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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Time): Implement saparated manager for game time (#8630)
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70
src/server/game/Time/GameTime.cpp
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70
src/server/game/Time/GameTime.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GameTime.h"
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#include "Timer.h"
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namespace GameTime
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{
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using namespace std::chrono;
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Seconds const StartTime = GetEpochTime();
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Seconds GameTime = GetEpochTime();
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Milliseconds GameMSTime = 0ms;
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SystemTimePoint GameTimeSystemPoint = SystemTimePoint::min();
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TimePoint GameTimeSteadyPoint = TimePoint::min();
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Seconds GetStartTime()
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{
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return StartTime;
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}
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Seconds GetGameTime()
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{
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return GameTime;
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}
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Milliseconds GetGameTimeMS()
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{
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return GameMSTime;
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}
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SystemTimePoint GetSystemTime()
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{
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return GameTimeSystemPoint;
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}
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TimePoint Now()
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{
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return GameTimeSteadyPoint;
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}
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Seconds GetUptime()
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{
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return GameTime - StartTime;
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}
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void UpdateGameTimers()
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{
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GameTime = GetEpochTime();
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GameMSTime = GetTimeMS();
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GameTimeSystemPoint = system_clock::now();
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GameTimeSteadyPoint = steady_clock::now();
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}
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}
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