feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

View File

@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameTime.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -198,7 +199,7 @@ public:
Position pos;
pos.Relocate(posVec.at(num));
me->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
me->m_last_notify_mstime = World::GetGameTimeMS() + 10000;
me->m_last_notify_mstime = GameTime::GetGameTimeMS().count() + 10000;
me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
}
@@ -310,7 +311,7 @@ public:
}
// Achievement
if ((time(nullptr) - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
if ((GameTime::GetGameTime().count() - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target);
}
}