feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GAMETIME_H
#define __GAMETIME_H
#include "Define.h"
#include "Duration.h"
namespace GameTime
{
// Server start time
AC_GAME_API Seconds GetStartTime();
// Current server time (unix)
AC_GAME_API Seconds GetGameTime();
// Milliseconds since server start
AC_GAME_API Milliseconds GetGameTimeMS();
/// Current chrono system_clock time point
AC_GAME_API SystemTimePoint GetSystemTime();
/// Current chrono steady_clock time point
AC_GAME_API TimePoint Now();
/// Uptime
AC_GAME_API Seconds GetUptime();
/// Update all timers
void UpdateGameTimers();
}
#endif