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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Time): Implement saparated manager for game time (#8630)
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@@ -16,6 +16,7 @@
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*/
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#include "CellImpl.h"
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#include "GameTime.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Map.h"
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@@ -53,7 +54,7 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
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sa.ownerGUID = ownerGUID;
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sa.script = &iter->second;
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m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + iter->first), sa));
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m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime().count() + iter->first), sa));
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if (iter->first == 0)
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immedScript = true;
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@@ -83,7 +84,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
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sa.ownerGUID = ownerGUID;
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sa.script = &script;
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m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + delay), sa));
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m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime().count() + delay), sa));
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sScriptMgr->IncreaseScheduledScriptsCount();
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@@ -284,7 +285,7 @@ void Map::ScriptsProcess()
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///- Process overdue queued scripts
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ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
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// ok as multimap is a *sorted* associative container
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while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime()))
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while (!m_scriptSchedule.empty() && (iter->first <= GameTime::GetGameTime().count()))
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{
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ScriptAction const& step = iter->second;
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