feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

View File

@@ -22,6 +22,7 @@
#include "Chat.h"
#include "Corpse.h"
#include "GameGraveyard.h"
#include "GameTime.h"
#include "InstanceSaveMgr.h"
#include "Log.h"
#include "MapMgr.h"
@@ -216,7 +217,7 @@ void WorldSession::HandleMoveWorldportAck()
if (mapDiff->resetTime)
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->MapID, diff))
{
uint32 timeleft = uint32(timeReset - time(nullptr));
uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft, true);
}
allowMount = mInstance->AllowMount;