feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

View File

@@ -18,6 +18,7 @@
#include "ScriptedCreature.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "ObjectMgr.h"
@@ -493,9 +494,10 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea()
if (me->IsInEvadeMode() || !me->IsInCombat())
return false;
if (_evadeCheckCooldown == time(nullptr))
if (_evadeCheckCooldown == GameTime::GetGameTime().count())
return false;
_evadeCheckCooldown = time(nullptr);
_evadeCheckCooldown = GameTime::GetGameTime().count();
if (!CheckEvadeIfOutOfCombatArea())
return false;