mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 19:35:42 +00:00
refactor(Scripts/Mechanar): Modernize Gatewatchers script (#15492)
This commit is contained in:
@@ -34,81 +34,48 @@ enum Spells
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SPELL_SHADOW_POWER = 35322
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};
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enum Events
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struct boss_gatewatcher_gyrokill : public BossAI
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{
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EVENT_STREAM_OF_MACHINE_FLUID = 1,
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EVENT_SAW_BLADE = 2,
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EVENT_SHADOW_POWER = 3
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};
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boss_gatewatcher_gyrokill(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_GYROKILL) { }
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class boss_gatewatcher_gyrokill : public CreatureScript
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{
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public:
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boss_gatewatcher_gyrokill() : CreatureScript("boss_gatewatcher_gyrokill") { }
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struct boss_gatewatcher_gyrokillAI : public BossAI
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void JustDied(Unit* /*killer*/) override
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{
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boss_gatewatcher_gyrokillAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_GYROKILL) { }
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_JustDied();
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Talk(SAY_DEATH);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 10000);
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events.ScheduleEvent(EVENT_SAW_BLADE, 20000);
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events.ScheduleEvent(EVENT_SHADOW_POWER, 30000);
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Talk(SAY_AGGRO);
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_STREAM_OF_MACHINE_FLUID:
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me->CastSpell(me->GetVictim(), SPELL_STREAM_OF_MACHINE_FLUID, false);
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events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, urand(12000, 14000));
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break;
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case EVENT_SAW_BLADE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f))
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me->CastSpell(target, SPELL_SAW_BLADE, false);
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Talk(SAY_SAW_BLADE);
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events.ScheduleEvent(EVENT_SAW_BLADE, 25000);
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break;
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case EVENT_SHADOW_POWER:
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me->CastSpell(me, SPELL_SHADOW_POWER, false);
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events.ScheduleEvent(EVENT_SAW_BLADE, 25000);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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void JustEngagedWith(Unit* /*who*/) override
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{
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return GetMechanarAI<boss_gatewatcher_gyrokillAI>(creature);
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_JustEngagedWith();
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scheduler.Schedule(10s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_STREAM_OF_MACHINE_FLUID);
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context.Repeat(12s, 14s);
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}).Schedule(20s, [this](TaskContext context)
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{
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DoCastRandomTarget(SPELL_SAW_BLADE, 0, 50.0f);
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Talk(SAY_SAW_BLADE);
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context.Repeat(25s);
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}).Schedule(30s, [this](TaskContext context)
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{
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me->CastSpell(me, SPELL_SHADOW_POWER, false);
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context.Repeat(25s);
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});
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Talk(SAY_AGGRO);
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->IsPlayer())
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{
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Talk(SAY_SLAY);
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}
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}
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};
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void AddSC_boss_gatewatcher_gyrokill()
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{
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new boss_gatewatcher_gyrokill();
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RegisterMechanarCreatureAI(boss_gatewatcher_gyrokill);
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}
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@@ -35,83 +35,49 @@ enum Spells
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SPELL_STREAM_OF_MACHINE_FLUID = 35311
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};
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enum Events
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struct boss_gatewatcher_iron_hand : public BossAI
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{
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EVENT_STREAM_OF_MACHINE_FLUID = 1,
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EVENT_JACKHAMMER = 2,
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EVENT_SHADOW_POWER = 3
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};
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boss_gatewatcher_iron_hand(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) { }
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class boss_gatewatcher_iron_hand : public CreatureScript
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{
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public:
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boss_gatewatcher_iron_hand(): CreatureScript("boss_gatewatcher_iron_hand") { }
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struct boss_gatewatcher_iron_handAI : public BossAI
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void JustEngagedWith(Unit* /*who*/) override
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{
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boss_gatewatcher_iron_handAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) { }
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_JustEngagedWith();
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void JustEngagedWith(Unit* /*who*/) override
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scheduler.Schedule(15s, [this](TaskContext context)
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{
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 15000);
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events.ScheduleEvent(EVENT_JACKHAMMER, 35000);
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events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
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Talk(SAY_AGGRO);
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}
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void KilledUnit(Unit* victim) override
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DoCastVictim(SPELL_STREAM_OF_MACHINE_FLUID);
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context.Repeat(20s);
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}).Schedule(35s, [this](TaskContext context)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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Talk(EMOTE_HAMMER);
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Talk(SAY_HAMMER);
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DoCastSelf(SPELL_JACKHAMMER);
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context.Repeat(40s);
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}).Schedule(25s, [this](TaskContext context)
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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DoCastSelf(SPELL_SHADOW_POWER);
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context.Repeat(25s);
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});
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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Talk(SAY_AGGRO);
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}
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_STREAM_OF_MACHINE_FLUID:
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me->CastSpell(me->GetVictim(), SPELL_STREAM_OF_MACHINE_FLUID, false);
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events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 20000);
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break;
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case EVENT_JACKHAMMER:
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Talk(EMOTE_HAMMER);
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Talk(SAY_HAMMER);
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me->CastSpell(me, SPELL_JACKHAMMER, false);
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events.ScheduleEvent(EVENT_JACKHAMMER, 40000);
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break;
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case EVENT_SHADOW_POWER:
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me->CastSpell(me, SPELL_SHADOW_POWER, false);
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events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
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break;
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default:
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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void KilledUnit(Unit* victim) override
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{
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return GetMechanarAI<boss_gatewatcher_iron_handAI>(creature);
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if (victim->IsPlayer())
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{
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Talk(SAY_SLAY);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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};
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void AddSC_boss_gatewatcher_iron_hand()
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{
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new boss_gatewatcher_iron_hand();
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RegisterMechanarCreatureAI(boss_gatewatcher_iron_hand);
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}
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