feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

View File

@@ -17,6 +17,7 @@
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "GameTime.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
@@ -33,7 +34,7 @@ void WorldSession::SendBfInvitePlayerToWar(uint32 BattleId, uint32 ZoneId, uint3
WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12);
data << uint32(BattleId);
data << uint32(ZoneId);
data << uint32((time(nullptr) + p_time));
data << uint32((GameTime::GetGameTime().count() + p_time));
//Sending the packet to player
SendPacket(&data);