feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

View File

@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameTime.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "ObjectAccessor.h"
@@ -122,7 +123,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
SetByteValue(DYNAMICOBJECT_BYTES, 0, type);
SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId);
SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
SetUInt32Value(DYNAMICOBJECT_CASTTIME, World::GetGameTimeMS());
SetUInt32Value(DYNAMICOBJECT_CASTTIME, GameTime::GetGameTimeMS().count());
if (IsWorldObject())
setActive(true); //must before add to map to be put in world container