feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

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@@ -107,14 +107,16 @@ namespace Movement
struct CommonInitializer
{
CommonInitializer(float _velocity) : velocityInv(1000.f / _velocity), time(minimal_duration) {}
float velocityInv;
int32 time;
CommonInitializer(float _velocity) : velocityInv(1000.f / _velocity), _time(minimal_duration) {}
inline int32 operator()(Spline<int32>& s, int32 i)
{
time += (s.SegLength(i) * velocityInv);
return time;
_time += (s.SegLength(i) * velocityInv);
return _time;
}
float velocityInv;
int32 _time;
};
void MoveSpline::init_spline(const MoveSplineInitArgs& args)