feat(Core/Scripting): Implement OnAllowedToLootContainerCheck() hook (#17209)

* chore(Core/Loot): Move OnAllowedForPlayerLootCheck() hook call up

* Revert "chore(Core/Loot): Move OnAllowedForPlayerLootCheck() hook call up"

This reverts commit f841ef9da313976179fb788d9573ff8ced05ecb9.

* feat(Core/Scripting): Implement OnAllowedToLootContainerCheck() hook

* Update GlobalScript.cpp
This commit is contained in:
Skjalf
2023-09-08 01:52:02 -03:00
committed by GitHub
parent 76d1d02dce
commit 8d08a861aa
3 changed files with 26 additions and 1 deletions

View File

@@ -1646,9 +1646,12 @@ public:
// Called after loading spell dbc corrections
virtual void OnLoadSpellCustomAttr(SpellInfo* /*spell*/) { }
// Called when checking if a player can see the creature loot
// Called when checking if a player can see the creature loot item
virtual bool OnAllowedForPlayerLootCheck(Player const* /*player*/, ObjectGuid /*source*/) { return false; };
// Called when checking if a player can see the creature loot (if it can click the corpse f.e)
virtual bool OnAllowedToLootContainerCheck(Player const* /*player*/, ObjectGuid /*source*/) { return false; };
// Called when instance id is removed from database (e.g. instance reset)
virtual void OnInstanceIdRemoved(uint32 /*instanceId*/) { }
@@ -2494,6 +2497,7 @@ public: /* GlobalScript */
bool OnSpellHealingBonusTakenNegativeModifiers(Unit const* target, Unit const* caster, SpellInfo const* spellInfo, float& val);
void OnLoadSpellCustomAttr(SpellInfo* spell);
bool OnAllowedForPlayerLootCheck(Player const* player, ObjectGuid source);
bool OnAllowedToLootContainerCheck(Player const* player, ObjectGuid source);
void OnInstanceIdRemoved(uint32 instanceId);
void OnBeforeSetBossState(uint32 id, EncounterState newState, EncounterState oldState, Map* instance);