fix(Core/Creature): Use proper name for wander distance (#2858)

* Change from spawndist to wander_distance

Co-Authored-By: ratkosrb <ratkosrb@users.noreply.github.com>

* fix sql error

Co-Authored-By: ratkosrb <ratkosrb@users.noreply.github.com>

* Let's see if this fixes eluna :)

* Revert "Let's see if this fixes eluna :)"

This reverts commit be675bf83fc6a02f3347ea76408152d623d374bf.

* fix indent

* Revert "fix indent"

This reverts commit f4cb3d2d9fa908445d342b6f2e6dda9d52fd4665.

* Revert "Revert "fix indent""

This reverts commit 48527cfd2f9031f95bdf6e0d7b90111a3c0dc0f2.

Co-authored-by: ratkosrb <ratkosrb@users.noreply.github.com>
This commit is contained in:
Kitzunu
2020-04-11 11:20:02 +02:00
committed by GitHub
parent 50287c05f0
commit 8a1eab2c23
14 changed files with 75 additions and 64 deletions

View File

@@ -162,7 +162,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveIdle();
void MoveTargetedHome();
void MoveRandom(float spawndist = 0.0f);
void MoveRandom(float wanderDistance = 0.0f);
void MoveFollow(Unit* target, float dist, float angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
void MoveConfused();