feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

View File

@@ -25,6 +25,7 @@ EndScriptData */
#include "Chat.h"
#include "GameEventMgr.h"
#include "GameObject.h"
#include "GameTime.h"
#include "Language.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
@@ -280,7 +281,7 @@ public:
if (target)
{
int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - time(nullptr));
int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - GameTime::GetGameTime().count());
if (curRespawnDelay < 0)
curRespawnDelay = 0;