mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 01:29:07 +00:00
feat(Core/Scripts): Optimize UnitScript (#18722)
* Add files via upload * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Update UnitScript.h
This commit is contained in:
@@ -19,6 +19,36 @@
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_HEAL, script->OnHeal(healer, reciever, gain));
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}
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void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_DAMAGE, script->OnDamage(attacker, victim, damage));
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}
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void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage, SpellInfo const* spellInfo)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_MODIFY_PERIODIC_DAMAGE_AURAS_TICK, script->ModifyPeriodicDamageAurasTick(target, attacker, damage, spellInfo));
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}
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void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_MODIFY_MELEE_DAMAGE, script->ModifyMeleeDamage(target, attacker, damage));
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}
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void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_MODIFY_SPELL_DAMAGE_TAKEN, script->ModifySpellDamageTaken(target, attacker, damage, spellInfo));
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}
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void ScriptMgr::ModifyHealReceived(Unit* target, Unit* healer, uint32& heal, SpellInfo const* spellInfo)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_MODIFY_HEAL_RECEIVED, script->ModifyHealReceived(target, healer, heal, spellInfo));
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}
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uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, DamageEffectType damagetype)
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{
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if (ScriptRegistry<UnitScript>::ScriptPointerList.empty())
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@@ -38,231 +68,98 @@ uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, D
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return damage;
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}
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void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnHeal(healer, reciever, gain);
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});
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}
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void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnDamage(attacker, victim, damage);
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});
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}
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void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage, SpellInfo const* spellInfo)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->ModifyPeriodicDamageAurasTick(target, attacker, damage, spellInfo);
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});
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}
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void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->ModifyMeleeDamage(target, attacker, damage);
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});
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}
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void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->ModifySpellDamageTaken(target, attacker, damage, spellInfo);
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});
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}
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void ScriptMgr::ModifyHealReceived(Unit* target, Unit* healer, uint32& heal, SpellInfo const* spellInfo)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->ModifyHealReceived(target, healer, heal, spellInfo);
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});
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}
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void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(Unit const* attacker, Unit const* victim, WeaponAttackType attType, int32& attackerMaxSkillValueForLevel, int32& victimMaxSkillValueForLevel, int32& attackerWeaponSkill, int32& victimDefenseSkill, int32& crit_chance, int32& miss_chance, int32& dodge_chance, int32& parry_chance, int32& block_chance)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
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});
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}
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void ScriptMgr::OnAuraRemove(Unit* unit, AuraApplication* aurApp, AuraRemoveMode mode)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnAuraRemove(unit, aurApp, mode);
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});
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}
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bool ScriptMgr::IfNormalReaction(Unit const* unit, Unit const* target, ReputationRank& repRank)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
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{
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return !script->IfNormalReaction(unit, target, repRank);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::IsNeedModSpellDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
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{
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return !script->IsNeedModSpellDamagePercent(unit, auraEff, doneTotalMod, spellProto);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::IsNeedModMeleeDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
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{
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return !script->IsNeedModMeleeDamagePercent(unit, auraEff, doneTotalMod, spellProto);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::IsNeedModHealPercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
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{
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return !script->IsNeedModHealPercent(unit, auraEff, doneTotalMod, spellProto);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::CanSetPhaseMask(Unit const* unit, uint32 newPhaseMask, bool update)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
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{
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return !script->CanSetPhaseMask(unit, newPhaseMask, update);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::IsCustomBuildValuesUpdate(Unit const* unit, uint8 updateType, ByteBuffer& fieldBuffer, Player const* target, uint16 index)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script)
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{
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return script->IsCustomBuildValuesUpdate(unit, updateType, fieldBuffer, target, index);
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});
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if (ret && *ret)
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{
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return true;
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}
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return false;
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}
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bool ScriptMgr::ShouldTrackValuesUpdatePosByIndex(Unit const* unit, uint8 updateType, uint16 index)
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{
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auto ret = IsValidBoolScript<UnitScript>([&](UnitScript* script) { return script->ShouldTrackValuesUpdatePosByIndex(unit, updateType, index); });
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if (ret && *ret)
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return true;
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return false;
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}
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void ScriptMgr::OnPatchValuesUpdate(Unit const* unit, ByteBuffer& valuesUpdateBuf, BuildValuesCachePosPointers& posPointers, Player* target)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnPatchValuesUpdate(unit, valuesUpdateBuf, posPointers, target);
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});
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}
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void ScriptMgr::OnUnitUpdate(Unit* unit, uint32 diff)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnUnitUpdate(unit, diff);
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});
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}
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void ScriptMgr::OnDisplayIdChange(Unit* unit, uint32 displayId)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnDisplayIdChange(unit, displayId);
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});
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}
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void ScriptMgr::OnUnitEnterEvadeMode(Unit* unit, uint8 evadeReason)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnUnitEnterEvadeMode(unit, evadeReason);
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});
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}
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void ScriptMgr::OnUnitEnterCombat(Unit* unit, Unit* victim)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnUnitEnterCombat(unit, victim);
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});
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}
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void ScriptMgr::OnUnitDeath(Unit* unit, Unit* killer)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnUnitDeath(unit, killer);
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});
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_BEFORE_ROLL_MELEE_OUTCOME_AGAINST, script->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance));
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}
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void ScriptMgr::OnAuraApply(Unit* unit, Aura* aura)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnAuraApply(unit, aura);
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});
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_AURA_APPLY, script->OnAuraApply(unit, aura));
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}
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UnitScript::UnitScript(const char* name, bool addToScripts) :
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ScriptObject(name)
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void ScriptMgr::OnAuraRemove(Unit* unit, AuraApplication* aurApp, AuraRemoveMode mode)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_AURA_REMOVE, script->OnAuraRemove(unit, aurApp, mode));
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}
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bool ScriptMgr::IfNormalReaction(Unit const* unit, Unit const* target, ReputationRank& repRank)
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{
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CALL_ENABLED_BOOLEAN_HOOKS(UnitScript, UNITHOOK_IF_NORMAL_REACTION, !script->IfNormalReaction(unit, target, repRank));
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}
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bool ScriptMgr::IsNeedModSpellDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto)
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{
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CALL_ENABLED_BOOLEAN_HOOKS(UnitScript, UNITHOOK_IS_NEEDMOD_SPELL_DAMAGE_PERCENT, !script->IsNeedModSpellDamagePercent(unit, auraEff, doneTotalMod, spellProto));
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}
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bool ScriptMgr::IsNeedModMeleeDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto)
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{
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CALL_ENABLED_BOOLEAN_HOOKS(UnitScript, UNITHOOK_IS_NEEDMOD_MELEE_DAMAGE_PERCENT, !script->IsNeedModMeleeDamagePercent(unit, auraEff, doneTotalMod, spellProto));
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}
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bool ScriptMgr::IsNeedModHealPercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto)
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{
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CALL_ENABLED_BOOLEAN_HOOKS(UnitScript, UNITHOOK_IS_NEEDMOD_HEAL_PERCENT, !script->IsNeedModHealPercent(unit, auraEff, doneTotalMod, spellProto));
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}
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bool ScriptMgr::CanSetPhaseMask(Unit const* unit, uint32 newPhaseMask, bool update)
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{
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CALL_ENABLED_BOOLEAN_HOOKS(UnitScript, UNITHOOK_CAN_SET_PHASE_MASK, !script->CanSetPhaseMask(unit, newPhaseMask, update));
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}
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bool ScriptMgr::IsCustomBuildValuesUpdate(Unit const* unit, uint8 updateType, ByteBuffer& fieldBuffer, Player const* target, uint16 index)
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{
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CALL_ENABLED_BOOLEAN_HOOKS(UnitScript, UNITHOOK_IS_CUSTOM_BUILD_VALUES_UPDATE, script->IsCustomBuildValuesUpdate(unit, updateType, fieldBuffer, target, index));
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}
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bool ScriptMgr::ShouldTrackValuesUpdatePosByIndex(Unit const* unit, uint8 updateType, uint16 index)
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{
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CALL_ENABLED_BOOLEAN_HOOKS(UnitScript, UNITHOOK_SHOULD_TRACK_VALUES_UPDATE_POS_BY_INDEX, script->ShouldTrackValuesUpdatePosByIndex(unit, updateType, index));
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}
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void ScriptMgr::OnPatchValuesUpdate(Unit const* unit, ByteBuffer& valuesUpdateBuf, BuildValuesCachePosPointers& posPointers, Player* target)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_PATCH_VALUES_UPDATE, script->OnPatchValuesUpdate(unit, valuesUpdateBuf, posPointers, target));
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}
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void ScriptMgr::OnUnitUpdate(Unit* unit, uint32 diff)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_UPDATE, script->OnUnitUpdate(unit, diff));
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}
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void ScriptMgr::OnDisplayIdChange(Unit* unit, uint32 displayId)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_DISPLAYID_CHANGE, script->OnDisplayIdChange(unit, displayId));
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}
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void ScriptMgr::OnUnitEnterEvadeMode(Unit* unit, uint8 evadeReason)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_ENTER_EVADE_MODE, script->OnUnitEnterEvadeMode(unit, evadeReason));
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}
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void ScriptMgr::OnUnitEnterCombat(Unit* unit, Unit* victim)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_ENTER_COMBAT, script->OnUnitEnterCombat(unit, victim));
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}
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void ScriptMgr::OnUnitDeath(Unit* unit, Unit* killer)
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{
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CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_DEATH, script->OnUnitDeath(unit, killer));
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}
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UnitScript::UnitScript(const char* name, bool addToScripts, std::vector<uint16> enabledHooks)
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: ScriptObject(name, UNITHOOK_END)
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{
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if (addToScripts)
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ScriptRegistry<UnitScript>::AddScript(this);
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{
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// If empty - enable all available hooks.
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if (enabledHooks.empty())
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for (uint16 i = 0; i < UNITHOOK_END; ++i)
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enabledHooks.emplace_back(i);
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ScriptRegistry<UnitScript>::AddScript(this, std::move(enabledHooks));
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}
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}
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template class AC_GAME_API ScriptRegistry<UnitScript>;
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@@ -19,6 +19,34 @@
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#define SCRIPT_OBJECT_UNIT_SCRIPT_H_
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#include "ScriptObject.h"
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#include <vector>
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enum UnitHook
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{
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UNITHOOK_ON_HEAL,
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UNITHOOK_ON_DAMAGE,
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UNITHOOK_MODIFY_PERIODIC_DAMAGE_AURAS_TICK,
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UNITHOOK_MODIFY_MELEE_DAMAGE,
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UNITHOOK_MODIFY_SPELL_DAMAGE_TAKEN,
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UNITHOOK_MODIFY_HEAL_RECEIVED,
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UNITHOOK_ON_BEFORE_ROLL_MELEE_OUTCOME_AGAINST,
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UNITHOOK_ON_AURA_APPLY,
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UNITHOOK_ON_AURA_REMOVE,
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UNITHOOK_IF_NORMAL_REACTION,
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UNITHOOK_IS_NEEDMOD_SPELL_DAMAGE_PERCENT,
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UNITHOOK_IS_NEEDMOD_MELEE_DAMAGE_PERCENT,
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UNITHOOK_IS_NEEDMOD_HEAL_PERCENT,
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UNITHOOK_CAN_SET_PHASE_MASK,
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UNITHOOK_IS_CUSTOM_BUILD_VALUES_UPDATE,
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UNITHOOK_SHOULD_TRACK_VALUES_UPDATE_POS_BY_INDEX,
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UNITHOOK_ON_PATCH_VALUES_UPDATE,
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UNITHOOK_ON_UNIT_UPDATE,
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UNITHOOK_ON_DISPLAYID_CHANGE,
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UNITHOOK_ON_UNIT_ENTER_EVADE_MODE,
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UNITHOOK_ON_UNIT_ENTER_COMBAT,
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UNITHOOK_ON_UNIT_DEATH,
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UNITHOOK_END
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};
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enum ReputationRank : uint8;
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class ByteBuffer;
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@@ -27,7 +55,7 @@ struct BuildValuesCachePosPointers;
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class UnitScript : public ScriptObject
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{
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protected:
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UnitScript(const char* name, bool addToScripts = true);
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UnitScript(const char* name, bool addToScripts = true, std::vector<uint16> enabledHooks = std::vector<uint16>());
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public:
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// Called when a unit deals healing to another unit
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