feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

View File

@@ -16,6 +16,7 @@
*/
#include "Common.h"
#include "GameTime.h"
#include "Log.h"
#include "MapMgr.h"
#include "NPCHandler.h"
@@ -81,9 +82,11 @@ void WorldSession::HandleQueryTimeOpcode(WorldPacket& /*recvData*/)
void WorldSession::SendQueryTimeResponse()
{
auto timeResponse = sWorld->GetNextDailyQuestsResetTime() - GameTime::GetGameTime();
WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4 + 4);
data << uint32(time(nullptr));
data << uint32(sWorld->GetNextDailyQuestsResetTime() - time(nullptr));
data << uint32(GameTime::GetGameTime().count());
data << uint32(timeResponse.count());
SendPacket(&data);
}