fix(scripts/Naxx): The art of Naxxramas (1/2) (#4076)

This commit is contained in:
Silker
2021-03-23 12:30:09 -06:00
committed by GitHub
parent ba9a09dd0c
commit 8ba442bda2
18 changed files with 1628 additions and 910 deletions

View File

@@ -14,6 +14,12 @@ enum Says
EMOTE_LOCUST = 3
};
enum GuardSays
{
EMOTE_SPAWN = 1,
EMOTE_SCARAB = 2
};
enum Spells
{
SPELL_IMPALE_10 = 28783,
@@ -22,14 +28,15 @@ enum Spells
SPELL_LOCUST_SWARM_25 = 54021,
SPELL_SUMMON_CORPSE_SCRABS_5 = 29105,
SPELL_SUMMON_CORPSE_SCRABS_10 = 28864,
SPELL_BERSERK = 26662,
SPELL_BERSERK = 26662
};
enum Events
{
EVENT_SPELL_IMPALE = 1,
EVENT_SPELL_LOCUST_SWARM = 2,
EVENT_SPELL_BERSERK = 3,
EVENT_IMPALE = 1,
EVENT_LOCUST_SWARM = 2,
EVENT_BERSERK = 3,
EVENT_SPAWN_GUARD = 4
};
enum Misc
@@ -37,7 +44,7 @@ enum Misc
NPC_CORPSE_SCARAB = 16698,
NPC_CRYPT_GUARD = 16573,
ACHIEV_TIMED_START_EVENT = 9891,
ACHIEV_TIMED_START_EVENT = 9891
};
class boss_anubrekhan : public CreatureScript
@@ -67,8 +74,8 @@ public:
{
if (Is25ManRaid())
{
me->SummonCreature(NPC_CRYPT_GUARD, 3299.825f, -3502.27f, 287.16f, M_PI, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
me->SummonCreature(NPC_CRYPT_GUARD, 3299.087f, -3450.93f, 287.16f, M_PI, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
me->SummonCreature(NPC_CRYPT_GUARD, 3299.732f, -3502.489f, 287.077f, 2.378f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
me->SummonCreature(NPC_CRYPT_GUARD, 3299.086f, -3450.929f, 287.077f, 3.999f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
}
}
@@ -78,35 +85,41 @@ public:
events.Reset();
summons.DespawnAll();
SummonCryptGuards();
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_ANUB_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
void JustSummoned(Creature* cr) override
{
if (me->IsInCombat())
cr->SetInCombatWithZone();
if (cr->GetEntry() == NPC_CORPSE_SCARAB)
{
cr->SetReactState(REACT_PASSIVE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
cr->AI()->AttackStart(target);
cr->SetInCombatWithZone();
if (cr->GetEntry() == NPC_CRYPT_GUARD)
{
cr->AI()->Talk(EMOTE_SPAWN, me);
}
}
summons.Summon(cr);
}
void SummonedCreatureDies(Creature* cr, Unit*) override
{
if (cr->GetEntry() == NPC_CRYPT_GUARD)
{
cr->CastSpell(cr, SPELL_SUMMON_CORPSE_SCRABS_10, true, nullptr, nullptr, me->GetGUID());
cr->AI()->Talk(EMOTE_SCARAB);
}
}
void SummonedCreatureDespawn(Creature* cr) override { summons.Despawn(cr); }
void SummonedCreatureDespawn(Creature* cr) override
{
summons.Despawn(cr);
}
void JustDied(Unit* killer) override
{
@@ -124,31 +137,36 @@ public:
return;
Talk(SAY_SLAY);
//Force the player to spawn corpse scarabs via spell
victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCRABS_5, true, nullptr, nullptr, me->GetGUID());
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
me->CallForHelp(30.0f); // catch helpers
me->CallForHelp(30.0f);
Talk(SAY_AGGRO);
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_ANUB_GATE)))
{
go->SetGoState(GO_STATE_READY);
}
}
events.ScheduleEvent(EVENT_SPELL_IMPALE, 15000);
events.ScheduleEvent(EVENT_SPELL_LOCUST_SWARM, 70000 + urand(0, 50000));
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
events.ScheduleEvent(EVENT_IMPALE, 15000);
events.ScheduleEvent(EVENT_LOCUST_SWARM, urand(70000, 120000));
events.ScheduleEvent(EVENT_BERSERK, 600000);
if (!summons.HasEntry(NPC_CRYPT_GUARD))
{
SummonCryptGuards();
}
if (!Is25ManRaid())
{
events.ScheduleEvent(EVENT_SPAWN_GUARD, urand(15000, 20000));
}
}
void MoveInLineOfSight(Unit* who) override
@@ -158,12 +176,26 @@ public:
Talk(SAY_GREET);
sayGreet = true;
}
ScriptedAI::MoveInLineOfSight(who);
}
void UpdateAI(uint32 diff) override
{
if (!me->IsInCombat() && sayGreet)
{
for( std::list<uint64>::iterator itr = summons.begin(); itr != summons.end(); ++itr )
{
if (pInstance)
{
if (Creature* cr = pInstance->instance->GetCreature(*itr))
{
if (cr->IsInCombat())
DoZoneInCombat();
}
}
}
}
if (!UpdateVictim())
return;
@@ -173,27 +205,26 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_SPELL_IMPALE:
case EVENT_IMPALE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
me->CastSpell(target, RAID_MODE(SPELL_IMPALE_10, SPELL_IMPALE_25), false);
}
events.RepeatEvent(20000);
break;
case EVENT_SPELL_LOCUST_SWARM:
{
Talk(EMOTE_LOCUST);
me->CastSpell(me, RAID_MODE(SPELL_LOCUST_SWARM_10, SPELL_LOCUST_SWARM_25), false);
Position pos;
me->GetNearPosition(pos, 10.0f, rand_norm() * 2 * M_PI);
me->SummonCreature(NPC_CRYPT_GUARD, pos);
events.RepeatEvent(90000);
break;
}
case EVENT_SPELL_BERSERK:
case EVENT_LOCUST_SWARM:
Talk(EMOTE_LOCUST);
me->CastSpell(me, RAID_MODE(SPELL_LOCUST_SWARM_10, SPELL_LOCUST_SWARM_25), false);
events.ScheduleEvent(EVENT_SPAWN_GUARD, 3000);
events.RepeatEvent(90000);
break;
case EVENT_SPAWN_GUARD:
me->SummonCreature(NPC_CRYPT_GUARD, 3331.217f, -3476.607f, 287.074f, 3.269f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
break;
case EVENT_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
}
DoMeleeAttackIfReady();
}
};

View File

@@ -27,19 +27,22 @@ enum Spells
SPELL_FRENZY_10 = 28798,
SPELL_FRENZY_25 = 54100,
SPELL_WIDOWS_EMBRACE = 28732,
SPELL_MINION_WIDOWS_EMBRACE = 54097
};
enum Events
{
EVENT_SPELL_POISON_BOLT = 1,
EVENT_SPELL_RAIN_OF_FIRE = 2,
EVENT_SPELL_FRENZY = 3,
EVENT_POISON_BOLT = 1,
EVENT_RAIN_OF_FIRE = 2,
EVENT_FRENZY = 3
};
enum Misc
{
NPC_NAXXRAMAS_WORSHIPPER = 16506,
NPC_NAXXRAMAS_FOLLOWER = 16505,
SPIDER_WEB_ENTRANCE = 181235
};
class boss_faerlina : public CreatureScript
@@ -71,8 +74,6 @@ public:
me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3344.3f, -3618.31f, 261.08f, 4.69494f);
me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3356.71f, -3620.05f, 261.08f, 4.57276f);
me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3350.26f, -3619.11f, 261.08f, 4.67748f);
// Followers
if (Is25ManRaid())
{
me->SummonCreature(NPC_NAXXRAMAS_FOLLOWER, 3347.49f, -3617.59f, 261.0f, 4.49f);
@@ -80,7 +81,10 @@ public:
}
}
void JustSummoned(Creature* cr) override { summons.Summon(cr); }
void JustSummoned(Creature* cr) override
{
summons.Summon(cr);
}
void Reset() override
{
@@ -88,6 +92,10 @@ public:
events.Reset();
summons.DespawnAll();
SummonHelpers();
if (GameObject* go = me->FindNearestGameObject(SPIDER_WEB_ENTRANCE, 100.0f))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
void EnterCombat(Unit* who) override
@@ -96,10 +104,14 @@ public:
me->CallForHelp(VISIBLE_RANGE);
summons.DoZoneInCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_POISON_BOLT, urand(12000, 15000));
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, urand(6000, 18000));
events.ScheduleEvent(EVENT_SPELL_FRENZY, urand(60000, 80000), 1);
events.ScheduleEvent(EVENT_POISON_BOLT, urand(7000, 15000));
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, urand(8000, 18000));
events.ScheduleEvent(EVENT_FRENZY, urand(60000, 80000), 1);
events.SetPhase(1);
if (GameObject* go = me->FindNearestGameObject(SPIDER_WEB_ENTRANCE, 100.0f))
{
go->SetGoState(GO_STATE_READY);
}
}
void MoveInLineOfSight(Unit* who) override
@@ -109,7 +121,6 @@ public:
Talk(SAY_GREET);
sayGreet = true;
}
ScriptedAI::MoveInLineOfSight(who);
}
@@ -119,20 +130,42 @@ public:
return;
if (!urand(0, 3))
{
Talk(SAY_SLAY);
}
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
if (GameObject* go = me->FindNearestGameObject(SPIDER_WEB_ENTRANCE, 100.0f))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
void UpdateAI(uint32 diff) override
{
if (!me->IsInCombat() && sayGreet)
{
for( std::list<uint64>::iterator itr = summons.begin(); itr != summons.end(); ++itr )
{
if (pInstance)
{
if (Creature* cr = pInstance->instance->GetCreature(*itr))
{
if (cr->IsInCombat())
DoZoneInCombat();
}
}
}
}
if (!UpdateVictim())
return;
@@ -142,17 +175,21 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_SPELL_POISON_BOLT:
if (!me->HasAura(SPELL_WIDOWS_EMBRACE))
me->CastCustomSpell(RAID_MODE(SPELL_POISON_BOLT_VOLLEY_10, SPELL_POISON_BOLT_VOLLEY_25), SPELLVALUE_MAX_TARGETS, 3, me, false);
events.RepeatEvent(14000);
case EVENT_POISON_BOLT:
if (!me->HasAura(RAID_MODE(SPELL_WIDOWS_EMBRACE, SPELL_MINION_WIDOWS_EMBRACE)))
{
me->CastCustomSpell(RAID_MODE(SPELL_POISON_BOLT_VOLLEY_10, SPELL_POISON_BOLT_VOLLEY_25), SPELLVALUE_MAX_TARGETS, RAID_MODE(3, 10), me, false);
}
events.RepeatEvent(urand(7000, 15000));
break;
case EVENT_SPELL_RAIN_OF_FIRE:
case EVENT_RAIN_OF_FIRE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
me->CastSpell(target, RAID_MODE(SPELL_RAIN_OF_FIRE_10, SPELL_RAIN_OF_FIRE_25), false);
events.RepeatEvent(12000);
}
events.RepeatEvent(urand(8000, 18000));
break;
case EVENT_SPELL_FRENZY:
case EVENT_FRENZY:
if (!me->HasAura(RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25)))
{
Talk(SAY_FRENZY);
@@ -161,25 +198,29 @@ public:
events.RepeatEvent(60000);
}
else
{
events.RepeatEvent(30000);
}
break;
}
DoMeleeAttackIfReady();
}
void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
void SpellHit(Unit* caster, const SpellInfo* spell) override
{
if (spell->Id == SPELL_WIDOWS_EMBRACE)
if (spell->Id == RAID_MODE(SPELL_WIDOWS_EMBRACE, SPELL_MINION_WIDOWS_EMBRACE))
{
Talk(EMOTE_WIDOWS_EMBRACE);
if (me->HasAura(RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25)))
{
me->RemoveAurasDueToSpell(RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25));
events.RescheduleEvent(EVENT_SPELL_FRENZY, 60000);
events.RescheduleEvent(EVENT_FRENZY, 60000);
}
pInstance->SetData(DATA_FRENZY_REMOVED, 0);
if (Is25ManRaid())
{
Unit::Kill(caster, caster);
}
}
}
};

View File

@@ -12,44 +12,39 @@
enum Spells
{
SPELL_BERSERK = 26662,
// Marks
SPELL_MARK_OF_KORTHAZZ = 28832,
SPELL_MARK_OF_BLAUMEUX = 28833,
SPELL_MARK_OF_RIVENDARE = 28834,
SPELL_MARK_OF_ZELIEK = 28835,
SPELL_MARK_DAMAGE = 28836,
// Korth'azz
SPELL_KORTHAZZ_METEOR_10 = 28884,
SPELL_KORTHAZZ_METEOR_25 = 57467,
// Blaumeux
SPELL_BLAUMEUX_SHADOW_BOLT_10 = 57374,
SPELL_BLAUMEUX_SHADOW_BOLT_25 = 57464,
SPELL_BLAUMEUX_VOID_ZONE_10 = 28863,
SPELL_BLAUMEUX_VOID_ZONE_25 = 57463,
SPELL_BLAUMEUX_UNYIELDING_PAIN = 57381,
// Zeliek
SPELL_ZELIEK_HOLY_WRATH_10 = 28883,
SPELL_ZELIEK_HOLY_WRATH_25 = 57466,
SPELL_ZELIEK_HOLY_BOLT_10 = 57376,
SPELL_ZELIEK_HOLY_BOLT_25 = 57465,
SPELL_ZELIEK_CONDEMNATION = 57377,
// Rivendare
SPELL_RIVENDARE_UNHOLY_SHADOW_10 = 28882,
SPELL_RIVENDARE_UNHOLY_SHADOW_25 = 57369,
SPELL_RIVENDARE_UNHOLY_SHADOW_25 = 57369
};
enum Events
{
EVENT_SPELL_MARK_CAST = 1,
EVENT_SPELL_PRIMARY = 2,
EVENT_SPELL_SECONDARY = 3,
EVENT_SPELL_PUNISH = 4,
EVENT_BERSERK = 5,
EVENT_MARK_CAST = 1,
EVENT_PRIMARY_SPELL = 2,
EVENT_SECONDARY_SPELL = 3,
EVENT_PUNISH = 4,
EVENT_BERSERK = 5
};
enum Misc
@@ -58,12 +53,11 @@ enum Misc
MOVE_PHASE_NONE = 0,
MOVE_PHASE_STARTED = 1,
MOVE_PHASE_FINISHED = 2,
// Horseman
HORSEMAN_ZELIEK = 0,
HORSEMAN_BLAUMEUX = 1,
HORSEMAN_RIVENDARE = 2,
HORSEMAN_KORTHAZZ = 3,
HORSEMAN_KORTHAZZ = 3
};
enum FourHorsemen
@@ -72,20 +66,21 @@ enum FourHorsemen
SAY_TAUNT = 1,
SAY_SPECIAL = 2,
SAY_SLAY = 3,
SAY_DEATH = 4
SAY_DEATH = 4,
EMOTE_RAGECAST = 7
};
// MARKS
const uint32 TABLE_SPELL_MARK[4] = {SPELL_MARK_OF_ZELIEK, SPELL_MARK_OF_BLAUMEUX, SPELL_MARK_OF_RIVENDARE, SPELL_MARK_OF_KORTHAZZ};
// SPELL PRIMARY
// PRIMARY SPELL
const uint32 TABLE_SPELL_PRIMARY_10[4] = {SPELL_ZELIEK_HOLY_BOLT_10, SPELL_BLAUMEUX_SHADOW_BOLT_10, SPELL_RIVENDARE_UNHOLY_SHADOW_10, SPELL_KORTHAZZ_METEOR_10};
const uint32 TABLE_SPELL_PRIMARY_25[4] = {SPELL_ZELIEK_HOLY_BOLT_25, SPELL_BLAUMEUX_SHADOW_BOLT_25, SPELL_RIVENDARE_UNHOLY_SHADOW_25, SPELL_KORTHAZZ_METEOR_25};
// PUNISH
const uint32 TABLE_SPELL_PUNISH[4] = {SPELL_ZELIEK_CONDEMNATION, SPELL_BLAUMEUX_UNYIELDING_PAIN, 0, 0};
// SPELL SECONDARY
// SECONDARY SPELL
const uint32 TABLE_SPELL_SECONDARY_10[4] = {SPELL_ZELIEK_HOLY_WRATH_10, SPELL_BLAUMEUX_VOID_ZONE_10, 0, 0};
const uint32 TABLE_SPELL_SECONDARY_25[4] = {SPELL_ZELIEK_HOLY_WRATH_25, SPELL_BLAUMEUX_VOID_ZONE_25, 0, 0};
@@ -106,7 +101,7 @@ const Position WaypointPositions[12] =
// Sir waypoints
{2534.5f, -2921.7f, 241.53f, 1.363f},
{2523.5f, -2902.8f, 241.28f, 2.095f},
{2517.8f, -2896.6f, 241.28f, 2.315f},
{2517.8f, -2896.6f, 241.28f, 2.315f}
};
class boss_four_horsemen : public CreatureScript
@@ -174,7 +169,6 @@ public:
EnterEvadeMode();
return false;
}
return true;
}
@@ -186,17 +180,16 @@ public:
currentWaypoint = 0;
me->SetReactState(REACT_AGGRESSIVE);
events.Reset();
// Schedule Events
events.RescheduleEvent(EVENT_SPELL_MARK_CAST, 24000);
events.RescheduleEvent(EVENT_BERSERK, 100 * 15000);
events.RescheduleEvent(EVENT_MARK_CAST, 24000);
events.RescheduleEvent(EVENT_BERSERK, 600000);
if ((me->GetEntry() != NPC_LADY_BLAUMEUX && me->GetEntry() != NPC_SIR_ZELIEK))
events.RescheduleEvent(EVENT_SPELL_PRIMARY, 10000 + rand() % 5000);
{
events.RescheduleEvent(EVENT_PRIMARY_SPELL, 10000 + rand() % 5000);
}
else
{
events.RescheduleEvent(EVENT_SPELL_PUNISH, 5000);
events.RescheduleEvent(EVENT_SPELL_SECONDARY, 15000);
events.RescheduleEvent(EVENT_PUNISH, 5000);
events.RescheduleEvent(EVENT_SECONDARY_SPELL, 15000);
}
}
@@ -210,14 +203,12 @@ public:
{
movementPhase = MOVE_PHASE_FINISHED;
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
if (!UpdateVictim())
{
EnterEvadeMode();
return;
}
if (me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK)
{
me->GetMotionMaster()->Clear(false);
@@ -225,7 +216,6 @@ public:
}
return;
}
currentWaypoint = id + 1;
}
@@ -234,9 +224,13 @@ public:
if (movementPhase == MOVE_PHASE_FINISHED)
{
if (me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK)
{
me->Attack(who, false);
}
else
{
ScriptedAI::AttackStart(who);
}
}
}
@@ -246,9 +240,10 @@ public:
return;
Talk(SAY_SLAY);
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void JustDied(Unit* killer) override
@@ -259,11 +254,14 @@ public:
if (pInstance->GetBossState(BOSS_HORSEMAN) == DONE)
{
if (!me->GetMap()->GetPlayers().isEmpty())
{
if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
{
player->SummonGameObject(RAID_MODE(GO_HORSEMEN_CHEST_10, GO_HORSEMEN_CHEST_25), 2514.8f, -2944.9f, 245.55f, 5.51f, 0, 0, 0, 0, 0);
}
}
}
}
Talk(SAY_DEATH);
}
@@ -273,7 +271,6 @@ public:
if (movementPhase == MOVE_PHASE_NONE)
{
Talk(SAY_AGGRO);
me->SetReactState(REACT_PASSIVE);
movementPhase = MOVE_PHASE_STARTED;
me->SetSpeed(MOVE_RUN, me->GetSpeedRate(MOVE_RUN), true);
@@ -301,27 +298,28 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_SPELL_MARK_CAST:
case EVENT_MARK_CAST:
me->CastSpell(me, TABLE_SPELL_MARK[horsemanId], false);
events.RepeatEvent((me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK) ? 15000 : 12000);
return;
case EVENT_BERSERK:
Talk(SAY_SPECIAL);
me->CastSpell(me, SPELL_BERSERK, true);
return;
case EVENT_SPELL_PRIMARY:
case EVENT_PRIMARY_SPELL:
Talk(SAY_TAUNT);
me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false);
events.RepeatEvent(15000);
return;
case EVENT_SPELL_PUNISH:
case EVENT_PUNISH:
if (!SelectTarget(SELECT_TARGET_NEAREST, 0, 45.0f, true))
{
me->CastSpell(me, TABLE_SPELL_PUNISH[horsemanId], false);
events.RepeatEvent(3000);
Talk(EMOTE_RAGECAST);
}
events.RepeatEvent(2010);
return;
case EVENT_SPELL_SECONDARY:
case EVENT_SECONDARY_SPELL:
me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_SECONDARY_10[horsemanId], TABLE_SPELL_SECONDARY_25[horsemanId]), false);
events.RepeatEvent(15000);
return;
@@ -330,10 +328,14 @@ public:
if ((me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK))
{
if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 45.0f, true))
{
me->CastSpell(target, RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false);
}
}
else
{
DoMeleeAttackIfReady();
}
}
};
};
@@ -361,23 +363,25 @@ public:
damage = 500;
break;
case 3:
damage = 1000;
break;
case 4:
damage = 1500;
break;
case 5:
case 4:
damage = 4000;
break;
case 6:
case 5:
damage = 12000;
break;
case 6:
damage = 20000;
break;
default:
damage = 20000 + 1000 * (GetStackAmount() - 7);
break;
}
if (damage)
{
caster->CastCustomSpell(SPELL_MARK_DAMAGE, SPELLVALUE_BASE_POINT0, damage, GetTarget());
}
}
}

View File

@@ -17,38 +17,38 @@ enum Spells
SPELL_DECIMATE_25 = 54426,
SPELL_BERSERK = 26662,
SPELL_INFECTED_WOUND = 29306,
SPELL_CHOW_SEARCHER = 28404,
SPELL_CHOW_SEARCHER = 28404
};
enum Events
{
EVENT_SPELL_MORTAL_WOUND = 1,
EVENT_SPELL_ENRAGE = 2,
EVENT_SPELL_DECIMATE = 3,
EVENT_SPELL_BERSERK = 4,
EVENT_MORTAL_WOUND = 1,
EVENT_ENRAGE = 2,
EVENT_DECIMATE = 3,
EVENT_BERSERK = 4,
EVENT_SUMMON_ZOMBIE = 5,
EVENT_CAN_EAT_ZOMBIE = 6,
EVENT_CAN_EAT_ZOMBIE = 6
};
enum Misc
{
NPC_ZOMBIE_CHOW = 16360,
NPC_ZOMBIE_CHOW = 16360
};
enum Emotes
{
EMOTE_SPOTS_ONE = 0,
EMOTE_DECIMATE = 1,
EMOTE_ENRAGE = 2,
EMOTE_DEVOURS_ALL = 3,
EMOTE_BERSERK = 4
EMOTE_SPOTS_ONE = 0,
EMOTE_DECIMATE = 1,
EMOTE_ENRAGE = 2,
EMOTE_DEVOURS_ALL = 3,
EMOTE_BERSERK = 4
};
const Position zombiePos[3] =
{
{3267.9f, -3172.1f, 297.42f, 0.94f},
{3253.2f, -3132.3f, 297.42f, 0},
{3308.3f, -3185.8f, 297.42f, 1.58f},
{3308.3f, -3185.8f, 297.42f, 1.58f}
};
class boss_gluth : public CreatureScript
@@ -91,7 +91,9 @@ public:
Talk(EMOTE_SPOTS_ONE);
}
else
{
ScriptedAI::MoveInLineOfSight(who);
}
}
}
@@ -99,10 +101,10 @@ public:
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_MORTAL_WOUND, 10000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 30000);
events.ScheduleEvent(EVENT_SPELL_DECIMATE, 105000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 8 * 60000);
events.ScheduleEvent(EVENT_MORTAL_WOUND, 10000);
events.ScheduleEvent(EVENT_ENRAGE, 22000);
events.ScheduleEvent(EVENT_DECIMATE, RAID_MODE(110000, 90000));
events.ScheduleEvent(EVENT_BERSERK, 360000);
events.ScheduleEvent(EVENT_SUMMON_ZOMBIE, 10000);
events.ScheduleEvent(EVENT_CAN_EAT_ZOMBIE, 1000);
}
@@ -110,8 +112,9 @@ public:
void JustSummoned(Creature* summon) override
{
if (summon->GetEntry() == NPC_ZOMBIE_CHOW)
{
summon->AI()->AttackStart(me);
}
summons.Summon(summon);
}
@@ -120,10 +123,13 @@ public:
void KilledUnit(Unit* who) override
{
if (me->IsAlive() && who->GetEntry() == NPC_ZOMBIE_CHOW)
{
me->ModifyHealth(int32(me->GetMaxHealth() * 0.05f));
}
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void JustDied(Unit* killer) override
@@ -143,13 +149,13 @@ public:
Player* player = itr.GetSource();
if (!player || !player->IsAlive())
continue;
if (player->GetPositionZ() > 300.0f || me->GetExactDist(player) > 50.0f)
continue;
AttackStart(player);
return true;
}
return false;
}
@@ -164,23 +170,22 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_SPELL_BERSERK:
case EVENT_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_ENRAGE:
case EVENT_ENRAGE:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, RAID_MODE(SPELL_ENRAGE_10, SPELL_ENRAGE_25), true);
events.RepeatEvent(30000);
events.RepeatEvent(22000);
break;
case EVENT_SPELL_MORTAL_WOUND:
case EVENT_MORTAL_WOUND:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
events.RepeatEvent(10000);
break;
case EVENT_SPELL_DECIMATE:
case EVENT_DECIMATE:
Talk(EMOTE_DECIMATE);
me->CastSpell(me, RAID_MODE(SPELL_DECIMATE_10, SPELL_DECIMATE_25), false);
events.RepeatEvent(105000);
events.RepeatEvent(RAID_MODE(110000, 90000));
break;
case EVENT_SUMMON_ZOMBIE:
{
@@ -191,12 +196,15 @@ public:
// \1 |0 /2 pos
// In 25 man raid - should spawn from all 3 gates
if (me->GetMap()->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
{
me->SummonCreature(NPC_ZOMBIE_CHOW, zombiePos[0]);
}
else
{
me->SummonCreature(NPC_ZOMBIE_CHOW, zombiePos[urand(0, 2)]);
}
(rand == 2 ? rand = 0 : rand++);
}
events.RepeatEvent(10000);
break;
}
@@ -210,7 +218,6 @@ public:
}
break;
}
DoMeleeAttackIfReady();
}
};
@@ -241,7 +248,6 @@ public:
Unit::DealDamage(GetCaster(), cTarget, damage);
return;
}
GetCaster()->CastCustomSpell(28375, SPELLVALUE_BASE_POINT0, damage, unitTarget);
}
}

View File

@@ -11,51 +11,52 @@
enum Yells
{
SAY_INTRO_1 = 0,
SAY_INTRO_2 = 1,
SAY_INTRO_3 = 2,
SAY_INTRO_4 = 3,
SAY_PHASE_TWO = 4,
SAY_DEATH = 5,
SAY_KILL = 6,
SAY_INTRO_1 = 0,
SAY_INTRO_2 = 1,
SAY_INTRO_3 = 2,
SAY_INTRO_4 = 3,
SAY_PHASE_TWO = 4,
SAY_DEATH = 5,
SAY_KILL = 6,
EMOTE_PHASE_TWO = 7,
EMOTE_GATE_OPENED = 8
EMOTE_PHASE_TWO = 7,
EMOTE_GATE_OPENED = 8
};
enum Spells
{
// Gothik
SPELL_HARVEST_SOUL = 28679,
SPELL_SHADOW_BOLT_10 = 29317,
SPELL_SHADOW_BOLT_25 = 56405,
// Teleport spells
SPELL_TELEPORT_DEAD = 28025,
SPELL_TELEPORT_LIVE = 28026,
// Visual spells
SPELL_INFORM_LIVING_TRAINEE = 27892,
SPELL_INFORM_LIVING_KNIGHT = 27928,
SPELL_INFORM_LIVING_RIDER = 27935,
SPELL_INFORM_DEAD_TRAINEE = 27915,
SPELL_INFORM_DEAD_KNIGHT = 27931,
SPELL_INFORM_DEAD_RIDER = 27937,
// TRAINEES
SPELL_DEATH_PLAGUE = 55604, // LIVING TRAINEE
SPELL_ARCANE_EXPLOSION = 27989, // DEAD TRAINEE (20y)
// KNIGHT
SPELL_SHADOW_MARK = 27825, // LIVING KNIGHT
SPELL_WHIRLWIND = 56408, // DEAD KNIGHT
// RIDER
SPELL_BLOOD_PRESENCE = 55212, // LIVING RIDER
SPELL_DEATH_COIL = 55209, // LIVING RIDER
SPELL_HASTE_AURA = 13589, // LIVING RIDER
SPELL_HYSTERIA = 55213, // LIVING RIDER
SPELL_INTIMIDATING_SHOUT = 5246, // LIVING RIDER
SPELL_VEIL_OF_DARKNESS = 28350, // LIVING RIDER
SPELL_DRAIN_LIFE = 27994, // DEAD RIDER
SPELL_UNHOLY_AURA = 55606, // DEAD RIDER
SPELL_UNHOLY_FRENZY = 55648, // DEAD RIDER
// HORSE
SPELL_STOMP = 27993 // DEAD HORSE
/*SPELL_ANCHOR_2_TRAINEE = 27893,
SPELL_ANCHOR_2_DK = 27929,
SPELL_ANCHOR_2_RIDER = 27936, fix me */
// Living trainee
SPELL_DEATH_PLAGUE = 55604,
// Dead trainee
SPELL_ARCANE_EXPLOSION = 27989,
// Living knight
SPELL_SHADOW_MARK = 27825,
// Dead knight
SPELL_WHIRLWIND = 56408,
// Living rider
SPELL_SHADOW_BOLT_VOLLEY = 27831,
// Dead rider
SPELL_DRAIN_LIFE = 27994,
SPELL_UNHOLY_FRENZY = 55648,
// Horse
SPELL_STOMP = 27993
};
enum Misc
@@ -67,44 +68,37 @@ enum Misc
NPC_DEAD_KNIGHT = 16148,
NPC_DEAD_HORSE = 16149,
NPC_DEAD_RIDER = 16150,
ACTION_GATE_OPEN = 1,
//NPC_TRIGGER = 16137, fix me
};
enum Events
{
// Gothik
EVENT_SUMMON_ADDS = 1,
EVENT_SPELL_HARVEST_SOUL = 2,
EVENT_SPELL_SHADOW_BOLT = 3,
EVENT_HARVEST_SOUL = 2,
EVENT_SHADOW_BOLT = 3,
EVENT_TELEPORT = 4,
EVENT_CHECK_HEALTH = 5,
EVENT_CHECK_PLAYERS = 6,
// TRAINEES
EVENT_SPELL_DEATH_PLAGUE = 7,
EVENT_SPELL_ARCANE_EXPLOSION = 8,
// KNIGHT
EVENT_SPELL_SHADOW_MARK = 9,
EVENT_SPELL_WHIRLWIND = 10,
// RIDER
EVENT_SPELL_BLOOD_PRESENCE = 11,
EVENT_SPELL_DEATH_COIL = 12,
EVENT_SPELL_HASTE_AURA = 13,
EVENT_SPELL_HYSTERIA = 14,
EVENT_SPELL_INTIMIDATING_SHOUT = 15,
EVENT_SPELL_VEIL_OF_DARKNESS = 16,
EVENT_SPELL_DRAIN_LIFE = 17,
EVENT_SPELL_UNHOLY_AURA = 18,
EVENT_SPELL_UNHOLY_FRENZY = 19,
// Living trainee
EVENT_DEATH_PLAGUE = 7,
// Dead trainee
EVENT_ARCANE_EXPLOSION = 8,
// Living knight
EVENT_SHADOW_MARK = 9,
// Dead knight
EVENT_WHIRLWIND = 10,
// Living rider
EVENT_SHADOW_BOLT_VOLLEY = 11,
// Dead rider
EVENT_DRAIN_LIFE = 12,
EVENT_UNHOLY_FRENZY = 13,
// HORSE
EVENT_SPELL_STOMP = 20,
EVENT_INTRO_2 = 21,
EVENT_INTRO_3 = 22,
EVENT_INTRO_4 = 23,
EVENT_STOMP = 14,
// Intro
EVENT_INTRO_2 = 15,
EVENT_INTRO_3 = 16,
EVENT_INTRO_4 = 17
};
const uint32 gothikWaves[24][2] =
@@ -142,7 +136,7 @@ const Position PosSummonLiving[6] =
{2714.4f, -3428.76f, 268.56f, 1.6f},
{2669.7f, -3431.67f, 268.56f, 1.6f},
{2692.1f, -3431.67f, 268.56f, 1.6f},
{2714.4f, -3431.67f, 268.56f, 1.6f},
{2714.4f, -3431.67f, 268.56f, 1.6f}
};
const Position PosSummonDead[5] =
@@ -151,7 +145,7 @@ const Position PosSummonDead[5] =
{2699.3f, -3322.8f, 268.60f, 3.3f},
{2733.1f, -3348.5f, 268.84f, 3.1f},
{2682.8f, -3304.2f, 268.85f, 3.9f},
{2664.8f, -3340.7f, 268.23f, 3.7f},
{2664.8f, -3340.7f, 268.23f, 3.7f}
};
const Position PosGroundLivingSide = {2691.2f, -3387.0f, 267.68f, 1.52f};
@@ -193,7 +187,6 @@ public:
{
pInstance = me->GetInstanceScript();
}
EventMap events;
SummonList summons;
InstanceScript* pInstance;
@@ -208,7 +201,6 @@ public:
EnterEvadeMode();
return false;
}
return true;
}
@@ -217,20 +209,26 @@ public:
BossAI::Reset();
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_DISABLE_MOVE);
me->SetReactState(REACT_PASSIVE);
secondPhase = false;
gateOpened = false;
waveCount = 0;
me->NearTeleportTo(2642.139f, -3386.959f, 285.492f, 6.265f);
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_EXIT_GATE)))
{
go->SetGoState(GO_STATE_READY);
}
}
}
@@ -242,31 +240,43 @@ public:
events.ScheduleEvent(EVENT_INTRO_2, 4000);
events.ScheduleEvent(EVENT_INTRO_3, 9000);
events.ScheduleEvent(EVENT_INTRO_4, 14000);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->NearTeleportTo(PosPlatform.GetPositionX(), PosPlatform.GetPositionY(), PosPlatform.GetPositionZ(), PosPlatform.GetOrientation());
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
events.ScheduleEvent(EVENT_CHECK_PLAYERS, 120000);
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
{
go->SetGoState(GO_STATE_READY);
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
{
go->SetGoState(GO_STATE_READY);
}
}
}
void JustSummoned(Creature* summon) override
{
if (gateOpened)
summon->AI()->DoAction(ACTION_GATE_OPEN);
summons.Summon(summon);
summon->SetInCombatWithZone();
if (gateOpened)
{
summons.DoZoneInCombat();
}
else
{
if (Unit* target = me->SelectNearestTarget(50.0f))
{
AttackStart(target);
DoZoneInCombat();
}
}
}
void SummonedCreatureDespawn(Creature* cr) override { summons.Despawn(cr); }
void SummonedCreatureDespawn(Creature* cr) override
{
summons.Despawn(cr);
}
void KilledUnit(Unit* who) override
{
@@ -274,9 +284,10 @@ public:
return;
Talk(SAY_KILL);
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void JustDied(Unit* killer) override
@@ -284,15 +295,20 @@ public:
BossAI::JustDied(killer);
Talk(SAY_DEATH);
summons.DespawnAll();
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_EXIT_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
@@ -304,12 +320,16 @@ public:
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[0].GetPositionX(), PosSummonLiving[0].GetPositionY(), PosSummonLiving[0].GetPositionZ(), PosSummonLiving[0].GetOrientation());
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[1].GetPositionX(), PosSummonLiving[1].GetPositionY(), PosSummonLiving[1].GetPositionZ(), PosSummonLiving[1].GetOrientation());
if (Is25ManRaid())
{
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[2].GetPositionX(), PosSummonLiving[2].GetPositionY(), PosSummonLiving[2].GetPositionZ(), PosSummonLiving[2].GetOrientation());
}
break;
case NPC_LIVING_KNIGHT:
me->SummonCreature(NPC_LIVING_KNIGHT, PosSummonLiving[3].GetPositionX(), PosSummonLiving[3].GetPositionY(), PosSummonLiving[3].GetPositionZ(), PosSummonLiving[3].GetOrientation());
if (Is25ManRaid())
{
me->SummonCreature(NPC_LIVING_KNIGHT, PosSummonLiving[5].GetPositionX(), PosSummonLiving[5].GetPositionY(), PosSummonLiving[5].GetPositionZ(), PosSummonLiving[5].GetOrientation());
}
break;
case NPC_LIVING_RIDER:
me->SummonCreature(NPC_LIVING_RIDER, PosSummonLiving[4].GetPositionX(), PosSummonLiving[4].GetPositionY(), PosSummonLiving[4].GetPositionZ(), PosSummonLiving[4].GetOrientation());
@@ -328,17 +348,21 @@ public:
{
Player* player = i.GetSource();
if (player->IsAlive() &&
player->GetPositionX() <= POS_X_NORTH &&
player->GetPositionX() >= POS_X_SOUTH &&
player->GetPositionY() <= POS_Y_GATE &&
player->GetPositionY() >= POS_Y_EAST)
checklife = true;
player->GetPositionX() <= POS_X_NORTH &&
player->GetPositionX() >= POS_X_SOUTH &&
player->GetPositionY() <= POS_Y_GATE &&
player->GetPositionY() >= POS_Y_EAST)
{
checklife = true;
}
else if (player->IsAlive() &&
player->GetPositionX() <= POS_X_NORTH &&
player->GetPositionX() >= POS_X_SOUTH &&
player->GetPositionY() >= POS_Y_GATE &&
player->GetPositionY() <= POS_Y_WEST)
checkdead = true;
{
checkdead = true;
}
if (checklife && checkdead)
return true;
@@ -363,14 +387,15 @@ public:
me->SummonCreature(NPC_DEAD_HORSE, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
break;
}
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST);
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (!secondPhase)
{
damage = 0;
}
}
void UpdateAI(uint32 diff) override
@@ -389,31 +414,31 @@ public:
{
case EVENT_INTRO_2:
Talk(SAY_INTRO_2);
break;
case EVENT_INTRO_3:
Talk(SAY_INTRO_3);
break;
case EVENT_INTRO_4:
Talk(SAY_INTRO_4);
break;
case EVENT_SPELL_SHADOW_BOLT:
case EVENT_SHADOW_BOLT:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_SHADOW_BOLT_10, SPELL_SHADOW_BOLT_25), false);
events.RepeatEvent(2000);
events.RepeatEvent(1010);
break;
case EVENT_SPELL_HARVEST_SOUL:
case EVENT_HARVEST_SOUL:
me->CastSpell(me, SPELL_HARVEST_SOUL, false);
events.RepeatEvent(15000);
break;
case EVENT_TELEPORT:
me->AttackStop();
if (IN_LIVE_SIDE(me))
me->NearTeleportTo(PosGroundDeadSide.GetPositionX(), PosGroundDeadSide.GetPositionY(), PosGroundDeadSide.GetPositionZ(), PosGroundDeadSide.GetOrientation());
{
me->CastSpell(me, SPELL_TELEPORT_DEAD, false);
}
else
me->NearTeleportTo(PosGroundLivingSide.GetPositionX(), PosGroundLivingSide.GetPositionY(), PosGroundLivingSide.GetPositionZ(), PosGroundLivingSide.GetOrientation());
{
me->CastSpell(me, SPELL_TELEPORT_LIVE, false);
}
me->getThreatManager().resetAggro(NotOnSameSide(me));
if (Unit* pTarget = SelectTarget(SELECT_TARGET_NEAREST, 0))
{
@@ -426,10 +451,10 @@ public:
if (me->HealthBelowPct(30) && pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
events.CancelEvent(EVENT_TELEPORT);
break;
}
events.RepeatEvent(1000);
@@ -445,35 +470,31 @@ public:
secondPhase = true;
Talk(SAY_PHASE_TWO);
Talk(EMOTE_PHASE_TWO);
me->NearTeleportTo(PosGroundLivingSide.GetPositionX(), PosGroundLivingSide.GetPositionY(), PosGroundLivingSide.GetPositionZ(), PosGroundLivingSide.GetOrientation());
me->CastSpell(me, SPELL_TELEPORT_LIVE, false);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_DISABLE_MOVE);
summons.DoAction(ACTION_GATE_OPEN);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_DISABLE_MOVE);
me->RemoveAllAuras();
summons.DoZoneInCombat();
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, 1000);
events.ScheduleEvent(EVENT_SPELL_HARVEST_SOUL, urand(5000, 15000));
events.ScheduleEvent(EVENT_SHADOW_BOLT, 1000);
events.ScheduleEvent(EVENT_HARVEST_SOUL, urand(5000, 15000));
events.ScheduleEvent(EVENT_TELEPORT, 20000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
}
waveCount++;
break;
case EVENT_CHECK_PLAYERS:
if (!CheckGroupSplitted())
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
summons.DoAction(ACTION_GATE_OPEN);
}
summons.DoZoneInCombat();
gateOpened = true;
Talk(EMOTE_GATE_OPENED);
}
break;
}
DoMeleeAttackIfReady();
}
};
@@ -494,63 +515,58 @@ public:
explicit npc_boss_gothik_minionAI(Creature* c) : CombatAI(c)
{
livingSide = IN_LIVE_SIDE(me);
gateOpened = false;
}
EventMap events;
bool livingSide;
bool gateOpened;
bool IsOnSameSide(Unit const* who) const { return livingSide == IN_LIVE_SIDE(who); }
bool CanAIAttack(Unit const* target) const override { return gateOpened || IsOnSameSide(target); }
void Reset() override { events.Reset(); }
void Reset() override
{
me->SetReactState(REACT_AGGRESSIVE);
me->SetNoCallAssistance(false);
events.Reset();
}
void EnterCombat(Unit* /*who*/) override
{
me->SetInCombatWithZone();
switch (me->GetEntry())
{
case NPC_LIVING_TRAINEE:
events.ScheduleEvent(EVENT_SPELL_DEATH_PLAGUE, 2000);
events.ScheduleEvent(EVENT_DEATH_PLAGUE, 3000);
break;
case NPC_DEAD_TRAINEE:
events.ScheduleEvent(EVENT_SPELL_ARCANE_EXPLOSION, 2000);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 2500);
break;
case NPC_LIVING_KNIGHT:
events.ScheduleEvent(EVENT_SPELL_SHADOW_MARK, 2000);
events.ScheduleEvent(EVENT_SHADOW_MARK, 3000);
break;
case NPC_DEAD_KNIGHT:
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 2000);
events.ScheduleEvent(EVENT_WHIRLWIND, 2000);
break;
case NPC_LIVING_RIDER:
events.ScheduleEvent(EVENT_SPELL_BLOOD_PRESENCE, 1);
events.ScheduleEvent(EVENT_SPELL_DEATH_COIL, 3000);
events.ScheduleEvent(EVENT_SPELL_HYSTERIA, 10000);
events.ScheduleEvent(EVENT_SPELL_HASTE_AURA, 1000);
events.ScheduleEvent(EVENT_SPELL_INTIMIDATING_SHOUT, urand(4000, 9000));
events.ScheduleEvent(EVENT_SPELL_VEIL_OF_DARKNESS, urand(5000, 7000));
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 3000);
break;
case NPC_DEAD_RIDER:
events.ScheduleEvent(EVENT_SPELL_DRAIN_LIFE, urand(2000, 3500));
events.ScheduleEvent(EVENT_SPELL_UNHOLY_AURA, 1);
events.ScheduleEvent(EVENT_SPELL_UNHOLY_FRENZY, urand(5000, 9000));
events.ScheduleEvent(EVENT_DRAIN_LIFE, urand(2000, 3500));
events.ScheduleEvent(EVENT_UNHOLY_FRENZY, urand(5000, 9000));
break;
case NPC_DEAD_HORSE:
events.ScheduleEvent(EVENT_SPELL_STOMP, urand(2000, 5000));
events.ScheduleEvent(EVENT_STOMP, urand(2000, 5000));
break;
}
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (!attacker || (!gateOpened && !IsOnSameSide(attacker)))
if (!attacker && !IsOnSameSide(attacker))
{
damage = 0;
}
void DoAction(int32 param) override
{
if (param == ACTION_GATE_OPEN)
gateOpened = true;
}
if (!me->IsInCombat())
{
me->CallForHelp(25.0f);
AttackStart(attacker);
}
}
void JustDied(Unit*) override
@@ -572,89 +588,82 @@ public:
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
{
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
if (me->GetUnitState() == UNIT_STATE_CASTING)
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_DEATH_PLAGUE:
case EVENT_DEATH_PLAGUE:
me->CastSpell(me->GetVictim(), SPELL_DEATH_PLAGUE, false);
events.RepeatEvent(urand(15000, 20000));
events.RepeatEvent(urand(4000, 7000));
break;
case EVENT_SPELL_ARCANE_EXPLOSION:
case EVENT_ARCANE_EXPLOSION:
if (Unit* victim = me->GetVictim())
{
if (victim->IsWithinDist(me, 20))
{
me->CastSpell(victim, SPELL_ARCANE_EXPLOSION, false);
events.RepeatEvent(urand(5000, 10000));
}
}
events.RepeatEvent(2500);
break;
case EVENT_SPELL_SHADOW_MARK:
case EVENT_SHADOW_MARK:
if (Unit* victim = me->GetVictim())
{
if (!victim->HasAura(SPELL_SHADOW_MARK))
{
me->CastSpell(me->GetVictim(), SPELL_SHADOW_MARK, false);
events.RepeatEvent(urand(15000, 20000));
}
}
events.RepeatEvent(urand(5000, 7000));
break;
case EVENT_SPELL_WHIRLWIND:
case EVENT_WHIRLWIND:
if (Unit* victim = me->GetVictim())
{
if (victim->IsWithinDist(me, 10))
{
me->CastSpell(victim, SPELL_WHIRLWIND, false);
events.RepeatEvent(urand(5000, 8000));
}
}
events.RepeatEvent(urand(4000, 6000));
break;
case EVENT_SPELL_BLOOD_PRESENCE:
if (!me->HasAura(SPELL_BLOOD_PRESENCE))
me->CastSpell(me, SPELL_BLOOD_PRESENCE, false);
case EVENT_SHADOW_BOLT_VOLLEY:
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT_VOLLEY, false);
events.RepeatEvent(5000);
break;
case EVENT_SPELL_HASTE_AURA:
if (!me->HasAura(SPELL_HASTE_AURA))
me->CastSpell(me, SPELL_HASTE_AURA, false);
break;
case EVENT_SPELL_DEATH_COIL:
me->CastSpell(me->GetVictim(), SPELL_DEATH_COIL, false);
events.RepeatEvent(urand(5000, 9000));
break;
case EVENT_SPELL_HYSTERIA:
if (!me->HasAura(SPELL_HYSTERIA))
me->CastSpell(me, SPELL_HYSTERIA, false);
events.RepeatEvent(urand(15000, 20000));
break;
case EVENT_SPELL_INTIMIDATING_SHOUT:
case EVENT_DRAIN_LIFE:
if (Unit* victim = me->GetVictim())
{
if (victim->IsWithinDist(me, 20))
{
me->CastSpell(victim, SPELL_DRAIN_LIFE, false);
}
}
events.RepeatEvent(urand(8000, 12000));
break;
case EVENT_UNHOLY_FRENZY:
me->AddAura(SPELL_UNHOLY_FRENZY, me);
events.RepeatEvent(urand(15000, 17000));
break;
case EVENT_STOMP:
if (Unit* victim = me->GetVictim())
{
if (victim->IsWithinDist(me, 10))
me->CastSpell(victim, SPELL_INTIMIDATING_SHOUT, false);
events.RepeatEvent(urand(14000, 22000));
break;
case EVENT_SPELL_VEIL_OF_DARKNESS:
me->CastSpell(me->GetVictim(), SPELL_VEIL_OF_DARKNESS, false);
events.RepeatEvent(urand(13000, 19000));
break;
case EVENT_SPELL_DRAIN_LIFE:
me->CastSpell(me->GetVictim(), SPELL_DRAIN_LIFE, false);
events.RepeatEvent(urand(6000, 15000));
break;
case EVENT_SPELL_UNHOLY_AURA:
if (!me->HasAura(SPELL_UNHOLY_AURA))
me->CastSpell(me, SPELL_UNHOLY_AURA, false);
events.RepeatEvent(urand(2000, 5000));
break;
case EVENT_SPELL_UNHOLY_FRENZY:
if (!me->HasAura(SPELL_UNHOLY_FRENZY))
me->CastSpell(me, SPELL_UNHOLY_FRENZY, false);
events.RepeatEvent(urand(2000, 5000));
break;
case NPC_DEAD_HORSE:
me->CastSpell(me->GetVictim(), SPELL_STOMP, false);
{
me->CastSpell(victim, SPELL_STOMP, false);
}
}
events.RepeatEvent(urand(4000, 9000));
break;
default:
break;
}
DoMeleeAttackIfReady();
}
};

View File

@@ -7,31 +7,33 @@
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
enum Spells
{
SPELL_POISON_CLOUD = 28240,
SPELL_MUTATING_INJECTION = 28169,
SPELL_MUTATING_EXPLOSION = 28206,
SPELL_SLIME_SPRAY_10 = 28157,
SPELL_SLIME_SPRAY_25 = 54364,
SPELL_POISON_CLOUD_DAMAGE_AURA_10 = 28158,
SPELL_POISON_CLOUD_DAMAGE_AURA_25 = 54362,
SPELL_BERSERK = 26662,
SPELL_BOMBARD_SLIME = 28280, // Spawn slime when hit by slime spray
SPELL_BOMBARD_SLIME = 28280
};
enum Emotes
{
EMOTE_SLIME = 0
EMOTE_SLIME = 0
};
enum Events
{
EVENT_SPELL_BERSERK = 1,
EVENT_SPELL_POISON_CLOUD = 2,
EVENT_SPELL_SLIME_SPRAY = 3,
EVENT_SPELL_MUTATING_INJECTION = 4,
EVENT_BERSERK = 1,
EVENT_POISON_CLOUD = 2,
EVENT_SLIME_SPRAY = 3,
EVENT_MUTATING_INJECTION = 4
};
enum Misc
@@ -78,7 +80,9 @@ public:
for (std::list<Creature*>::const_iterator itr = StichedGiants.begin(); itr != StichedGiants.end(); ++itr)
{
if ((*itr)->GetGUID())
{
(*itr)->ToCreature()->AI()->AttackStart(me->GetVictim());
}
}
}
@@ -87,27 +91,33 @@ public:
BossAI::EnterCombat(who);
PullChamberAdds();
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 15000);
events.ScheduleEvent(EVENT_SPELL_MUTATING_INJECTION, 20000);
events.ScheduleEvent(EVENT_SPELL_SLIME_SPRAY, 10000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, RAID_MODE(12 * MINUTE * IN_MILLISECONDS, 9 * MINUTE * IN_MILLISECONDS));
events.ScheduleEvent(EVENT_POISON_CLOUD, 15000);
events.ScheduleEvent(EVENT_MUTATING_INJECTION, 20000);
events.ScheduleEvent(EVENT_SLIME_SPRAY, 10000);
events.ScheduleEvent(EVENT_BERSERK, RAID_MODE(720000, 540000));
}
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override
{
if (spellInfo->Id == RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25) && target->GetTypeId() == TYPEID_PLAYER)
{
me->SummonCreature(NPC_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
}
}
void JustSummoned(Creature* cr) override
{
if (cr->GetEntry() == NPC_FALLOUT_SLIME)
{
cr->SetInCombatWithZone();
}
summons.Summon(cr);
}
void SummonedCreatureDespawn(Creature* summon) override { summons.Despawn(summon); }
void SummonedCreatureDespawn(Creature* summon) override
{
summons.Despawn(summon);
}
void JustDied(Unit* killer) override
{
@@ -118,18 +128,20 @@ public:
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void UpdateAI(uint32 diff) override
{
// Some nice visuals
dropSludgeTimer += diff;
if (!me->IsInCombat() && dropSludgeTimer >= 5000)
{
if (me->IsWithinDist3d(3178, -3305, 319, 5.0f) && !summons.HasEntry(NPC_SEWAGE_SLIME))
{
me->CastSpell(3128.96f + irand(-20, 20), -3312.96f + irand(-20, 20), 293.25f, SPELL_BOMBARD_SLIME, false);
}
dropSludgeTimer = 0;
}
@@ -142,27 +154,26 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_SPELL_POISON_CLOUD:
case EVENT_POISON_CLOUD:
me->CastSpell(me, SPELL_POISON_CLOUD, true);
events.RepeatEvent(15000);
break;
case EVENT_SPELL_BERSERK:
case EVENT_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_SLIME_SPRAY:
case EVENT_SLIME_SPRAY:
Talk(EMOTE_SLIME);
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25), false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_MUTATING_INJECTION:
case EVENT_MUTATING_INJECTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true, -SPELL_MUTATING_INJECTION))
{
me->CastSpell(target, SPELL_MUTATING_INJECTION, false);
events.RepeatEvent(8000 + uint32(120 * me->GetHealthPct()));
}
events.RepeatEvent(6000 + uint32(120 * me->GetHealthPct()));
break;
}
DoMeleeAttackIfReady();
}
};
@@ -190,19 +201,20 @@ public:
sizeTimer = 0;
auraVisualTimer = 1;
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f);
me->setFaction(21); // Grobbulus one
me->setFaction(21);
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
{
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void UpdateAI(uint32 diff) override
{
// this has to be delayed to be visible :/
if (auraVisualTimer)
if (auraVisualTimer) // this has to be delayed to be visible
{
auraVisualTimer += diff;
if (auraVisualTimer >= 1000)
@@ -211,9 +223,7 @@ public:
auraVisualTimer = 0;
}
}
sizeTimer += diff;
// increase size to 15yd in 60 seconds, 0.00025 is the growth of size in 1ms
sizeTimer += diff; // increase size to 15yd in 60 seconds, 0.00025 is the growth of size in 1ms
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f + (0.00025f * sizeTimer));
}
};
@@ -232,12 +242,17 @@ public:
{
std::list<WorldObject*> tmplist;
for (auto& target : targets)
{
if (GetCaster()->IsWithinDist3d(target, 0.0f))
{
tmplist.push_back(target);
}
}
targets.clear();
for (auto& itr : tmplist)
{
targets.push_back(itr);
}
}
void Register() override
@@ -252,9 +267,52 @@ public:
}
};
class spell_grobbulus_mutating_injection : public SpellScriptLoader
{
public:
spell_grobbulus_mutating_injection() : SpellScriptLoader("spell_grobbulus_mutating_injection") { }
class spell_grobbulus_mutating_injection_AuraScript : public AuraScript
{
PrepareAuraScript(spell_grobbulus_mutating_injection_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_MUTATING_EXPLOSION });
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
switch (GetTargetApplication()->GetRemoveMode())
{
case AURA_REMOVE_BY_ENEMY_SPELL:
case AURA_REMOVE_BY_EXPIRE:
if (auto caster = GetCaster())
{
caster->CastSpell(GetTarget(), SPELL_MUTATING_EXPLOSION, true);
}
break;
default:
return;
}
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_grobbulus_mutating_injection_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_grobbulus_mutating_injection_AuraScript();
}
};
void AddSC_boss_grobbulus()
{
new boss_grobbulus();
new boss_grobbulus_poison_cloud();
new spell_grobbulus_mutating_injection();
new spell_grobbulus_poison();
}

View File

@@ -9,13 +9,13 @@
enum Says
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_TAUNT = 2,
SAY_DEATH = 3,
EMOTE_DANCE = 4,
EMOTE_DANCE_END = 5,
SAY_DANCE = 6
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_TAUNT = 2,
EMOTE_DEATH = 3,
EMOTE_DANCE = 4,
EMOTE_DANCE_END = 5,
SAY_DANCE = 6
};
enum Spells
@@ -24,21 +24,23 @@ enum Spells
SPELL_DECREPIT_FEVER_10 = 29998,
SPELL_DECREPIT_FEVER_25 = 55011,
SPELL_PLAGUE_CLOUD = 29350,
SPELL_TELEPORT_SELF = 30211
};
enum Events
{
EVENT_SPELL_SPELL_DISRUPTION = 1,
EVENT_SPELL_DECEPIT_FEVER = 2,
EVENT_DISRUPTION = 1,
EVENT_DECEPIT_FEVER = 2,
EVENT_ERUPT_SECTION = 3,
EVENT_SWITCH_PHASE = 4,
EVENT_SAFETY_DANCE = 5,
EVENT_PLAGUE_CLOUD = 6
};
enum Misc
{
PHASE_SLOW_DANCE = 0,
PHASE_FAST_DANCE = 1,
PHASE_FAST_DANCE = 1
};
class boss_heigan : public CreatureScript
@@ -71,11 +73,12 @@ public:
currentPhase = 0;
currentSection = 3;
moveRight = true;
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_HEIGAN_ENTER_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
@@ -85,15 +88,16 @@ public:
return;
Talk(SAY_SLAY);
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
Talk(EMOTE_DEATH);
}
void EnterCombat(Unit* who) override
@@ -104,9 +108,10 @@ public:
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_HEIGAN_ENTER_GATE)))
{
go->SetGoState(GO_STATE_READY);
}
}
StartFightPhase(PHASE_SLOW_DANCE);
}
@@ -117,22 +122,25 @@ public:
events.Reset();
if (phase == PHASE_SLOW_DANCE)
{
events.ScheduleEvent(EVENT_SPELL_SPELL_DISRUPTION, 0);
events.ScheduleEvent(EVENT_SPELL_DECEPIT_FEVER, 12000);
events.ScheduleEvent(EVENT_ERUPT_SECTION, 10000);
me->CastStop();
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat();
events.ScheduleEvent(EVENT_DISRUPTION, urand(12000, 15000));
events.ScheduleEvent(EVENT_DECEPIT_FEVER, 17000);
events.ScheduleEvent(EVENT_ERUPT_SECTION, 15000);
events.ScheduleEvent(EVENT_SWITCH_PHASE, 90000);
}
else // if (phase == PHASE_FAST_DANCE)
{
Talk(EMOTE_DANCE);
Talk(SAY_DANCE);
// teleport
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
me->NearTeleportTo(x, y, z, o);
me->CastSpell(me, SPELL_PLAGUE_CLOUD, false);
events.ScheduleEvent(EVENT_ERUPT_SECTION, 4000);
me->AttackStop();
me->StopMoving();
me->SetReactState(REACT_PASSIVE);
me->CastSpell(me, SPELL_TELEPORT_SELF, false);
me->SetFacingTo(2.40f);
events.ScheduleEvent(EVENT_PLAGUE_CLOUD, 1000);
events.ScheduleEvent(EVENT_ERUPT_SECTION, 7000);
events.ScheduleEvent(EVENT_SWITCH_PHASE, 45000);
}
events.ScheduleEvent(EVENT_SAFETY_DANCE, 5000);
@@ -144,9 +152,9 @@ public:
{
if (who->GetGUID() == me->GetGUID())
EnterEvadeMode();
return false;
}
return true;
}
@@ -159,18 +167,19 @@ public:
return;
events.Update(diff);
//if (me->HasUnitState(UNIT_STATE_CASTING))
// return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_SPELL_DISRUPTION:
case EVENT_DISRUPTION:
me->CastSpell(me, SPELL_SPELL_DISRUPTION, false);
events.RepeatEvent(10000);
break;
case EVENT_SPELL_DECEPIT_FEVER:
case EVENT_DECEPIT_FEVER:
me->CastSpell(me, RAID_MODE(SPELL_DECREPIT_FEVER_10, SPELL_DECREPIT_FEVER_25), false);
events.RepeatEvent(20000);
events.RepeatEvent(urand(22000, 25000));
break;
case EVENT_PLAGUE_CLOUD:
me->CastSpell(me, SPELL_PLAGUE_CLOUD, false);
break;
case EVENT_SWITCH_PHASE:
if (currentPhase == PHASE_SLOW_DANCE)
@@ -180,31 +189,33 @@ public:
else
{
StartFightPhase(PHASE_SLOW_DANCE);
Talk(EMOTE_DANCE_END); // we put this here to avoid play the emote on aggro.
Talk(EMOTE_DANCE_END); // avoid play the emote on aggro
}
// no pop, there is reset in start fight
break;
case EVENT_ERUPT_SECTION:
if (pInstance)
{
pInstance->SetData(DATA_HEIGAN_ERUPTION, currentSection);
if (currentSection == 3)
{
moveRight = false;
}
else if (currentSection == 0)
{
moveRight = true;
}
moveRight ? currentSection++ : currentSection--;
}
if (currentPhase == PHASE_SLOW_DANCE)
{
Talk(SAY_TAUNT);
}
events.RepeatEvent(currentPhase == PHASE_SLOW_DANCE ? 10000 : 4000);
break;
case EVENT_SAFETY_DANCE:
{
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
for(const auto& itr : pList)
for (const auto& itr : pList)
{
if (IsInRoom(itr.GetSource()) && !itr.GetSource()->IsAlive())
{
@@ -217,7 +228,6 @@ public:
return;
}
}
DoMeleeAttackIfReady();
}
};

View File

@@ -10,23 +10,25 @@
enum Yells
{
SAY_TAUNT = 6,
SAY_AGGRO = 7,
SAY_SLAY = 8,
SAY_DEATH = 9,
SAY_CHAIN = 10,
SAY_FROST_BLAST = 11,
SAY_REQUEST_AID = 12, //start of phase 3
SAY_ANSWER_REQUEST = 3, //lich king answer
SAY_SUMMON_MINIONS = 14, //start of phase 1
SAY_SPECIAL = 15,
SAY_ANSWER_REQUEST = 3,
SAY_TAUNT = 6,
SAY_AGGRO = 7,
SAY_SLAY = 8,
SAY_DEATH = 9,
SAY_CHAIN = 10,
SAY_FROST_BLAST = 11,
SAY_REQUEST_AID = 12,
EMOTE_PHASE_TWO = 13,
SAY_SUMMON_MINIONS = 14,
SAY_SPECIAL = 15,
EMOTE_GUARDIAN_FLEE = 0,
EMOTE_GUARDIAN_APPEAR = 1
EMOTE_GUARDIAN_FLEE = 0,
EMOTE_GUARDIAN_APPEAR = 1
};
enum Spells
{
// Kel'Thzuad
SPELL_FROST_BOLT_SINGLE_10 = 28478,
SPELL_FROST_BOLT_SINGLE_25 = 55802,
SPELL_FROST_BOLT_MULTI_10 = 28479,
@@ -36,13 +38,14 @@ enum Spells
SPELL_DETONATE_MANA = 27819,
SPELL_MANA_DETONATION_DAMAGE = 27820,
SPELL_FROST_BLAST = 27808,
SPELL_CHAINS_OF_KELTHUZAD = 28410, //28408 script effect
SPELL_CHAINS_OF_KELTHUZAD = 28410, // 28408 script effect
SPELL_BERSERK = 28498,
SPELL_KELTHUZAD_CHANNEL = 29423,
// Minions
SPELL_FRENZY = 28468,
SPELL_MORTAL_WOUND = 28467,
SPELL_BLOOD_TAP = 28470,
SPELL_BLOOD_TAP = 28470
};
enum Misc
@@ -55,6 +58,7 @@ enum Misc
ACTION_CALL_HELP_ON = 1,
ACTION_CALL_HELP_OFF = 2,
ACTION_SECOND_PHASE = 3,
ACTION_GUARDIANS_OFF = 4
};
enum Event
@@ -63,41 +67,35 @@ enum Event
EVENT_SUMMON_SOLDIER = 1,
EVENT_SUMMON_UNSTOPPABLE_ABOMINATION = 2,
EVENT_SUMMON_SOUL_WEAVER = 3,
EVENT_START_SECOND_PHASE = 4,
EVENT_SPELL_FROST_BOLT_SINGLE = 5,
EVENT_SPELL_FROST_BOLT_MULTI = 6,
EVENT_SPELL_DETONATE_MANA = 7,
EVENT_SECOND_PHASE_HEALTH_CHECK = 8,
EVENT_THIRD_PHASE_LICH_KING_SAY = 9,
EVENT_SPELL_SHADOW_FISSURE = 10,
EVENT_SPELL_FROST_BLAST = 11,
EVENT_SPELL_CHAINS = 12,
EVENT_PHASE_2 = 4,
EVENT_FROST_BOLT_SINGLE = 5,
EVENT_FROST_BOLT_MULTI = 6,
EVENT_DETONATE_MANA = 7,
EVENT_PHASE_3 = 8,
EVENT_P3_LICH_KING_SAY = 9,
EVENT_SHADOW_FISSURE = 10,
EVENT_FROST_BLAST = 11,
EVENT_CHAINS = 12,
EVENT_SUMMON_GUARDIAN_OF_ICECROWN = 13,
EVENT_FLOOR_CHANGE = 14,
EVENT_ENRAGE = 15,
EVENT_SPAWN_POOL = 16,
// Minions
EVENT_MINION_SPELL_FRENZY = 100,
EVENT_MINION_SPELL_MORTAL_WOUND = 101,
EVENT_MINION_SPELL_BLOOD_TAP = 102,
EVENT_MINION_FRENZY = 17,
EVENT_MINION_MORTAL_WOUND = 18,
EVENT_MINION_BLOOD_TAP = 19
};
const Position SummonPositions[12] =
const Position SummonGroups[12] =
{
// Portals
{3783.272705f, -5062.697266f, 143.711203f, 3.617599f}, //LEFT_FAR
{3730.291260f, -5027.239258f, 143.956909f, 4.461900f}, //LEFT_MIDDLE
{3683.868652f, -5057.281250f, 143.183884f, 5.237086f}, //LEFT_NEAR
{3759.355225f, -5174.128418f, 143.802383f, 2.170104f}, //RIGHT_FAR
{3700.724365f, -5185.123047f, 143.928024f, 1.309310f}, //RIGHT_MIDDLE
{3665.121094f, -5138.679199f, 143.183212f, 0.604023f}, //RIGHT_NEAR
// Edges
//{3754.431396f, -5080.727734f, 142.036316f, 3.736189f}, //LEFT_FAR
// {3724.396484f, -5061.330566f, 142.032700f, 4.564785f}, //LEFT_MIDDLE
//{3687.158424f, -5076.834473f, 142.017319f, 5.237086f}, //LEFT_NEAR
//{3687.571777f, -5126.831055f, 142.017807f, 0.604023f}, //RIGHT_FAR
//{3707.990733f, -5151.450195f, 142.032562f, 1.376855f}, //RIGHT_MIDDLE
// {3739.500000f, -5141.883989f, 142.014113f, 2.121412f} //RIGHT_NEAR
{3783.272705f, -5062.697266f, 143.711203f, 3.617599f}, // LEFT_FAR
{3730.291260f, -5027.239258f, 143.956909f, 4.461900f}, // LEFT_MIDDLE
{3683.868652f, -5057.281250f, 143.183884f, 5.237086f}, // LEFT_NEAR
{3759.355225f, -5174.128418f, 143.802383f, 2.170104f}, // RIGHT_FAR
{3700.724365f, -5185.123047f, 143.928024f, 1.309310f}, // RIGHT_MIDDLE
{3665.121094f, -5138.679199f, 143.183212f, 0.604023f}, // RIGHT_NEAR
// Middle
{3769.34f, -5071.80f, 143.2082f, 3.658f},
@@ -108,6 +106,18 @@ const Position SummonPositions[12] =
{3665.30f, -5141.55f, 143.1846f, 0.566f}
};
const Position SpawnPool[7] =
{
// Portals
{3783.272705f, -5062.697266f, 143.711203f, 3.617599f}, // LEFT_FAR
{3730.291260f, -5027.239258f, 143.956909f, 4.461900f}, // LEFT_MIDDLE
{3683.868652f, -5057.281250f, 143.183884f, 5.237086f}, // LEFT_NEAR
{3759.355225f, -5174.128418f, 143.802383f, 2.170104f}, // RIGHT_FAR
{3700.724365f, -5185.123047f, 143.928024f, 1.309310f}, // RIGHT_MIDDLE
{3665.121094f, -5138.679199f, 143.183212f, 0.604023f}, // RIGHT_NEAR
{3651.729980f, -5092.620117f, 143.380005f, 6.050000f} // GATE
};
class boss_kelthuzad : public CreatureScript
{
public:
@@ -133,34 +143,64 @@ public:
float NormalizeOrientation(float o)
{
// Only positive values will be passed
return fmod(o, 2.0f * static_cast<float>(M_PI));
return fmod(o, 2.0f * static_cast<float>(M_PI)); // Only positive values will be passed
}
void SpawnHelpers()
{
// Ehhh...
// in short: 6 rooms, 8 soldiers, 3 abominations and 1 weaver in each room
// middle positions in table starts from 6
// spawn at gate
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, 3656.19f, -5093.78f, 143.33f, 6.08, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);// abo center
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, 3657.94f, -5087.68f, 143.60f, 6.08, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);// abo left
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, 3655.48f, -5100.05f, 143.53f, 6.08, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);// abo right
me->SummonCreature(NPC_SOUL_WEAVER, 3651.73f, -5092.62f, 143.38f, 6.05, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // soul behind
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3660.17f, -5092.45f, 143.37f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske front left
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3659.39f, -5096.21f, 143.29f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske front right
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3659.29f, -5090.19f, 143.48f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske left left
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3657.43f, -5098.03f, 143.41f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske right right
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3654.36f, -5090.51f, 143.48f, 6.09, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske behind left
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3653.35f, -5095.91f, 143.41f, 6.09, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske right right
// 6 rooms, 8 soldiers, 3 abominations and 1 weaver in each room | middle positions in table starts from 6
for (uint8 i = 6; i < 12; ++i)
{
for (uint8 j = 0; j < 8; ++j)
{
float angle = M_PI * 2 / 8 * j;
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, SummonPositions[i].GetPositionX() + 6 * cos(angle), SummonPositions[i].GetPositionY() + 6 * sin(angle), SummonPositions[i].GetPositionZ(), SummonPositions[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, SummonGroups[i].GetPositionX() + 6 * cos(angle), SummonGroups[i].GetPositionY() + 6 * sin(angle), SummonGroups[i].GetPositionZ(), SummonGroups[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
}
}
for (uint8 i = 6; i < 12; ++i)
{
for (uint8 j = 1; j < 4; ++j)
{
float dist = j == 2 ? 0.0f : 8.0f; // second in middle
float angle = SummonPositions[i].GetOrientation() + M_PI * 2 / 4 * j;
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, SummonPositions[i].GetPositionX() + dist * cos(angle), SummonPositions[i].GetPositionY() + dist * sin(angle), SummonPositions[i].GetPositionZ(), SummonPositions[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
float angle = SummonGroups[i].GetOrientation() + M_PI * 2 / 4 * j;
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, SummonGroups[i].GetPositionX() + dist * cos(angle), SummonGroups[i].GetPositionY() + dist * sin(angle), SummonGroups[i].GetPositionZ(), SummonGroups[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
}
}
for (uint8 i = 6; i < 12; ++i)
{
for (uint8 j = 0; j < 1; ++j)
{
float angle = SummonPositions[i].GetOrientation() + M_PI;
me->SummonCreature(NPC_SOUL_WEAVER, SummonPositions[i].GetPositionX() + 6 * cos(angle), SummonPositions[i].GetPositionY() + 6 * sin(angle), SummonPositions[i].GetPositionZ() + 0.5f, SummonPositions[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
float angle = SummonGroups[i].GetOrientation() + M_PI;
me->SummonCreature(NPC_SOUL_WEAVER, SummonGroups[i].GetPositionX() + 6 * cos(angle), SummonGroups[i].GetPositionY() + 6 * sin(angle), SummonGroups[i].GetPositionZ() + 0.5f, SummonGroups[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
}
}
}
void SummonHelper(uint32 entry, uint32 count)
{
for (uint8 i = 0; i < count; ++i)
{
if (Creature* cr = me->SummonCreature(entry, SpawnPool[urand(0, 6)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Unit* target = SelectTargetFromPlayerList(100.0f))
{
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
cr->AI()->AttackStart(target);
}
}
}
}
void Reset() override
@@ -170,19 +210,35 @@ public:
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetReactState(REACT_AGGRESSIVE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_FLOOR)))
{
go->SetPhaseMask(1, true);
go->SetGoState(GO_STATE_READY);
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_GATE)))
{
if(!_justSpawned) /* Don't open the door if we just spawned and are still doing the RP */
if(!_justSpawned) // Don't open the door if we just spawned and are still doing the conversation
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
_justSpawned = false;
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_PORTAL_1)))
{
go->SetGoState(GO_STATE_READY);
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_PORTAL_2)))
{
go->SetGoState(GO_STATE_READY);
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_PORTAL_3)))
{
go->SetGoState(GO_STATE_READY);
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_PORTAL_4)))
{
go->SetGoState(GO_STATE_READY);
}
}
void EnterEvadeMode() override
@@ -197,25 +253,27 @@ public:
return;
Talk(SAY_SLAY);
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
summons.DoAction(ACTION_GUARDIANS_OFF);
if (Creature* guardian = summons.GetCreatureWithEntry(NPC_GUARDIAN_OF_ICECROWN))
{
guardian->AI()->Talk(EMOTE_GUARDIAN_FLEE);
}
summons.DespawnAll();
Talk(SAY_DEATH);
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
@@ -233,14 +291,13 @@ public:
me->RemoveAllAttackers();
me->SetTarget(0);
me->SetReactState(REACT_PASSIVE);
// Spawn helpers
SpawnHelpers();
events.ScheduleEvent(EVENT_SUMMON_SOLDIER, 3200);
me->CastSpell(me, SPELL_KELTHUZAD_CHANNEL, false);
events.ScheduleEvent(EVENT_SPAWN_POOL, 5000);
events.ScheduleEvent(EVENT_SUMMON_SOLDIER, 6400);
events.ScheduleEvent(EVENT_SUMMON_UNSTOPPABLE_ABOMINATION, 10000);
events.ScheduleEvent(EVENT_SUMMON_SOUL_WEAVER, 24000);
events.ScheduleEvent(EVENT_START_SECOND_PHASE, 228000);
events.ScheduleEvent(EVENT_SUMMON_SOUL_WEAVER, 12000);
events.ScheduleEvent(EVENT_PHASE_2, 228000);
events.ScheduleEvent(EVENT_ENRAGE, 900000);
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_FLOOR)))
@@ -250,10 +307,23 @@ public:
}
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_GATE)))
{
go->SetGoState(GO_STATE_READY);
}
}
void JustSummoned(Creature* cr) override { summons.Summon(cr); }
void JustSummoned(Creature* cr) override
{
summons.Summon(cr);
if (!cr->IsInCombat())
{
cr->GetMotionMaster()->MoveRandom(5);
}
if (cr->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
{
cr->SetHomePosition(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ(), cr->GetOrientation());
}
}
void UpdateAI(uint32 diff) override
{
@@ -261,8 +331,11 @@ public:
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (!me->HasAura(SPELL_KELTHUZAD_CHANNEL))
{
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
switch (events.ExecuteEvent())
{
@@ -276,90 +349,80 @@ public:
go->SetPhaseMask(2, true);
}
}
break;
case EVENT_SPAWN_POOL:
SpawnHelpers();
break;
case EVENT_SUMMON_SOLDIER:
if (Creature* cr = me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, SummonPositions[urand(0, 5)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Unit* target = SelectTargetFromPlayerList(100.0f))
{
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
cr->AI()->AttackStart(target);
}
}
events.RepeatEvent(3200);
SummonHelper(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 1);
events.RepeatEvent(3100);
break;
case EVENT_SUMMON_UNSTOPPABLE_ABOMINATION:
if (Creature* cr = me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, SummonPositions[urand(0, 5)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Unit* target = SelectTargetFromPlayerList(100.0f))
{
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
cr->AI()->AttackStart(target);
}
}
events.RepeatEvent(30000);
SummonHelper(NPC_UNSTOPPABLE_ABOMINATION, 1);
events.RepeatEvent(18500);
break;
case EVENT_SUMMON_SOUL_WEAVER:
if (Creature* cr = me->SummonCreature(NPC_SOUL_WEAVER, SummonPositions[urand(0, 5)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Unit* target = SelectTargetFromPlayerList(100.0f))
{
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
cr->AI()->AttackStart(target);
}
}
SummonHelper(NPC_SOUL_WEAVER, 1);
events.RepeatEvent(30000);
break;
case EVENT_START_SECOND_PHASE:
// same as pop
case EVENT_PHASE_2:
Talk(EMOTE_PHASE_TWO);
Talk(SAY_AGGRO);
events.Reset();
summons.DoAction(ACTION_SECOND_PHASE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->RemoveAura(SPELL_KELTHUZAD_CHANNEL);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_SPELL_FROST_BOLT_SINGLE, 2000);
events.ScheduleEvent(EVENT_SPELL_FROST_BOLT_MULTI, 15000);
events.ScheduleEvent(EVENT_SPELL_DETONATE_MANA, 20000);
events.ScheduleEvent(EVENT_SECOND_PHASE_HEALTH_CHECK, 1000);
events.ScheduleEvent(EVENT_SPELL_SHADOW_FISSURE, 25000);
events.ScheduleEvent(EVENT_SPELL_FROST_BLAST, 45000);
events.ScheduleEvent(EVENT_FROST_BOLT_SINGLE, urand(2000, 10000));
events.ScheduleEvent(EVENT_FROST_BOLT_MULTI, urand(15000, 30000));
events.ScheduleEvent(EVENT_DETONATE_MANA, 30000);
events.ScheduleEvent(EVENT_PHASE_3, 1000);
events.ScheduleEvent(EVENT_SHADOW_FISSURE, 25000);
events.ScheduleEvent(EVENT_FROST_BLAST, 45000);
if (Is25ManRaid())
events.ScheduleEvent(EVENT_SPELL_CHAINS, 50000);
{
events.ScheduleEvent(EVENT_CHAINS, 90000);
}
break;
case EVENT_SPELL_FROST_BOLT_SINGLE:
case EVENT_ENRAGE:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_FROST_BOLT_SINGLE:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_FROST_BOLT_SINGLE_10, SPELL_FROST_BOLT_SINGLE_25), false);
events.RepeatEvent(urand(2000, 15000));
events.RepeatEvent(urand(2000, 10000));
break;
case EVENT_SPELL_FROST_BOLT_MULTI:
case EVENT_FROST_BOLT_MULTI:
me->CastSpell(me, RAID_MODE(SPELL_FROST_BOLT_MULTI_10, SPELL_FROST_BOLT_MULTI_25), false);
events.RepeatEvent(24000);
events.RepeatEvent(urand(15000, 30000));
break;
case EVENT_SPELL_SHADOW_FISSURE:
case EVENT_SHADOW_FISSURE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
{
me->CastSpell(target, SPELL_SHADOW_FISURE, false);
}
events.RepeatEvent(25000);
break;
case EVENT_SPELL_FROST_BLAST:
case EVENT_FROST_BLAST:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, RAID_MODE(1, 0), 0, true))
{
me->CastSpell(target, SPELL_FROST_BLAST, false);
}
Talk(SAY_FROST_BLAST);
events.RepeatEvent(45000);
break;
case EVENT_SPELL_CHAINS:
case EVENT_CHAINS:
for (uint8 i = 0; i < 3; ++i)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true, -SPELL_CHAINS_OF_KELTHUZAD))
{
me->CastSpell(target, SPELL_CHAINS_OF_KELTHUZAD, true);
}
}
Talk(SAY_CHAIN);
events.RepeatEvent(50000);
events.RepeatEvent(90000);
break;
case EVENT_SPELL_DETONATE_MANA:
case EVENT_DETONATE_MANA:
{
std::vector<Unit*> unitList;
ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList();
@@ -368,9 +431,10 @@ public:
if (itr->getTarget()->GetTypeId() == TYPEID_PLAYER
&& itr->getTarget()->getPowerType() == POWER_MANA
&& itr->getTarget()->GetPower(POWER_MANA))
unitList.push_back(itr->getTarget());
{
unitList.push_back(itr->getTarget());
}
}
if (!unitList.empty())
{
auto itr = unitList.begin();
@@ -378,39 +442,56 @@ public:
me->CastSpell(*itr, SPELL_DETONATE_MANA, false);
Talk(SAY_SPECIAL);
}
events.RepeatEvent(30000);
break;
}
case EVENT_SECOND_PHASE_HEALTH_CHECK:
case EVENT_PHASE_3:
if (me->HealthBelowPct(45))
{
Talk(SAY_REQUEST_AID);
events.DelayEvents(5500);
events.ScheduleEvent(EVENT_THIRD_PHASE_LICH_KING_SAY, 5000);
events.ScheduleEvent(EVENT_P3_LICH_KING_SAY, 5000);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_PORTAL_1)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_PORTAL_2)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_PORTAL_3)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_PORTAL_4)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
break;
}
events.RepeatEvent(1000);
break;
case EVENT_THIRD_PHASE_LICH_KING_SAY:
case EVENT_P3_LICH_KING_SAY:
if (pInstance)
{
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_LICH_KING_BOSS)))
{
cr->AI()->Talk(SAY_ANSWER_REQUEST);
}
}
for (uint8 i = 0 ; i < RAID_MODE(2, 4); ++i)
{
events.ScheduleEvent(EVENT_SUMMON_GUARDIAN_OF_ICECROWN, 10000 + (i * 5000));
}
break;
case EVENT_SUMMON_GUARDIAN_OF_ICECROWN:
if (Creature* cr = me->SummonCreature(NPC_GUARDIAN_OF_ICECROWN, SummonPositions[RAND(0, 1, 3, 4)]))
if (Creature* cr = me->SummonCreature(NPC_GUARDIAN_OF_ICECROWN, SpawnPool[RAND(0, 1, 3, 4)]))
{
cr->AI()->Talk(EMOTE_GUARDIAN_APPEAR);
cr->AI()->AttackStart(me->GetVictim());
}
break;
}
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
DoMeleeAttackIfReady();
}
@@ -444,13 +525,27 @@ public:
void DoAction(int32 param) override
{
if (param == ACTION_CALL_HELP_ON)
{
callHelp = true;
}
else if (param == ACTION_CALL_HELP_OFF)
{
callHelp = false;
}
else if (param == ACTION_SECOND_PHASE)
{
if (!me->IsInCombat())
{
me->DespawnOrUnsummon(500);
}
}
if (param == ACTION_GUARDIANS_OFF)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAllAuras();
EnterEvadeMode();
me->SetPosition(me->GetHomePosition());
}
}
@@ -465,7 +560,9 @@ public:
void JustDied(Unit* ) override
{
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION && me->GetInstanceScript())
{
me->GetInstanceScript()->SetData(DATA_ABOMINATION_KILLED, 0);
}
}
void AttackStart(Unit* who) override
@@ -486,7 +583,9 @@ public:
}
if (me->GetEntry() != NPC_UNSTOPPABLE_ABOMINATION && me->GetEntry() != NPC_GUARDIAN_OF_ICECROWN)
{
me->AddThreat(who, 1000000.0f);
}
}
void EnterCombat(Unit* /*who*/) override
@@ -494,17 +593,29 @@ public:
me->SetInCombatWithZone();
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION)
{
events.ScheduleEvent(EVENT_MINION_SPELL_FRENZY, 1000);
events.ScheduleEvent(EVENT_MINION_SPELL_MORTAL_WOUND, 5000);
events.ScheduleEvent(EVENT_MINION_FRENZY, 1000);
events.ScheduleEvent(EVENT_MINION_MORTAL_WOUND, 5000);
}
else if (me->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
events.ScheduleEvent(EVENT_MINION_SPELL_BLOOD_TAP, 15000);
{
events.ScheduleEvent(EVENT_MINION_BLOOD_TAP, 15000);
}
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
{
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void JustReachedHome() override
{
if (me->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
{
me->DespawnOrUnsummon();
}
}
void UpdateAI(uint32 diff) override
@@ -518,25 +629,23 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_MINION_SPELL_MORTAL_WOUND:
case EVENT_MINION_MORTAL_WOUND:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
events.RepeatEvent(15000);
break;
case EVENT_MINION_SPELL_FRENZY:
case EVENT_MINION_FRENZY:
if (me->HealthBelowPct(35))
{
me->CastSpell(me, SPELL_FRENZY, true);
break;
}
events.RepeatEvent(1000);
break;
case EVENT_MINION_SPELL_BLOOD_TAP:
case EVENT_MINION_BLOOD_TAP:
me->CastSpell(me->GetVictim(), SPELL_BLOOD_TAP, false);
events.RepeatEvent(15000);
break;
}
DoMeleeAttackIfReady();
}
};
@@ -559,12 +668,17 @@ public:
std::list<WorldObject*> tmplist;
for (auto& target : targets)
{
if (!target->ToUnit()->HasAura(SPELL_FROST_BLAST))
{
tmplist.push_back(target);
}
}
targets.clear();
for (auto& itr : tmplist)
{
targets.push_back(itr);
}
}
void Register() override
@@ -596,7 +710,6 @@ public:
void HandleScript(AuraEffect const* aurEff)
{
PreventDefaultAction();
Unit* target = GetTarget();
if (auto mana = int32(target->GetMaxPower(POWER_MANA) / 10))
{

View File

@@ -14,23 +14,25 @@ enum Spells
SPELL_DEATHBLOOM_25 = 55053,
SPELL_INEVITABLE_DOOM_10 = 29204,
SPELL_INEVITABLE_DOOM_25 = 55052,
SPELL_BERSERK = 26662,
SPELL_BERSERK = 26662
};
enum Events
{
EVENT_SPELL_NECROTIC_AURA = 1,
EVENT_SPELL_DEATHBLOOM = 2,
EVENT_SPELL_INEVITABLE_DOOM = 3,
EVENT_SPELL_BERSERK = 4,
EVENT_NECROTIC_AURA = 1,
EVENT_DEATHBLOOM = 2,
EVENT_INEVITABLE_DOOM = 3,
EVENT_BERSERK = 4,
EVENT_SUMMON_SPORE = 5,
EVENT_NECROTIC_AURA_FADING = 6,
EVENT_NECROTIC_AURA_REMOVED = 7
};
enum Texts
{
SAY_NECROTIC_AURA_APPLIED = 0,
SAY_NECROTIC_AURA_REMOVED = 1,
SAY_NECROTIC_AURA_FADING = 2,
SAY_NECROTIC_AURA_APPLIED = 0,
SAY_NECROTIC_AURA_REMOVED = 1,
SAY_NECROTIC_AURA_FADING = 2
};
class boss_loatheb : public CreatureScript
@@ -52,6 +54,7 @@ public:
}
InstanceScript* pInstance;
uint8 doomCounter;
EventMap events;
SummonList summons;
@@ -60,11 +63,14 @@ public:
BossAI::Reset();
events.Reset();
summons.DespawnAll();
doomCounter = 0;
if (pInstance)
{
pInstance->SetData(BOSS_LOATHEB, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_LOATHEB_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
@@ -77,38 +83,46 @@ public:
void SummonedCreatureDies(Creature* /*cr*/, Unit*) override
{
if (pInstance)
{
pInstance->SetData(DATA_SPORE_KILLED, 0);
}
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_NECROTIC_AURA, 10000);
events.ScheduleEvent(EVENT_DEATHBLOOM, 5000);
events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 120000);
events.ScheduleEvent(EVENT_SUMMON_SPORE, 15000);
events.ScheduleEvent(EVENT_BERSERK, 720000);
if (pInstance)
{
pInstance->SetData(BOSS_LOATHEB, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_LOATHEB_GATE)))
{
go->SetGoState(GO_STATE_READY);
}
}
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_NECROTIC_AURA, 10000);
events.ScheduleEvent(EVENT_SPELL_DEATHBLOOM, 6000);
events.ScheduleEvent(EVENT_SUMMON_SPORE, 12000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 720000);
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
if (pInstance)
pInstance->SetData(BOSS_LOATHEB, DONE);
summons.DespawnAll();
if (pInstance)
{
pInstance->SetData(BOSS_LOATHEB, DONE);
}
}
void UpdateAI(uint32 diff) override
@@ -126,24 +140,39 @@ public:
me->CastSpell(me, SPELL_SUMMON_SPORE, true);
events.RepeatEvent(35000);
break;
case EVENT_SPELL_NECROTIC_AURA:
case EVENT_NECROTIC_AURA:
me->CastSpell(me, SPELL_NECROTIC_AURA, true);
Talk(SAY_NECROTIC_AURA_APPLIED);
events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14000);
events.ScheduleEvent(EVENT_NECROTIC_AURA_REMOVED, 17000);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_DEATHBLOOM:
case EVENT_DEATHBLOOM:
me->CastSpell(me, RAID_MODE(SPELL_DEATHBLOOM_10, SPELL_DEATHBLOOM_25), false);
events.RepeatEvent(30000);
break;
case EVENT_SPELL_INEVITABLE_DOOM:
case EVENT_INEVITABLE_DOOM:
me->CastSpell(me, RAID_MODE(SPELL_INEVITABLE_DOOM_10, SPELL_INEVITABLE_DOOM_25), false);
events.RepeatEvent(events.GetTimer() < 5 * MINUTE * IN_MILLISECONDS ? 30000 : 15000);
doomCounter++;
if (doomCounter < 6)
{
events.RepeatEvent(30000);
}
else
{
events.RepeatEvent(15000);
}
break;
case EVENT_SPELL_BERSERK:
case EVENT_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_NECROTIC_AURA_FADING:
Talk(SAY_NECROTIC_AURA_FADING);
break;
case EVENT_NECROTIC_AURA_REMOVED:
Talk(SAY_NECROTIC_AURA_REMOVED);
break;
}
DoMeleeAttackIfReady();
}
@@ -162,44 +191,7 @@ public:
};
};
class spell_loatheb_necrotic_aura_warning : public SpellScriptLoader
{
public:
spell_loatheb_necrotic_aura_warning() : SpellScriptLoader("spell_loatheb_necrotic_aura_warning") { }
class spell_loatheb_necrotic_aura_warning_AuraScript : public AuraScript
{
PrepareAuraScript(spell_loatheb_necrotic_aura_warning_AuraScript);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Creature* target = GetTarget()->ToCreature();
if (target->IsAIEnabled)
target->AI()->Talk(SAY_NECROTIC_AURA_APPLIED);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Creature* target = GetTarget()->ToCreature();
if (target->IsAIEnabled)
target->AI()->Talk(SAY_NECROTIC_AURA_REMOVED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_loatheb_necrotic_aura_warning_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_loatheb_necrotic_aura_warning_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_loatheb_necrotic_aura_warning_AuraScript();
}
};
void AddSC_boss_loatheb()
{
new boss_loatheb();
new spell_loatheb_necrotic_aura_warning();
}

View File

@@ -17,30 +17,30 @@ enum Spells
SPELL_NECROTIC_POISON_10 = 54121,
SPELL_NECROTIC_POISON_25 = 28776,
SPELL_FRENZY_10 = 54123,
SPELL_FRENZY_25 = 54124,
SPELL_FRENZY_25 = 54124
};
enum Events
{
EVENT_SPELL_WEB_SPRAY = 1,
EVENT_SPELL_POISON_SHOCK = 2,
EVENT_SPELL_NECROTIC_POISON = 3,
EVENT_WEB_SPRAY = 1,
EVENT_POISON_SHOCK = 2,
EVENT_NECROTIC_POISON = 3,
EVENT_WEB_WRAP = 4,
EVENT_HEALTH_CHECK = 5,
EVENT_SUMMON_SPIDERLINGS = 6,
EVENT_SUMMON_SPIDERLINGS = 6
};
enum Emotes
{
EMOTE_SPIDERS = 0,
EMOTE_WEB_WRAP = 1,
EMOTE_WEB_SPRAY = 2
EMOTE_SPIDERS = 0,
EMOTE_WEB_WRAP = 1,
EMOTE_WEB_SPRAY = 2
};
enum Misc
{
NPC_WEB_WRAP = 16486,
NPC_MAEXXNA_SPIDERLING = 17055,
NPC_MAEXXNA_SPIDERLING = 17055
};
const Position PosWrap[3] =
@@ -78,7 +78,6 @@ public:
EnterEvadeMode();
return false;
}
return true;
}
@@ -87,11 +86,12 @@ public:
BossAI::Reset();
events.Reset();
summons.DespawnAll();
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_MAEXXNA_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
@@ -100,16 +100,17 @@ public:
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_WEB_WRAP, 20000);
events.ScheduleEvent(EVENT_SPELL_WEB_SPRAY, 40000);
events.ScheduleEvent(EVENT_SPELL_POISON_SHOCK, 10000);
events.ScheduleEvent(EVENT_SPELL_NECROTIC_POISON, 5000);
events.ScheduleEvent(EVENT_WEB_SPRAY, 40000);
events.ScheduleEvent(EVENT_POISON_SHOCK, 10000);
events.ScheduleEvent(EVENT_NECROTIC_POISON, 5000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
events.ScheduleEvent(EVENT_SUMMON_SPIDERLINGS, 30000);
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_MAEXXNA_GATE)))
{
go->SetGoState(GO_STATE_READY);
}
}
}
@@ -119,16 +120,25 @@ public:
{
cr->SetInCombatWithZone();
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
cr->AI()->AttackStart(target);
}
}
summons.Summon(cr);
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
summons.DespawnAll();
}
void UpdateAI(uint32 diff) override
@@ -145,53 +155,53 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_SPELL_WEB_SPRAY:
case EVENT_WEB_SPRAY:
Talk(EMOTE_WEB_SPRAY);
me->CastSpell(me, RAID_MODE(SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25), true);
events.RepeatEvent(40000);
break;
case EVENT_SPELL_POISON_SHOCK:
case EVENT_POISON_SHOCK:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_POISON_SHOCK_10, SPELL_POISON_SHOCK_25), false);
events.RepeatEvent(40000);
events.RepeatEvent(10000);
break;
case EVENT_SPELL_NECROTIC_POISON:
case EVENT_NECROTIC_POISON:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_NECROTIC_POISON_10, SPELL_NECROTIC_POISON_25), false);
events.RepeatEvent(30000);
break;
case EVENT_SUMMON_SPIDERLINGS:
Talk(EMOTE_SPIDERS);
for (uint8 i = 0; i < 8; ++i)
{
me->SummonCreature(NPC_MAEXXNA_SPIDERLING, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
}
events.RepeatEvent(40000);
break;
case EVENT_HEALTH_CHECK:
if (me->GetHealthPct() < 30)
{
me->CastSpell(me, RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25), true);
break;
}
events.RepeatEvent(1000);
break;
case EVENT_WEB_WRAP:
Talk(EMOTE_WEB_WRAP);
for (uint8 i = 0; i < RAID_MODE(1, 2); ++i)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -SPELL_WEB_WRAP))
{
target->RemoveAura(RAID_MODE(SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25));
uint8 pos = urand(0, 2);
if (Creature* wrap = me->SummonCreature(NPC_WEB_WRAP, PosWrap[pos].GetPositionX(), PosWrap[pos].GetPositionY(), PosWrap[pos].GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000))
{
wrap->AI()->SetGUID(target->GetGUID());
target->GetMotionMaster()->MoveJump(PosWrap[pos].GetPositionX(), PosWrap[pos].GetPositionY(), PosWrap[pos].GetPositionZ(), 20, 20);
}
}
}
events.RepeatEvent(40000);
break;
}
DoMeleeAttackIfReady();
}
};
@@ -216,15 +226,23 @@ public:
{
victimGUID = guid;
if (me->m_spells[0] && victimGUID)
{
if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID))
{
victim->CastSpell(victim, me->m_spells[0], true, nullptr, nullptr, me->GetGUID());
}
}
}
void JustDied(Unit* /*killer*/) override
{
if (me->m_spells[0] && victimGUID)
{
if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID))
{
victim->RemoveAurasDueToSpell(me->m_spells[0], me->GetGUID());
}
}
}
};
};

View File

@@ -8,15 +8,15 @@
enum Says
{
SAY_AGGRO = 0,
SAY_SUMMON = 1,
SAY_SLAY = 2,
SAY_DEATH = 3,
EMOTE_SUMMON = 4,
EMOTE_SUMMON_WAVE = 5,
EMOTE_TELEPORT_BALCONY = 6,
EMOTE_TELEPORT_BACK = 7,
EMOTE_BLINK = 8
SAY_AGGRO = 0,
SAY_SUMMON = 1,
SAY_SLAY = 2,
SAY_DEATH = 3,
EMOTE_SUMMON = 4,
EMOTE_SUMMON_WAVE = 5,
EMOTE_TELEPORT_BALCONY = 6,
EMOTE_TELEPORT_BACK = 7,
EMOTE_BLINK = 8
};
enum Spells
@@ -27,20 +27,22 @@ enum Spells
SPELL_CRIPPLE_25 = 54814,
SPELL_SUMMON_PLAGUED_WARRIORS = 29237,
SPELL_TELEPORT = 29216,
SPELL_BLINK = 29208,
SPELL_TELEPORT_BACK = 29231,
SPELL_BERSERK = 68378,
SPELL_BLINK = 29208
};
enum Events
{
EVENT_SPELL_CURSE = 1,
EVENT_SPELL_CRIPPLE = 2,
EVENT_CURSE = 1,
EVENT_CRIPPLE = 2,
EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE = 3,
EVENT_MOVE_TO_BALCONY = 4,
EVENT_SPELL_BLINK = 5,
EVENT_BLINK = 5,
EVENT_MOVE_TO_GROUND = 6,
EVENT_SUMMON_PLAGUED_WARRIOR_REAL = 7,
EVENT_BALCONY_SUMMON_ANNOUNCE = 8,
EVENT_BALCONY_SUMMON_REAL = 9,
EVENT_BALCONY_SUMMON_REAL = 9
};
enum Misc
@@ -48,15 +50,17 @@ enum Misc
NPC_PLAGUED_WARRIOR = 16984,
NPC_PLAGUED_CHAMPION = 16983,
NPC_PLAGUED_GUARDIAN = 16981,
NOTH_ROOM_ENTRANCE = 181200
};
const Position summoningPosition[5] =
{
{2728.12f, -3544.43f, 261.91f, 6.04f},
{2729.05f, -3544.47f, 261.91f, 5.58f},
{2728.06f, -3535.38f, 263.21f, 2.75f},
{2725.71f, -3514.80f, 263.23f, 2.86f},
{2728.24f, -3465.08f, 264.20f, 3.56f},
{2704.11f, -3456.81f, 265.53f, 4.51f},
{2663.56f, -3464.43f, 262.66f, 5.20f},
{2704.79f, -3459.17f, 263.74f, 4.25f},
{2652.02f, -3459.13f, 262.50f, 5.39f}
};
const Position nothPosition = {2684.94f, -3502.53f, 261.31f, 4.7f};
@@ -79,6 +83,7 @@ public:
}
InstanceScript* pInstance;
uint8 timesInBalcony;
EventMap events;
SummonList summons;
@@ -87,14 +92,14 @@ public:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetControlled(false, UNIT_STATE_ROOT);
events.SetPhase(0);
events.Reset();
events.ScheduleEvent(EVENT_MOVE_TO_BALCONY, 110000);
events.ScheduleEvent(EVENT_SPELL_CURSE, 15000);
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE, 25000);
events.ScheduleEvent(EVENT_CURSE, 15000);
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE, 10000);
if (Is25ManRaid())
events.ScheduleEvent(EVENT_SPELL_BLINK, 26000);
{
events.ScheduleEvent(EVENT_BLINK, 26000);
}
}
void StartBalconyPhase()
@@ -103,7 +108,6 @@ public:
me->AttackStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetControlled(true, UNIT_STATE_ROOT);
events.SetPhase(1);
events.Reset();
events.ScheduleEvent(EVENT_BALCONY_SUMMON_ANNOUNCE, 4000);
events.ScheduleEvent(EVENT_MOVE_TO_GROUND, 70000);
@@ -112,17 +116,18 @@ public:
void SummonHelper(uint32 entry, uint32 count)
{
for (uint8 i = 0; i < count; ++i)
{
me->SummonCreature(entry, summoningPosition[urand(0, 4)]);
}
}
bool IsInRoom()
{
if (me->GetPositionX() > 2730 || me->GetPositionX() < 2614 || me->GetPositionY() > -3455 || me->GetPositionY() < -3553)
if (me->GetExactDist(2684.8f, -3502.5f, 261.3f) > 80.0f)
{
EnterEvadeMode();
return false;
}
return true;
}
@@ -131,9 +136,14 @@ public:
BossAI::Reset();
events.Reset();
summons.DespawnAll();
me->CastSpell(me, SPELL_TELEPORT_BACK, true);
me->SetControlled(false, UNIT_STATE_ROOT);
me->SetReactState(REACT_AGGRESSIVE);
events.SetPhase(0);
timesInBalcony = 0;
if (GameObject* go = me->FindNearestGameObject(NOTH_ROOM_ENTRANCE, 100.0f))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
void EnterEvadeMode() override
@@ -147,6 +157,10 @@ public:
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
StartGroundPhase();
if (GameObject* go = me->FindNearestGameObject(NOTH_ROOM_ENTRANCE, 100.0f))
{
go->SetGoState(GO_STATE_READY);
}
}
void JustSummoned(Creature* summon) override
@@ -157,9 +171,17 @@ public:
void JustDied(Unit* killer) override
{
me->NearTeleportTo(nothPosition.GetPositionX(), nothPosition.GetPositionY(), nothPosition.GetPositionZ(), nothPosition.GetOrientation(), true);
if (me->GetPositionZ() > 270.27f)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->NearTeleportTo(nothPosition.GetPositionX(), nothPosition.GetPositionY(), nothPosition.GetPositionZ(), nothPosition.GetOrientation(), true);
}
BossAI::JustDied(killer);
Talk(SAY_DEATH);
if (GameObject* go = me->FindNearestGameObject(NOTH_ROOM_ENTRANCE, 100.0f))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
void KilledUnit(Unit* who) override
@@ -168,9 +190,10 @@ public:
return;
Talk(SAY_SLAY);
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void UpdateAI(uint32 diff) override
@@ -188,15 +211,17 @@ public:
switch (events.ExecuteEvent())
{
// GROUND
case EVENT_SPELL_CURSE:
case EVENT_CURSE:
if (events.GetPhaseMask() == 0)
{
me->CastCustomSpell(RAID_MODE(SPELL_CURSE_OF_THE_PLAGUEBRINGER_10, SPELL_CURSE_OF_THE_PLAGUEBRINGER_25), SPELLVALUE_MAX_TARGETS, RAID_MODE(3, 10), me, false);
}
events.RepeatEvent(25000);
break;
case EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE:
Talk(SAY_SUMMON);
Talk(EMOTE_SUMMON);
events.RepeatEvent(25000);
events.RepeatEvent(30000);
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_REAL, 4000);
break;
case EVENT_SUMMON_PLAGUED_WARRIOR_REAL:
@@ -207,9 +232,8 @@ public:
Talk(EMOTE_TELEPORT_BALCONY);
me->CastSpell(me, SPELL_TELEPORT, true);
StartBalconyPhase();
// events.Reset()!!
break;
case EVENT_SPELL_BLINK:
case EVENT_BLINK:
DoResetThreat();
me->CastSpell(me, RAID_MODE(SPELL_CRIPPLE_10, SPELL_CRIPPLE_25), false);
me->CastSpell(me, SPELL_BLINK, true);
@@ -219,28 +243,36 @@ public:
// BALCONY
case EVENT_BALCONY_SUMMON_ANNOUNCE:
Talk(EMOTE_SUMMON_WAVE);
events.RepeatEvent(25000);
events.RepeatEvent(30000);
events.ScheduleEvent(EVENT_BALCONY_SUMMON_REAL, 4000);
break;
case EVENT_BALCONY_SUMMON_REAL:
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true); // visual only
if (events.GetPhaseMask() == 0)
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(2, 4));
else if (events.GetPhaseMask() == 1)
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true); // visual
switch (timesInBalcony)
{
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(1, 2));
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(1, 2));
case 0:
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(2, 4));
break;
case 1:
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(1, 2));
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(1, 2));
break;
default:
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(2, 4));
break;
}
else
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(2, 4));
break;
case EVENT_MOVE_TO_GROUND:
Talk(EMOTE_TELEPORT_BACK);
me->CastSpell(me, SPELL_TELEPORT_BACK, true);
timesInBalcony++;
if (timesInBalcony == 3)
{
DoCastSelf(SPELL_BERSERK);
}
StartGroundPhase();
me->NearTeleportTo(nothPosition.GetPositionX(), nothPosition.GetPositionY(), nothPosition.GetPositionZ(), nothPosition.GetOrientation(), true);
break;
}
if (me->HasReactState(REACT_AGGRESSIVE))
DoMeleeAttackIfReady();
}

View File

@@ -8,11 +8,11 @@
enum Yells
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_DEATH = 2,
EMOTE_BERSERK = 3,
EMOTE_ENRAGE = 4
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_DEATH = 2,
EMOTE_BERSERK = 3,
EMOTE_ENRAGE = 4
};
enum Spells
@@ -21,20 +21,20 @@ enum Spells
SPELL_HATEFUL_STRIKE_25 = 59192,
SPELL_FRENZY = 28131,
SPELL_BERSERK = 26662,
SPELL_SLIME_BOLT = 32309,
SPELL_SLIME_BOLT = 32309
};
enum Events
{
EVENT_HEALTH_CHECK = 1,
EVENT_SPELL_HATEFUL_STRIKE = 2,
EVENT_SPELL_SLIME_BOLT = 3,
EVENT_SPELL_BERSERK = 4,
EVENT_HATEFUL_STRIKE = 2,
EVENT_SLIME_BOLT = 3,
EVENT_BERSERK = 4
};
enum Misc
{
ACHIEV_TIMED_START_EVENT = 10286,
ACHIEV_TIMED_START_EVENT = 10286
};
class boss_patchwerk : public CreatureScript
@@ -69,10 +69,13 @@ public:
return;
if (!urand(0, 3))
{
Talk(SAY_SLAY);
}
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void JustDied(Unit* killer) override
@@ -85,12 +88,10 @@ public:
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_HATEFUL_STRIKE, 1200);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 360000);
events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 1500);
events.ScheduleEvent(EVENT_BERSERK, 360000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
if (pInstance)
{
pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
@@ -108,58 +109,60 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_SPELL_HATEFUL_STRIKE:
case EVENT_HATEFUL_STRIKE:
{
//Cast Hateful strike on the player with the highest
//amount of HP within melee distance, and second threat amount
// Cast Hateful strike on the player with the highest amount of HP within melee distance, and second threat amount
std::list<Unit*> meleeRangeTargets;
Unit* finalTarget = nullptr;
uint8 counter = 0;
auto i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i, ++counter)
{
// Gather all units with melee range
Unit* target = (*i)->getTarget();
if (me->IsWithinMeleeRange(target))
{
meleeRangeTargets.push_back(target);
}
// and add threat to most hated
if (counter < RAID_MODE(2, 3))
{
me->AddThreat(target, 500.0f);
}
}
counter = 0;
list<Unit*, std::allocator<Unit*>>::iterator itr;
for (itr = meleeRangeTargets.begin(); itr != meleeRangeTargets.end(); ++itr, ++counter)
{
// if there is only one target available
if (meleeRangeTargets.size() == 1)
{
finalTarget = (*itr);
}
else if (counter > 0) // skip first target
{
if (!finalTarget || (*itr)->GetHealth() > finalTarget->GetHealth())
{
finalTarget = (*itr);
}
// third loop
if (counter >= 2)
break;
}
}
if (finalTarget)
{
me->CastSpell(finalTarget, RAID_MODE(SPELL_HATEFUL_STRIKE_10, SPELL_HATEFUL_STRIKE_25), false);
}
events.RepeatEvent(1000);
break;
}
case EVENT_SPELL_BERSERK:
case EVENT_BERSERK:
Talk(EMOTE_BERSERK);
me->CastSpell(me, SPELL_BERSERK, true);
events.ScheduleEvent(EVENT_SPELL_SLIME_BOLT, 2000);
events.ScheduleEvent(EVENT_SLIME_BOLT, 3000);
break;
case EVENT_SPELL_SLIME_BOLT:
case EVENT_SLIME_BOLT:
me->CastSpell(me, SPELL_SLIME_BOLT, false);
events.RepeatEvent(3000);
break;
@@ -168,13 +171,11 @@ public:
{
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_FRENZY, true);
break;
}
events.RepeatEvent(1000);
break;
}
DoMeleeAttackIfReady();
}
};

View File

@@ -8,40 +8,34 @@
enum Says
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_TAUNTED = 2,
SAY_DEATH = 3,
SAY_SHOUT = 4
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_TAUNTED = 2,
SAY_DEATH = 3
};
enum Spells
{
SPELL_UNBALANCING_STRIKE = 26613,
SPELL_DISRUPTING_SHOUT_10 = 29107,
SPELL_DISRUPTING_SHOUT_25 = 55543,
SPELL_DISRUPTING_SHOUT_10 = 55543,
SPELL_DISRUPTING_SHOUT_25 = 29107,
SPELL_JAGGED_KNIFE = 55550,
SPELL_HOPELESS = 29125,
SPELL_BONE_BARRIER = 29061,
SPELL_BLOOD_STRIKE = 61696,
SPELL_TAUNT = 29060
};
enum Events
{
EVENT_SPELL_UNBALANCING_STRIKE = 1,
EVENT_SPELL_DISRUPTING_SHOUT = 2,
EVENT_SPELL_JAGGED_KNIFE = 3,
EVENT_PLAY_COMMAND = 4,
EVENT_MINION_BLOOD_STRIKE = 10,
EVENT_MINION_BONE_BARRIER = 11,
EVENT_UNBALANCING_STRIKE = 1,
EVENT_DISRUPTING_SHOUT = 2,
EVENT_JAGGED_KNIFE = 3
};
enum Misc
{
NPC_DEATH_KNIGHT_UNDERSTUDY = 16803,
NPC_RAZUVIOUS = 16061,
NPC_RAZUVIOUS = 16061
};
class boss_razuvious : public CreatureScript
@@ -67,16 +61,19 @@ public:
void SpawnHelpers()
{
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2782.45f, -3088.03f, 267.685f, 0.75f);
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2778.56f, -3113.74f, 267.685f, 5.28f);
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2762.23f, -3085.07f, 267.685f, 1.95f);
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2758.24f, -3110.97f, 267.685f, 3.94f);
if (Is25ManRaid())
{
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2762.23f, -3085.07f, 267.685f, 1.95f);
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2758.24f, -3110.97f, 267.685f, 3.94f);
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2782.45f, -3088.03f, 267.685f, 0.75f);
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2778.56f, -3113.74f, 267.685f, 5.28f);
}
}
void JustSummoned(Creature* cr) override { summons.Summon(cr); }
void JustSummoned(Creature* cr) override
{
summons.Summon(cr);
}
void Reset() override
{
@@ -88,40 +85,50 @@ public:
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
if (roll_chance_i(30))
{
Talk(SAY_SLAY);
}
if (who->GetTypeId() == TYPEID_PLAYER)
{
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
// Damage done by the controlled Death Knight understudies should also count toward damage done by players
if(who && who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
{
me->LowerPlayerDamageReq(damage);
}
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
me->CastSpell(me, SPELL_HOPELESS, true);
}
void SpellHit(Unit* caster, SpellInfo const* spell) override
{
if (spell->Id == SPELL_TAUNT)
{
Talk(SAY_TAUNTED, caster);
}
}
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_UNBALANCING_STRIKE, 30000);
events.ScheduleEvent(EVENT_SPELL_DISRUPTING_SHOUT, 25000);
events.ScheduleEvent(EVENT_SPELL_JAGGED_KNIFE, 15000);
events.ScheduleEvent(EVENT_PLAY_COMMAND, 40000);
events.ScheduleEvent(EVENT_UNBALANCING_STRIKE, 20000);
events.ScheduleEvent(EVENT_DISRUPTING_SHOUT, 15000);
events.ScheduleEvent(EVENT_JAGGED_KNIFE, 10000);
summons.DoZoneInCombat();
}
@@ -136,27 +143,22 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_SPELL_UNBALANCING_STRIKE:
case EVENT_UNBALANCING_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_UNBALANCING_STRIKE, false);
events.RepeatEvent(30000);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_DISRUPTING_SHOUT:
Talk(SAY_SHOUT);
case EVENT_DISRUPTING_SHOUT:
me->CastSpell(me, RAID_MODE(SPELL_DISRUPTING_SHOUT_10, SPELL_DISRUPTING_SHOUT_25), false);
events.RepeatEvent(25000);
events.RepeatEvent(15000);
break;
case EVENT_SPELL_JAGGED_KNIFE:
case EVENT_JAGGED_KNIFE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f))
{
me->CastSpell(target, SPELL_JAGGED_KNIFE, false);
events.RepeatEvent(25000);
break;
case EVENT_PLAY_COMMAND:
Talk(SAY_TAUNTED);
events.RepeatEvent(40000);
}
events.RepeatEvent(10000);
break;
}
DoMeleeAttackIfReady();
}
};
@@ -185,11 +187,13 @@ public:
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
if (who->GetTypeId() == TYPEID_PLAYER)
{
if (me->GetInstanceScript())
{
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
}
void EnterCombat(Unit* who) override
@@ -199,33 +203,18 @@ public:
cr->SetInCombatWithZone();
cr->AI()->AttackStart(who);
}
events.ScheduleEvent(EVENT_MINION_BLOOD_STRIKE, 4000);
events.ScheduleEvent(EVENT_MINION_BONE_BARRIER, 9000);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING) || me->IsCharmed())
return;
switch (events.ExecuteEvent())
if (UpdateVictim())
{
case EVENT_MINION_BLOOD_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_BLOOD_STRIKE, false);
events.RepeatEvent(8000);
break;
case EVENT_MINION_BONE_BARRIER:
me->CastSpell(me, SPELL_BONE_BARRIER, true);
events.RepeatEvent(40000);
break;
events.Update(diff);
if (!me->HasUnitState(UNIT_STATE_CASTING) || !me->IsCharmed())
{
DoMeleeAttackIfReady();
}
}
DoMeleeAttackIfReady();
}
};
};

View File

@@ -36,7 +36,7 @@ enum Spells
SPELL_FROST_EXPLOSION = 28524,
// Visuals
SPELL_SAPPHIRON_DIES = 29357,
SPELL_SAPPHIRON_DIES = 29357
};
enum Misc
@@ -44,27 +44,25 @@ enum Misc
GO_ICE_BLOCK = 181247,
NPC_BLIZZARD = 16474,
POINT_CENTER = 1,
FAKE_POINTER = 1,
POINT_CENTER = 1
};
enum Events
{
//EVENT_SAPPHIRON_BIRTH = 1,
EVENT_BERSERK = 2,
EVENT_SPELL_CLEAVE = 3,
EVENT_SPELL_TAIL_SWEEP = 4,
EVENT_SPELL_LIFE_DRAIN = 5,
EVENT_SPELL_BLIZZARD = 6,
EVENT_FLIGHT_START = 7,
EVENT_FLIGHT_LIFTOFF = 8,
EVENT_FLIGHT_ICEBOLT = 9,
EVENT_FLIGHT_BREATH = 10,
EVENT_FLIGHT_SPELL_EXPLOSION = 11,
EVENT_FLIGHT_START_LAND = 12,
EVENT_LAND = 13,
EVENT_GROUND = 14,
EVENT_HUNDRED_CLUB = 15,
EVENT_BERSERK = 1,
EVENT_CLEAVE = 2,
EVENT_TAIL_SWEEP = 3,
EVENT_LIFE_DRAIN = 4,
EVENT_BLIZZARD = 5,
EVENT_FLIGHT_START = 6,
EVENT_FLIGHT_LIFTOFF = 7,
EVENT_FLIGHT_ICEBOLT = 8,
EVENT_FLIGHT_BREATH = 9,
EVENT_FLIGHT_SPELL_EXPLOSION = 10,
EVENT_FLIGHT_START_LAND = 11,
EVENT_LAND = 12,
EVENT_GROUND = 13,
EVENT_HUNDRED_CLUB = 14
};
class boss_sapphiron : public CreatureScript
@@ -107,7 +105,6 @@ public:
EnterEvadeMode();
return false;
}
return true;
}
@@ -115,8 +112,9 @@ public:
{
BossAI::Reset();
if (me->IsVisible())
{
me->SetReactState(REACT_AGGRESSIVE);
}
events.Reset();
iceboltCount = 0;
spawnTimer = 0;
@@ -129,12 +127,14 @@ public:
Map::PlayerList const& PlList = me->GetMap()->GetPlayers();
if (PlList.isEmpty())
return;
for (const auto& i : PlList)
{
if (Player* player = i.GetSource())
{
if (player->IsGameMaster())
continue;
if (player->IsAlive() && me->GetDistance(player) < 80.0f)
{
me->SetInCombatWith(player);
@@ -150,12 +150,11 @@ public:
BossAI::EnterCombat(who);
EnterCombatSelfFunction();
me->CastSpell(me, RAID_MODE(SPELL_FROST_AURA_10, SPELL_FROST_AURA_25), true);
events.ScheduleEvent(EVENT_BERSERK, 15 * 60000);
events.ScheduleEvent(EVENT_SPELL_CLEAVE, 5000);
events.ScheduleEvent(EVENT_SPELL_TAIL_SWEEP, 10000);
events.ScheduleEvent(EVENT_SPELL_LIFE_DRAIN, 17000);
events.ScheduleEvent(EVENT_SPELL_BLIZZARD, 17000);
events.ScheduleEvent(EVENT_BERSERK, 900000);
events.ScheduleEvent(EVENT_CLEAVE, 5000);
events.ScheduleEvent(EVENT_TAIL_SWEEP, 10000);
events.ScheduleEvent(EVENT_LIFE_DRAIN, 17000);
events.ScheduleEvent(EVENT_BLIZZARD, 17000);
events.ScheduleEvent(EVENT_FLIGHT_START, 45000);
events.ScheduleEvent(EVENT_HUNDRED_CLUB, 5000);
}
@@ -169,13 +168,17 @@ public:
void DoAction(int32 param) override
{
if (param == ACTION_SAPPHIRON_BIRTH)
{
spawnTimer = 1;
}
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == POINT_CENTER)
{
events.ScheduleEvent(EVENT_FLIGHT_LIFTOFF, 500);
}
}
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override
@@ -199,14 +202,15 @@ public:
return false;
}
}
return true;
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void UpdateAI(uint32 diff) override
@@ -240,28 +244,33 @@ public:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_BERSERK, true);
return;
case EVENT_SPELL_CLEAVE:
case EVENT_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.RepeatEvent(10000);
return;
case EVENT_SPELL_TAIL_SWEEP:
case EVENT_TAIL_SWEEP:
me->CastSpell(me, RAID_MODE(SPELL_TAIL_SWEEP_10, SPELL_TAIL_SWEEP_25), false);
events.RepeatEvent(10000);
return;
case EVENT_SPELL_LIFE_DRAIN:
case EVENT_LIFE_DRAIN:
me->CastCustomSpell(RAID_MODE(SPELL_LIFE_DRAIN_10, SPELL_LIFE_DRAIN_25), SPELLVALUE_MAX_TARGETS, RAID_MODE(2, 5), me, false);
events.RepeatEvent(24000);
return;
case EVENT_SPELL_BLIZZARD:
case EVENT_BLIZZARD:
{
Creature* cr;
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
{
cr = me->SummonCreature(NPC_BLIZZARD, *target, TEMPSUMMON_TIMED_DESPAWN, 16000);
}
else
{
cr = me->SummonCreature(NPC_BLIZZARD, *me, TEMPSUMMON_TIMED_DESPAWN, 16000);
}
if (cr)
{
cr->GetMotionMaster()->MoveRandom(40);
}
events.RepeatEvent(RAID_MODE(8000, 6500));
return;
}
@@ -279,6 +288,7 @@ public:
me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z);
return;
case EVENT_FLIGHT_LIFTOFF:
Talk(EMOTE_AIR_PHASE);
me->GetMotionMaster()->MoveIdle();
me->SendMeleeAttackStop(me->GetVictim());
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
@@ -291,26 +301,37 @@ public:
case EVENT_FLIGHT_ICEBOLT:
{
if (currentTarget)
{
if (Unit* target = ObjectAccessor::GetUnit(*me, currentTarget))
{
me->SummonGameObject(GO_ICE_BLOCK, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0);
}
}
std::vector<Unit*> targets;
auto i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i)
{
if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER)
{
bool inList = false;
if (!blockList.empty())
{
for (std::list<uint64>::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
{
if ((*i)->getTarget()->GetGUID() == *itr)
{
inList = true;
break;
}
}
}
if (!inList)
{
targets.push_back((*i)->getTarget());
}
}
}
if (!targets.empty() && iceboltCount)
{
@@ -323,7 +344,9 @@ public:
events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, (me->GetExactDist(*itr) / 13.0f)*IN_MILLISECONDS);
}
else
{
events.ScheduleEvent(EVENT_FLIGHT_BREATH, 1000);
}
return;
}
case EVENT_FLIGHT_BREATH:
@@ -338,10 +361,15 @@ public:
return;
case EVENT_FLIGHT_START_LAND:
if (!blockList.empty())
{
for (std::list<uint64>::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
{
if (Unit* block = ObjectAccessor::GetUnit(*me, *itr))
{
block->RemoveAurasDueToSpell(SPELL_ICEBOLT_TRIGGER);
}
}
}
blockList.clear();
me->RemoveAllGameObjects();
events.ScheduleEvent(EVENT_LAND, 1000);
@@ -349,12 +377,11 @@ public:
case EVENT_LAND:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
me->SetDisableGravity(false);
me->SetHover(false);
events.ScheduleEvent(EVENT_GROUND, 1500);
return;
case EVENT_GROUND:
Talk(EMOTE_GROUND_PHASE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
return;
@@ -373,7 +400,6 @@ public:
return;
}
}
DoMeleeAttackIfReady();
}
};
@@ -398,12 +424,15 @@ public:
for (auto& target : targets)
{
if (CAST_AI(boss_sapphiron::boss_sapphironAI, caster->ToCreature()->AI())->IsValidExplosionTarget(target))
{
tmplist.push_back(target);
}
}
targets.clear();
for (auto& itr : tmplist)
{
targets.push_back(itr);
}
}
void Register() override

View File

@@ -11,36 +11,37 @@
enum Says
{
// Stalagg
SAY_STAL_AGGRO = 0,
SAY_STAL_SLAY = 1,
SAY_STAL_DEATH = 2,
EMOTE_STAL_DEATH = 3,
EMOTE_STAL_REVIVE = 4,
SAY_STAL_AGGRO = 0,
SAY_STAL_SLAY = 1,
SAY_STAL_DEATH = 2,
EMOTE_STAL_DEATH = 3,
EMOTE_STAL_REVIVE = 4,
// Feugen
SAY_FEUG_AGGRO = 0,
SAY_FEUG_SLAY = 1,
SAY_FEUG_DEATH = 2,
EMOTE_FEUG_DEATH = 3,
EMOTE_FEUG_REVIVE = 4,
SAY_FEUG_AGGRO = 0,
SAY_FEUG_SLAY = 1,
SAY_FEUG_DEATH = 2,
EMOTE_FEUG_DEATH = 3,
EMOTE_FEUG_REVIVE = 4,
// Thaddius
SAY_GREET = 0,
SAY_AGGRO = 1,
SAY_SLAY = 2,
SAY_ELECT = 3,
SAY_DEATH = 4,
EMOTE_POLARITY_SHIFTED = 6,
SAY_GREET = 0,
SAY_AGGRO = 1,
SAY_SLAY = 2,
SAY_ELECT = 3,
SAY_DEATH = 4,
EMOTE_POLARITY_SHIFTED = 6,
// Tesla Coil
EMOTE_TESLA_LINK_BREAKS = 0,
EMOTE_TESLA_OVERLOAD = 1
EMOTE_TESLA_LINK_BREAKS = 0,
EMOTE_TESLA_OVERLOAD = 1
};
enum Spells
{
SPELL_MAGNETIC_PULL = 28337,
SPELL_TESLA_SHOCK = 28099,
SPELL_SHOCK_VISUAL = 28159,
// Stalagg
SPELL_POWER_SURGE_10 = 54529,
@@ -58,7 +59,6 @@ enum Spells
SPELL_CHAIN_LIGHTNING_10 = 28167,
SPELL_CHAIN_LIGHTNING_25 = 54531,
SPELL_BERSERK = 27680,
SPELL_THADDIUS_VISUAL_LIGHTNING = 28136,
SPELL_THADDIUS_SPAWN_STUN = 28160,
@@ -67,22 +67,22 @@ enum Spells
SPELL_NEGATIVE_CHARGE = 28085,
SPELL_NEGATIVE_CHARGE_STACK = 29660,
SPELL_POSITIVE_POLARITY = 28059,
SPELL_NEGATIVE_POLARITY = 28084,
SPELL_NEGATIVE_POLARITY = 28084
};
enum Events
{
EVENT_MINION_SPELL_POWER_SURGE = 1,
EVENT_MINION_SPELL_MAGNETIC_PULL = 2,
EVENT_MINION_POWER_SURGE = 1,
EVENT_MINION_MAGNETIC_PULL = 2,
EVENT_MINION_CHECK_DISTANCE = 3,
EVENT_MINION_SPELL_STATIC_FIELD = 4,
EVENT_MINION_STATIC_FIELD = 4,
EVENT_THADDIUS_START = 10,
EVENT_THADDIUS_SPELL_CHAIN_LIGHTNING = 11,
EVENT_THADDIUS_SPELL_BERSERK = 12,
EVENT_THADDIUS_POLARITY_SHIFT = 13,
EVENT_THADDIUS_START_2 = 14,
EVENT_ACTIVATE_BALL_LIGHTNING = 15
EVENT_THADDIUS_INIT = 5,
EVENT_THADDIUS_ENTER_COMBAT = 6,
EVENT_THADDIUS_CHAIN_LIGHTNING = 7,
EVENT_THADDIUS_BERSERK = 8,
EVENT_THADDIUS_POLARITY_SHIFT = 9,
EVENT_ALLOW_BALL_LIGHTNING = 10
};
enum Misc
@@ -90,7 +90,10 @@ enum Misc
ACTION_MAGNETIC_PULL = 1,
ACTION_SUMMON_DIED = 2,
ACTION_RESTORE = 3,
NPC_TESLA_COIL = 16218, //the coils (emotes "Tesla Coil overloads!")
GO_TESLA_COIL_LEFT = 181478,
GO_TESLA_COIL_RIGHT = 181477,
NPC_TESLA_COIL = 16218,
THADDIUS_ROOM_DOOR = 181121
};
class boss_thaddius : public CreatureScript
@@ -118,27 +121,16 @@ public:
uint32 resetTimer{};
bool ballLightningEnabled;
void StartEvent()
{
me->RemoveAllAuras();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, SPELL_THADDIUS_VISUAL_LIGHTNING, true);
events.ScheduleEvent(EVENT_THADDIUS_START_2, 1000);
}
void DoAction(int32 param) override
{
if (param == ACTION_SUMMON_DIED)
{
// Hooray, we did it!
if (summonTimer)
{
summonTimer = 0;
reviveTimer = 1;
//events.ScheduleEvent(EVENT_THADDIUS_START, 12000);
return;
}
summonTimer = 1;
}
}
@@ -149,6 +141,7 @@ public:
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetControlled(false, UNIT_STATE_ROOT);
summonTimer = 0;
reviveTimer = 0;
resetTimer = 1;
@@ -164,6 +157,7 @@ public:
cr->CastSpell(cr, SPELL_FEUGEN_CHAIN, false);
cr->SetDisableGravity(true);
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
cr->SetControlled(true, UNIT_STATE_ROOT);
}
if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3487.04f, -2911.68f, 318.75f, 0.0f))
{
@@ -172,6 +166,20 @@ public:
cr->CastSpell(cr, SPELL_STALAGG_CHAIN, false);
cr->SetDisableGravity(true);
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
cr->SetControlled(true, UNIT_STATE_ROOT);
}
if (GameObject* go = me->FindNearestGameObject(GO_TESLA_COIL_LEFT, 100.0f))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = me->FindNearestGameObject(GO_TESLA_COIL_RIGHT, 100.0f))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = me->FindNearestGameObject(THADDIUS_ROOM_DOOR, 200.0f))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
@@ -181,9 +189,10 @@ public:
return;
Talk(SAY_SLAY);
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void JustDied(Unit* killer) override
@@ -195,9 +204,16 @@ public:
pInstance->DoRemoveAurasDueToSpellOnPlayers(28059);
pInstance->DoRemoveAurasDueToSpellOnPlayers(28084);
}
if (GameObject* go = me->FindNearestGameObject(THADDIUS_ROOM_DOOR, 200.0f))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
void JustSummoned(Creature* cr) override { summons.Summon(cr); }
void JustSummoned(Creature* cr) override
{
summons.Summon(cr);
}
void EnterCombat(Unit* who) override
{
@@ -224,16 +240,19 @@ public:
reviveTimer += diff;
if (reviveTimer >= 12000)
{
events.ScheduleEvent(EVENT_THADDIUS_START, 1500);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* cr = ObjectAccessor::GetCreature(*me, (*itr)))
{
if (cr->GetEntry() == NPC_TESLA_COIL)
{
cr->AI()->Talk(EMOTE_TESLA_OVERLOAD);
cr->CastSpell(me, SPELL_TESLA_SHOCK, true); // till smth better is found ;( ZOMG
Unit::Kill(cr, cr);
cr->CastSpell(me, SPELL_SHOCK_VISUAL, true);
}
}
}
reviveTimer = 0;
events.ScheduleEvent(EVENT_THADDIUS_INIT, 750);
}
return;
}
@@ -245,8 +264,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
// Revive code!
if (summonTimer)
if (summonTimer) // Revive
{
summonTimer += diff;
if (summonTimer >= 5000)
@@ -258,27 +276,46 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_THADDIUS_START:
StartEvent();
case EVENT_THADDIUS_INIT:
{
me->RemoveAllAuras();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* cr = ObjectAccessor::GetCreature(*me, (*itr)))
{
if (cr->GetEntry() == NPC_TESLA_COIL)
{
Unit::Kill(cr, cr);
}
}
}
if (GameObject* go = me->FindNearestGameObject(GO_TESLA_COIL_LEFT, 100.0f))
{
go->SetGoState(GO_STATE_READY);
}
if (GameObject* go = me->FindNearestGameObject(GO_TESLA_COIL_RIGHT, 100.0f))
{
go->SetGoState(GO_STATE_READY);
}
me->CastSpell(me, SPELL_THADDIUS_VISUAL_LIGHTNING, true);
events.ScheduleEvent(EVENT_THADDIUS_ENTER_COMBAT, 1000);
break;
case EVENT_THADDIUS_START_2:
}
case EVENT_THADDIUS_ENTER_COMBAT:
Talk(SAY_AGGRO);
me->SetReactState(REACT_AGGRESSIVE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->setAttackTimer(BASE_ATTACK, 4000);
events.ScheduleEvent(EVENT_THADDIUS_SPELL_CHAIN_LIGHTNING, 14000);
events.ScheduleEvent(EVENT_THADDIUS_SPELL_BERSERK, 360000);
events.ScheduleEvent(EVENT_THADDIUS_CHAIN_LIGHTNING, 14000);
events.ScheduleEvent(EVENT_THADDIUS_BERSERK, 360000);
events.ScheduleEvent(EVENT_THADDIUS_POLARITY_SHIFT, 30000);
events.ScheduleEvent(EVENT_ACTIVATE_BALL_LIGHTNING, 5000);
events.ScheduleEvent(EVENT_ALLOW_BALL_LIGHTNING, 5000);
return;
case EVENT_THADDIUS_SPELL_BERSERK:
case EVENT_THADDIUS_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_THADDIUS_SPELL_CHAIN_LIGHTNING:
case EVENT_THADDIUS_CHAIN_LIGHTNING:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_CHAIN_LIGHTNING_10, SPELL_CHAIN_LIGHTNING_25), false);
events.RepeatEvent(15000);
break;
@@ -286,17 +323,23 @@ public:
me->CastSpell(me, SPELL_POLARITY_SHIFT, false);
events.RepeatEvent(30000);
break;
case EVENT_ACTIVATE_BALL_LIGHTNING:
case EVENT_ALLOW_BALL_LIGHTNING:
ballLightningEnabled = true;
me->SetControlled(true, UNIT_STATE_ROOT);
break;
}
if (me->IsWithinMeleeRange(me->GetVictim()))
{
DoMeleeAttackIfReady();
}
else if (ballLightningEnabled)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
DoCast(target, SPELL_BALL_LIGHTNING);
{
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO))
{
me->CastSpell(target, SPELL_BALL_LIGHTNING, false);
}
}
}
};
};
@@ -332,7 +375,6 @@ public:
pullTimer = 0;
visualTimer = 1;
overload = false;
events.Reset();
me->SetControlled(false, UNIT_STATE_STUNNED);
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
@@ -352,32 +394,38 @@ public:
void EnterCombat(Unit* pWho) override
{
me->SetInCombatWithZone();
if (GameObject* go = me->FindNearestGameObject(THADDIUS_ROOM_DOOR, 200.0f))
{
go->SetGoState(GO_STATE_READY);
}
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.f, true))
{
myCoil = cr->GetGUID();
}
if (me->GetEntry() == NPC_STALAGG)
{
events.ScheduleEvent(EVENT_MINION_SPELL_POWER_SURGE, 10000);
events.ScheduleEvent(EVENT_MINION_POWER_SURGE, 10000);
Talk(SAY_STAL_AGGRO);
}
else
{
events.ScheduleEvent(EVENT_MINION_SPELL_STATIC_FIELD, 5000);
events.ScheduleEvent(EVENT_MINION_STATIC_FIELD, 5000);
Talk(SAY_FEUG_AGGRO);
}
events.ScheduleEvent(EVENT_MINION_CHECK_DISTANCE, 5000);
// This event needs synchronisation, called for stalagg only
if (me->GetEntry() == NPC_STALAGG)
events.ScheduleEvent(EVENT_MINION_SPELL_MAGNETIC_PULL, 25000);
if (me->GetEntry() == NPC_STALAGG) // This event needs synchronisation, called for stalagg only
{
events.ScheduleEvent(EVENT_MINION_MAGNETIC_PULL, 20000);
}
if (pInstance)
{
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_THADDIUS_BOSS)))
{
cr->AI()->AttackStart(pWho);
cr->AddThreat(pWho, 10.0f);
}
}
}
void DoAction(int32 param) override
@@ -396,7 +444,9 @@ public:
Talk(me->GetEntry() == NPC_STALAGG ? EMOTE_STAL_REVIVE : EMOTE_FEUG_REVIVE);
}
else
{
me->SetHealth(me->GetMaxHealth());
}
}
}
@@ -405,8 +455,12 @@ public:
Talk(me->GetEntry() == NPC_STALAGG ? SAY_STAL_DEATH : SAY_FEUG_DEATH);
Talk(me->GetEntry() == NPC_STALAGG ? EMOTE_STAL_DEATH : EMOTE_FEUG_DEATH);
if (pInstance)
{
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_THADDIUS_BOSS)))
{
cr->AI()->DoAction(ACTION_SUMMON_DIED);
}
}
}
void KilledUnit(Unit* who) override
@@ -415,10 +469,13 @@ public:
return;
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (!urand(0, 2))
{
Talk(me->GetEntry() == NPC_STALAGG ? SAY_STAL_SLAY : SAY_FEUG_SLAY);
}
}
void UpdateAI(uint32 diff) override
@@ -430,15 +487,16 @@ public:
{
visualTimer = 0;
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
{
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
}
}
}
if (!UpdateVictim())
return;
// Disable AI during pull
if (pullTimer)
if (pullTimer) // Disable AI during pull
{
pullTimer += diff;
if (pullTimer >= 3000)
@@ -455,17 +513,18 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_MINION_SPELL_POWER_SURGE:
case EVENT_MINION_POWER_SURGE:
me->CastSpell(me, RAID_MODE(SPELL_POWER_SURGE_10, SPELL_POWER_SURGE_25), false);
events.RepeatEvent(19000);
break;
case EVENT_MINION_SPELL_STATIC_FIELD:
case EVENT_MINION_STATIC_FIELD:
me->CastSpell(me, RAID_MODE(SPELL_STATIC_FIELD_10, SPELL_STATIC_FIELD_25), false);
events.RepeatEvent(3000);
break;
case EVENT_MINION_SPELL_MAGNETIC_PULL:
events.RepeatEvent(25000);
case EVENT_MINION_MAGNETIC_PULL:
events.RepeatEvent(20000);
if (pInstance)
{
if (Creature* feugen = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_FEUGEN_BOSS)))
{
if (!feugen->IsAlive() || !feugen->GetVictim() || !me->GetVictim())
@@ -486,7 +545,7 @@ public:
me->CastSpell(tankFeugen, SPELL_MAGNETIC_PULL, true);
DoAction(ACTION_MAGNETIC_PULL);
}
}
break;
case EVENT_MINION_CHECK_DISTANCE:
if (Creature* cr = ObjectAccessor::GetCreature(*me, myCoil))
@@ -514,11 +573,9 @@ public:
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
}
}
events.RepeatEvent(5000);
break;
}
DoMeleeAttackIfReady();
}
};
@@ -537,20 +594,29 @@ public:
{
uint8 count = 0;
for (auto& ihit : targets)
{
if (ihit->GetGUID() != GetCaster()->GetGUID())
{
if (Player* target = ihit->ToPlayer())
{
if (target->HasAura(GetTriggeringSpell()->Id))
{
++count;
}
}
}
}
if (count)
{
uint32 spellId = 0;
if (GetSpellInfo()->Id == SPELL_POSITIVE_CHARGE)
{
spellId = SPELL_POSITIVE_CHARGE_STACK;
}
else // if (GetSpellInfo()->Id == SPELL_NEGATIVE_CHARGE)
{
spellId = SPELL_NEGATIVE_CHARGE_STACK;
}
GetCaster()->SetAuraStack(spellId, GetCaster(), count);
}
}
@@ -565,9 +631,13 @@ public:
return;
if (target->HasAura(GetTriggeringSpell()->Id) || target->GetTypeId() != TYPEID_PLAYER)
{
SetHitDamage(0);
}
else if (target->GetInstanceScript())
{
target->GetInstanceScript()->SetData(DATA_CHARGES_CROSSED, 0);
}
}
void Register() override
@@ -601,18 +671,24 @@ public:
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, nullptr, nullptr, caster->GetGUID());
}
}
void HandleAfterCast()
{
if (GetCaster())
{
if (Creature* caster = GetCaster()->ToCreature())
{
if (caster->GetEntry() == NPC_THADDIUS)
{
caster->AI()->Talk(SAY_ELECT);
caster->AI()->Talk(EMOTE_POLARITY_SHIFTED);
}
}
}
}
void Register() override
@@ -661,7 +737,9 @@ public:
return true;
if (Creature* thaddius = ObjectAccessor::GetCreature(*player, instance->GetData64(DATA_THADDIUS_BOSS)))
{
thaddius->AI()->Talk(SAY_GREET);
}
instance->SetData(DATA_HAD_THADDIUS_GREET, 1);
return true;
@@ -673,9 +751,7 @@ void AddSC_boss_thaddius()
new boss_thaddius();
new boss_thaddius_summon();
new npc_tesla();
new spell_thaddius_pos_neg_charge();
new spell_thaddius_polarity_shift();
new at_thaddius_entrance();
}

View File

@@ -30,8 +30,10 @@ inline uint8 GetEruptionSection(float x, float y)
float slope = y / x;
for (uint32 i = 0; i < 3; ++i)
{
if (slope > HeiganEruptionSlope[i])
return i;
}
return 3;
}
@@ -68,6 +70,10 @@ public:
_horsemanGateGUID = 0;
_kelthuzadfloorGUID = 0;
_kelthuzadgateGUID = 0;
_kelthuzadportal1GUID = 0;
_kelthuzadportal2GUID = 0;
_kelthuzadportal3GUID = 0;
_kelthuzadportal4GUID = 0;
_sapphironGateGUID = 0;
_horsemanPortalGUID = 0;
_loathebPortalGUID = 0;
@@ -131,6 +137,10 @@ public:
uint64 _horsemanGateGUID;
uint64 _kelthuzadfloorGUID;
uint64 _kelthuzadgateGUID;
uint64 _kelthuzadportal1GUID;
uint64 _kelthuzadportal2GUID;
uint64 _kelthuzadportal3GUID;
uint64 _kelthuzadportal4GUID;
uint64 _sapphironGateGUID;
uint64 _horsemanPortalGUID;
uint64 _loathebPortalGUID;
@@ -272,57 +282,79 @@ public:
case GO_PATCHWERK_GATE:
_patchwerkGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_PATCHWERK) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_GLUTH_GATE:
_gluthGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_GLUTH) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_NOTH_GATE:
_nothGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_NOTH) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_HEIGAN_ENTERANCE_GATE:
_heiganGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_HEIGAN) == DONE || GetBossState(BOSS_NOTH) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_HEIGAN_EXIT_GATE:
_heiganGateExitGUID = pGo->GetGUID();
if (GetBossState(BOSS_HEIGAN) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_LOATHEB_GATE:
_loathebGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_LOATHEB) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_ANUB_GATE:
_anubGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_ANUB) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_ANUB_NEXT_GATE:
_anubNextGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_ANUB) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_FAERLINA_GATE:
_faerlinaGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_FAERLINA) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_MAEXXNA_GATE:
_maexxnaGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_FAERLINA) == DONE) // faerlina is correct
if (GetBossState(BOSS_FAERLINA) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_THADDIUS_GATE:
_thaddiusGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_GLUTH) == DONE) // gluth is correct
if (GetBossState(BOSS_GLUTH) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_GOTHIK_ENTER_GATE:
_gothikEnterGateGUID = pGo->GetGUID();
@@ -333,12 +365,16 @@ public:
case GO_GOTHIK_EXIT_GATE:
_gothikExitGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_GOTHIK) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_HORSEMAN_GATE:
_horsemanGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_GOTHIK) == DONE) // correct
if (GetBossState(BOSS_GOTHIK) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_KELTHUZAD_FLOOR:
_kelthuzadfloorGUID = pGo->GetGUID();
@@ -346,52 +382,84 @@ public:
case GO_KELTHUZAD_GATE:
_kelthuzadgateGUID = pGo->GetGUID();
if (GetBossState(BOSS_SAPPHIRON) == DONE && _speakTimer == 0)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_KELTHUZAD_PORTAL_1:
_kelthuzadportal1GUID = pGo->GetGUID();
break;
case GO_KELTHUZAD_PORTAL_2:
_kelthuzadportal2GUID = pGo->GetGUID();
break;
case GO_KELTHUZAD_PORTAL_3:
_kelthuzadportal3GUID = pGo->GetGUID();
break;
case GO_KELTHUZAD_PORTAL_4:
_kelthuzadportal4GUID = pGo->GetGUID();
break;
case GO_SAPPHIRON_GATE:
_sapphironGateGUID = pGo->GetGUID();
if (GetBossState(BOSS_SAPPHIRON) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_DEATHKNIGHT_WING:
_loathebPortalGUID = pGo->GetGUID();
if (GetBossState(BOSS_LOATHEB) == DONE)
{
pGo->SetPhaseMask(1, true);
}
break;
case GO_THADDIUS_PORTAL:
_thaddiusPortalGUID = pGo->GetGUID();
if (GetBossState(BOSS_THADDIUS) == DONE)
{
pGo->SetPhaseMask(1, true);
}
break;
case GO_MAEXXNA_PORTAL:
_maexxnaPortalGUID = pGo->GetGUID();
if (GetBossState(BOSS_MAEXXNA) == DONE)
{
pGo->SetPhaseMask(1, true);
}
break;
case GO_HORSEMAN_PORTAL:
_horsemanPortalGUID = pGo->GetGUID();
if (GetBossState(BOSS_HORSEMAN) == DONE)
{
pGo->SetPhaseMask(1, true);
}
break;
case GO_DEATHKNIGHT_EYE_PORTAL:
_deathknightEyePortalGUID = pGo->GetGUID();
if (GetBossState(BOSS_HORSEMAN) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_PLAGUE_EYE_PORTAL:
_plagueEyePortalGUID = pGo->GetGUID();
if (GetBossState(BOSS_LOATHEB) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_SPIDER_EYE_PORTAL:
_spiderEyePortalGUID = pGo->GetGUID();
if (GetBossState(BOSS_MAEXXNA) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_ABOM_EYE_PORTAL:
_abomEyePortalGUID = pGo->GetGUID();
if (GetBossState(BOSS_THADDIUS) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
}
break;
}
}
@@ -404,10 +472,13 @@ public:
HeiganEruption[section].erase(pGo);
return;
}
if (pGo->GetEntry() == GO_SAPPHIRON_BIRTH)
{
if (Creature* cr = instance->GetCreature(_sapphironGUID))
{
cr->AI()->DoAction(ACTION_SAPPHIRON_BIRTH);
}
}
}
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
@@ -484,9 +555,10 @@ public:
{
uint8 count = 0;
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
if (GetBossState(i) == NOT_STARTED)
++count;
}
return !count && immortalAchievement;
}
@@ -550,7 +622,9 @@ public:
{
Creature* trash = ObjectAccessor::GetCreature(*patch, itr);
if (trash && trash->IsAlive() && !trash->IsInCombat())
{
trash->AI()->AttackStart(patch->GetVictim());
}
}
}
}
@@ -566,10 +640,11 @@ public:
{
return false;
}
// All horsemans are killed
if (Creature* cr = instance->GetCreature(_blaumeuxGUID))
{
cr->CastSpell(cr, 59450, true); // credit
}
}
// respawn
@@ -578,45 +653,63 @@ public:
Creature* cr;
_horsemanKilled = 0;
if ((cr = instance->GetCreature(_blaumeuxGUID)))
{
if (!cr->IsAlive())
{
cr->SetPosition(cr->GetHomePosition());
cr->Respawn();
}
}
if ((cr = instance->GetCreature(_rivendareGUID)))
{
if (!cr->IsAlive())
{
cr->SetPosition(cr->GetHomePosition());
cr->Respawn();
}
}
if ((cr = instance->GetCreature(_zeliekGUID)))
{
if (!cr->IsAlive())
{
cr->SetPosition(cr->GetHomePosition());
cr->Respawn();
}
}
if ((cr = instance->GetCreature(_korthazzGUID)))
{
if (!cr->IsAlive())
{
cr->SetPosition(cr->GetHomePosition());
cr->Respawn();
}
}
}
else if (state == IN_PROGRESS)
{
Creature* cr;
if ((cr = instance->GetCreature(_blaumeuxGUID)))
{
cr->SetInCombatWithZone();
}
if ((cr = instance->GetCreature(_rivendareGUID)))
{
cr->SetInCombatWithZone();
}
if ((cr = instance->GetCreature(_zeliekGUID)))
{
cr->SetInCombatWithZone();
}
if ((cr = instance->GetCreature(_korthazzGUID)))
{
cr->SetInCombatWithZone();
}
}
if (state == NOT_STARTED)
{
_horsemanTimer = 0;
}
}
if (!InstanceScript::SetBossState(bossId, state))
@@ -627,23 +720,33 @@ public:
{
case BOSS_KELTHUZAD:
if (state == NOT_STARTED)
{
abominationsKilled = 0;
}
break;
case BOSS_FAERLINA:
if (state == NOT_STARTED)
{
faerlinaAchievement = true;
}
break;
case BOSS_THADDIUS:
if (state == NOT_STARTED)
{
thaddiusAchievement = true;
}
break;
case BOSS_LOATHEB:
if (state == NOT_STARTED)
{
loathebAchievement = true;
}
break;
case BOSS_HEIGAN:
if (state == NOT_STARTED)
{
heiganAchievement = true;
}
break;
case BOSS_SAPPHIRON:
if (state == DONE)
@@ -653,7 +756,9 @@ public:
instance->LoadGrid(3763.43f, -5115.87f);
}
else if (state == NOT_STARTED)
{
sapphironAchievement = true;
}
break;
default:
break;
@@ -668,87 +773,133 @@ public:
{
case BOSS_PATCHWERK:
if (GameObject* go = instance->GetGameObject(_patchwerkGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
break;
case BOSS_GLUTH:
if (GameObject* go = instance->GetGameObject(_gluthGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = instance->GetGameObject(_thaddiusGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
break;
case BOSS_NOTH:
if (GameObject* go = instance->GetGameObject(_nothGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = instance->GetGameObject(_heiganGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
break;
case BOSS_HEIGAN:
if (GameObject* go = instance->GetGameObject(_heiganGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = instance->GetGameObject(_heiganGateExitGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
break;
case BOSS_LOATHEB:
if (GameObject* go = instance->GetGameObject(_loathebGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = instance->GetGameObject(_loathebPortalGUID))
{
go->SetPhaseMask(1, true);
}
if (GameObject* go = instance->GetGameObject(_plagueEyePortalGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
events.ScheduleEvent(EVENT_KELTHUZAD_WING_TAUNT, 6000);
break;
case BOSS_ANUB:
if (GameObject* go = instance->GetGameObject(_anubGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = instance->GetGameObject(_anubNextGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
break;
case BOSS_FAERLINA:
if (GameObject* go = instance->GetGameObject(_faerlinaGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = instance->GetGameObject(_maexxnaGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
break;
case BOSS_MAEXXNA:
if (GameObject* go = instance->GetGameObject(_maexxnaGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = instance->GetGameObject(_maexxnaPortalGUID))
{
go->SetPhaseMask(1, true);
}
if (GameObject* go = instance->GetGameObject(_spiderEyePortalGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
events.ScheduleEvent(EVENT_KELTHUZAD_WING_TAUNT, 6000);
break;
case BOSS_GOTHIK:
if (GameObject* go = instance->GetGameObject(_gothikEnterGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = instance->GetGameObject(_gothikExitGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
if (GameObject* go = instance->GetGameObject(_horsemanGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
break;
case BOSS_SAPPHIRON:
if (GameObject* go = instance->GetGameObject(_sapphironGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
events.ScheduleEvent(EVENT_FROSTWYRM_WATERFALL_DOOR, 5000);
break;
case BOSS_THADDIUS:
if (GameObject* go = instance->GetGameObject(_thaddiusPortalGUID))
{
go->SetPhaseMask(1, true);
}
if (GameObject* go = instance->GetGameObject(_abomEyePortalGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
events.ScheduleEvent(EVENT_KELTHUZAD_WING_TAUNT, 6000);
break;
case BOSS_HORSEMAN:
if (GameObject* go = instance->GetGameObject(_horsemanPortalGUID))
{
go->SetPhaseMask(1, true);
}
if (GameObject* go = instance->GetGameObject(_deathknightEyePortalGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
events.ScheduleEvent(EVENT_KELTHUZAD_WING_TAUNT, 6000);
break;
default:
break;
}
}
return true;
}
@@ -759,9 +910,13 @@ public:
Creature* kel = instance->GetCreature(_kelthuzadGUID);
Creature* lich = instance->GetCreature(_lichkingGUID);
if (kel && lich)
{
_speakTimer += diff;
}
else
{
return;
}
if (_speakTimer > 10000 && _speakTimer < 20000)
{
kel->AI()->Talk(SAY_SAPP_DIALOG1);
@@ -792,13 +947,17 @@ public:
kel->AI()->Talk(SAY_SAPP_DIALOG6);
_speakTimer = 0;
if (GameObject* go = instance->GetGameObject(_kelthuzadgateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
// And They would all
if (_horsemanTimer)
{
_horsemanTimer += diff;
}
if (_screamTimer && GetBossState(BOSS_THADDIUS) != DONE)
{
@@ -808,7 +967,9 @@ public:
_screamTimer = (2 * MINUTE + urand(0, 30)) * IN_MILLISECONDS;
}
else
{
_screamTimer -= diff;
}
}
events.Update(diff);
@@ -818,9 +979,16 @@ public:
// Loads Kel'Thuzad's grid. We need this as he must be active in order for his texts to work.
instance->LoadGrid(3749.67f, -5114.06f);
if (Creature* kelthuzad = instance->GetCreature(_kelthuzadGUID))
{
kelthuzad->AI()->Talk(_currentWingTaunt);
}
++_currentWingTaunt;
break;
case EVENT_FROSTWYRM_WATERFALL_DOOR:
if (GameObject* go = instance->GetGameObject(_sapphironGateGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
}
break;
}
}
@@ -848,6 +1016,14 @@ public:
return _kelthuzadfloorGUID;
case DATA_KELTHUZAD_GATE:
return _kelthuzadgateGUID;
case DATA_KELTHUZAD_PORTAL_1:
return _kelthuzadportal1GUID;
case DATA_KELTHUZAD_PORTAL_2:
return _kelthuzadportal2GUID;
case DATA_KELTHUZAD_PORTAL_3:
return _kelthuzadportal3GUID;
case DATA_KELTHUZAD_PORTAL_4:
return _kelthuzadportal4GUID;
// NPCs
case DATA_THADDIUS_BOSS:
@@ -896,9 +1072,13 @@ public:
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS)
{
tmpState = NOT_STARTED;
}
if (i == BOSS_HORSEMAN && tmpState == DONE)
{
_horsemanLoadDoneState = true;
}
SetBossState(i, EncounterState(tmpState));
}
loadStream >> immortalAchievement;
@@ -906,7 +1086,9 @@ public:
OUT_LOAD_INST_DATA_COMPLETE;
}
else
{
OUT_LOAD_INST_DATA_FAIL;
}
}
};
};
@@ -963,7 +1145,9 @@ public:
acore::UnitLastSearcher<acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, target, u_check);
me->VisitNearbyObject(1.5f, searcher);
if (target)
{
me->CastSpell(me, SPELL_FROGGER_EXPLODE, true);
}
}
}
};

View File

@@ -51,6 +51,10 @@ enum NXData
DATA_IMMORTAL_FAIL = 119,
DATA_KELTHUZAD_GATE = 120,
DATA_HAD_THADDIUS_GREET = 121,
DATA_KELTHUZAD_PORTAL_1 = 122,
DATA_KELTHUZAD_PORTAL_2 = 123,
DATA_KELTHUZAD_PORTAL_3 = 124,
DATA_KELTHUZAD_PORTAL_4 = 125
};
enum NXGOs
@@ -78,19 +82,20 @@ enum NXGOs
GO_SAPPHIRON_BIRTH = 181356,
GO_KELTHUZAD_FLOOR = 181444,
GO_KELTHUZAD_GATE = 181228,
GO_KELTHUZAD_PORTAL_1 = 181402,
GO_KELTHUZAD_PORTAL_2 = 181403,
GO_KELTHUZAD_PORTAL_3 = 181404,
GO_KELTHUZAD_PORTAL_4 = 181405,
GO_DEATHKNIGHT_WING = 181577, //Loatheb portal
GO_THADDIUS_PORTAL = 181576, //Thadius portal
GO_MAEXXNA_PORTAL = 181575, //Maexxna portal
GO_HORSEMAN_PORTAL = 181578, //Four Horseman portal
GO_DEATHKNIGHT_WING = 181577,
GO_THADDIUS_PORTAL = 181576,
GO_MAEXXNA_PORTAL = 181575,
GO_HORSEMAN_PORTAL = 181578,
GO_DEATHKNIGHT_EYE_PORTAL = 181210,
GO_PLAGUE_EYE_PORTAL = 181211,
GO_SPIDER_EYE_PORTAL = 181212,
GO_ABOM_EYE_PORTAL = 181213,
GO_CONS_NOX_TESLA_STALAGG = 268049,
GO_CONS_NOX_TESLA_FEUGEN = 268050
GO_ABOM_EYE_PORTAL = 181213
};
enum NXNPCs
@@ -130,14 +135,11 @@ enum NXNPCs
enum NXMisc
{
// Spells
SPELL_ERUPTION = 29371,
SPELL_FROGGER_EXPLODE = 28433,
// Actions
ACTION_SAPPHIRON_BIRTH = 1,
// Sounds
// Background screams in instance if Thaddius still alive, four of them from 8873 to 8876
SOUND_SCREAM = 8873
};
@@ -156,8 +158,9 @@ enum NXSays
enum NXEvents
{
EVENT_THADDIUS_SCREAMS = 0,
EVENT_KELTHUZAD_WING_TAUNT
EVENT_THADDIUS_SCREAMS = 0,
EVENT_KELTHUZAD_WING_TAUNT = 1,
EVENT_FROSTWYRM_WATERFALL_DOOR = 2
};
#endif