feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

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@@ -24,6 +24,7 @@
#include "Chat.h"
#include "GameEventMgr.h"
#include "GameTime.h"
#include "Language.h"
#include "Player.h"
#include "ScriptMgr.h"
@@ -116,8 +117,8 @@ public:
std::string endTimeStr = Acore::Time::TimeToTimestampStr(Seconds(eventData.end));
uint32 delay = sGameEventMgr->NextCheck(eventId);
time_t nextTime = time(nullptr) + delay;
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? Acore::Time::TimeToTimestampStr(Seconds(time(nullptr) + delay)) : "-";
time_t nextTime = GameTime::GetGameTime().count() + delay;
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? Acore::Time::TimeToTimestampStr(Seconds(nextTime)) : "-";
std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE, true);
std::string lengthStr = secsToTimeString(eventData.length * MINUTE, true);