feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

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@@ -21,6 +21,7 @@
#include "CalendarMgr.h"
#include "CharacterCache.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Item.h"
#include "Log.h"
#include "ObjectMgr.h"
@@ -206,7 +207,7 @@ void MailDraft::SendMailTo(CharacterDatabaseTransaction trans, MailReceiver cons
uint32 mailId = sObjectMgr->GenerateMailID();
time_t deliver_time = time(nullptr) + deliver_delay;
time_t deliver_time = GameTime::GetGameTime().count() + deliver_delay;
//expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
uint32 expire_delay;