feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

View File

@@ -25,6 +25,7 @@ EndScriptData */
#include "Chat.h"
#include "CreatureAI.h"
#include "CreatureGroups.h"
#include "GameTime.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Pet.h"
@@ -605,7 +606,7 @@ public:
id3 = cData->id3;
}
int64 curRespawnDelay = target->GetRespawnTimeEx() - time(nullptr);
int64 curRespawnDelay = target->GetRespawnTimeEx() - GameTime::GetGameTime().count();
if (curRespawnDelay < 0)
curRespawnDelay = 0;
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);