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fix(Scripts/SunwellPlateau): Ensure Kil'jaeden encounter resets correctly on evade (#22006)
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@@ -471,8 +471,12 @@ struct boss_kiljaeden : public BossAI
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{
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if (me->GetReactState() == REACT_PASSIVE)
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return;
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ScriptedAI::EnterEvadeMode(why);
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me->DespawnOrUnsummon();
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if (InstanceScript* instance = me->GetInstanceScript())
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if (Creature* controller = instance->GetCreature(DATA_KJ_CONTROLLER))
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if (controller->IsAIEnabled)
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controller->AI()->Reset();
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}
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void AttackStart(Unit* who) override
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