refactor(Scripts/Mechanar): Modernize Gatewatchers script (#15492)

This commit is contained in:
Skjalf
2023-03-19 19:52:24 -03:00
committed by GitHub
parent f887e000b7
commit 8bb3bfb29d
2 changed files with 64 additions and 131 deletions

View File

@@ -34,81 +34,48 @@ enum Spells
SPELL_SHADOW_POWER = 35322
};
enum Events
struct boss_gatewatcher_gyrokill : public BossAI
{
EVENT_STREAM_OF_MACHINE_FLUID = 1,
EVENT_SAW_BLADE = 2,
EVENT_SHADOW_POWER = 3
};
boss_gatewatcher_gyrokill(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_GYROKILL) { }
class boss_gatewatcher_gyrokill : public CreatureScript
{
public:
boss_gatewatcher_gyrokill() : CreatureScript("boss_gatewatcher_gyrokill") { }
struct boss_gatewatcher_gyrokillAI : public BossAI
void JustDied(Unit* /*killer*/) override
{
boss_gatewatcher_gyrokillAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_GYROKILL) { }
_JustDied();
Talk(SAY_DEATH);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void JustEngagedWith(Unit* /*who*/) override
{
_JustEngagedWith();
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 10000);
events.ScheduleEvent(EVENT_SAW_BLADE, 20000);
events.ScheduleEvent(EVENT_SHADOW_POWER, 30000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_STREAM_OF_MACHINE_FLUID:
me->CastSpell(me->GetVictim(), SPELL_STREAM_OF_MACHINE_FLUID, false);
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, urand(12000, 14000));
break;
case EVENT_SAW_BLADE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f))
me->CastSpell(target, SPELL_SAW_BLADE, false);
Talk(SAY_SAW_BLADE);
events.ScheduleEvent(EVENT_SAW_BLADE, 25000);
break;
case EVENT_SHADOW_POWER:
me->CastSpell(me, SPELL_SHADOW_POWER, false);
events.ScheduleEvent(EVENT_SAW_BLADE, 25000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
void JustEngagedWith(Unit* /*who*/) override
{
return GetMechanarAI<boss_gatewatcher_gyrokillAI>(creature);
_JustEngagedWith();
scheduler.Schedule(10s, [this](TaskContext context)
{
DoCastVictim(SPELL_STREAM_OF_MACHINE_FLUID);
context.Repeat(12s, 14s);
}).Schedule(20s, [this](TaskContext context)
{
DoCastRandomTarget(SPELL_SAW_BLADE, 0, 50.0f);
Talk(SAY_SAW_BLADE);
context.Repeat(25s);
}).Schedule(30s, [this](TaskContext context)
{
me->CastSpell(me, SPELL_SHADOW_POWER, false);
context.Repeat(25s);
});
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim) override
{
if (victim->IsPlayer())
{
Talk(SAY_SLAY);
}
}
};
void AddSC_boss_gatewatcher_gyrokill()
{
new boss_gatewatcher_gyrokill();
RegisterMechanarCreatureAI(boss_gatewatcher_gyrokill);
}

View File

@@ -35,83 +35,49 @@ enum Spells
SPELL_STREAM_OF_MACHINE_FLUID = 35311
};
enum Events
struct boss_gatewatcher_iron_hand : public BossAI
{
EVENT_STREAM_OF_MACHINE_FLUID = 1,
EVENT_JACKHAMMER = 2,
EVENT_SHADOW_POWER = 3
};
boss_gatewatcher_iron_hand(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) { }
class boss_gatewatcher_iron_hand : public CreatureScript
{
public:
boss_gatewatcher_iron_hand(): CreatureScript("boss_gatewatcher_iron_hand") { }
struct boss_gatewatcher_iron_handAI : public BossAI
void JustEngagedWith(Unit* /*who*/) override
{
boss_gatewatcher_iron_handAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) { }
_JustEngagedWith();
void JustEngagedWith(Unit* /*who*/) override
scheduler.Schedule(15s, [this](TaskContext context)
{
_JustEngagedWith();
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 15000);
events.ScheduleEvent(EVENT_JACKHAMMER, 35000);
events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim) override
DoCastVictim(SPELL_STREAM_OF_MACHINE_FLUID);
context.Repeat(20s);
}).Schedule(35s, [this](TaskContext context)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/) override
Talk(EMOTE_HAMMER);
Talk(SAY_HAMMER);
DoCastSelf(SPELL_JACKHAMMER);
context.Repeat(40s);
}).Schedule(25s, [this](TaskContext context)
{
_JustDied();
Talk(SAY_DEATH);
}
DoCastSelf(SPELL_SHADOW_POWER);
context.Repeat(25s);
});
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
Talk(SAY_AGGRO);
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_STREAM_OF_MACHINE_FLUID:
me->CastSpell(me->GetVictim(), SPELL_STREAM_OF_MACHINE_FLUID, false);
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 20000);
break;
case EVENT_JACKHAMMER:
Talk(EMOTE_HAMMER);
Talk(SAY_HAMMER);
me->CastSpell(me, SPELL_JACKHAMMER, false);
events.ScheduleEvent(EVENT_JACKHAMMER, 40000);
break;
case EVENT_SHADOW_POWER:
me->CastSpell(me, SPELL_SHADOW_POWER, false);
events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
break;
default:
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
void KilledUnit(Unit* victim) override
{
return GetMechanarAI<boss_gatewatcher_iron_handAI>(creature);
if (victim->IsPlayer())
{
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
};
void AddSC_boss_gatewatcher_iron_hand()
{
new boss_gatewatcher_iron_hand();
RegisterMechanarCreatureAI(boss_gatewatcher_iron_hand);
}