedule(30s, 40s, [this](TaskContext context)
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, false, true))
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{
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_markTarget = target->GetGUID();
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_canChase = false;
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DoCastVictim(SPELL_THROW_FREEZING_TRAP);
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scheduler.Schedule(3s, [this, target](TaskContext)
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{
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if (target && me->GetVictim())
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{
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if (me->IsWithinMeleeRange(me->GetVictim()))
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{
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MoveBackwards(me->GetVictim(), 10.0f);
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}
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me->m_Events.AddEventAtOffset([this]()
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{
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if (Unit* marktarget = ObjectAccessor::GetUnit(*me, _markTarget))
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{
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DoCast(marktarget, SPELL_HUNTERS_MARK);
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}
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}, 3s);
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}
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});
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scheduler.Schedule(5s, [this, target](TaskContext)
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{
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if (target)
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{
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me->m_Events.AddEventAtOffset([this]()
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{
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if (Unit* marktarget = ObjectAccessor::GetUnit(*me, _markTarget))
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{
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scheduler.DelayAll(5s);
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DoCast(marktarget, SPELL_AIMED_SHOT);
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_canChase = true;
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}
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}, 3s);
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}
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});
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}
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context.Repeat(12s, 16s);
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});
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}
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private:
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ObjectGuid _markTarget;
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bool _canChase;
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};
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void AddSC_boss_swamplord_muselek()
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{
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RegisterUnderbogCreatureAI(boss_swamplord_muselek);
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}
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@@ -56,6 +56,7 @@ void AddSC_instance_steam_vault();
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void AddSC_underbog(); //CR Underbog
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void AddSC_boss_hungarfen();
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void AddSC_boss_ghazan();
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void AddSC_boss_swamplord_muselek();
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void AddSC_boss_the_black_stalker();
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void AddSC_instance_the_underbog();
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void AddSC_the_slave_pens(); // The Slave Pens
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@@ -159,6 +160,7 @@ void AddOutlandScripts()
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AddSC_underbog(); //CR Underbog
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AddSC_boss_hungarfen();
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AddSC_boss_ghazan();
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AddSC_boss_swamplord_muselek();
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AddSC_boss_the_black_stalker();
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AddSC_instance_the_underbog();
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AddSC_the_slave_pens(); //CR The Slave Pens
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