diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 54975ae3e..2ad9bad1e 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -483,9 +483,9 @@ void ScriptMgr::OnOpenStateChange(bool open) } -void ScriptMgr::OnLoadCustomDatabeTable() +void ScriptMgr::OnLoadCustomDatabaseTable() { - FOREACH_SCRIPT(WorldScript)->OnLoadCustomDatabeTable(); + FOREACH_SCRIPT(WorldScript)->OnLoadCustomDatabaseTable(); } void ScriptMgr::OnBeforeConfigLoad(bool reload) diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index ac6fcdbbc..7d078671b 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -246,7 +246,7 @@ class WorldScript : public ScriptObject virtual void OnAfterConfigLoad(bool /*reload*/) { } // Called when loading custom database tables - virtual void OnLoadCustomDatabeTable() { } + virtual void OnLoadCustomDatabaseTable() { } // Called before the world configuration is (re)loaded. virtual void OnBeforeConfigLoad(bool /*reload*/) { } @@ -1135,7 +1135,7 @@ class ScriptMgr public: /* WorldScript */ - void OnLoadCustomDatabeTable(); + void OnLoadCustomDatabaseTable(); void OnOpenStateChange(bool open); void OnBeforeConfigLoad(bool reload); void OnAfterConfigLoad(bool reload); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 0524fa405..be33b5b6f 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1356,7 +1356,7 @@ void World::SetInitialWorldSettings() CharacterDatabase.Execute(stmt); ///- Custom Hook for loading DB items - sScriptMgr->OnLoadCustomDatabeTable(); + sScriptMgr->OnLoadCustomDatabaseTable(); ///- Load the DBC files sLog->outString("Initialize data stores...");