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fix(Core/Creature): Use proper name for wander distance (#2858)
* Change from spawndist to wander_distance Co-Authored-By: ratkosrb <ratkosrb@users.noreply.github.com> * fix sql error Co-Authored-By: ratkosrb <ratkosrb@users.noreply.github.com> * Let's see if this fixes eluna :) * Revert "Let's see if this fixes eluna :)" This reverts commit be675bf83fc6a02f3347ea76408152d623d374bf. * fix indent * Revert "fix indent" This reverts commit f4cb3d2d9fa908445d342b6f2e6dda9d52fd4665. * Revert "Revert "fix indent"" This reverts commit 48527cfd2f9031f95bdf6e0d7b90111a3c0dc0f2. Co-authored-by: ratkosrb <ratkosrb@users.noreply.github.com>
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@@ -162,7 +162,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
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void MoveIdle();
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void MoveTargetedHome();
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void MoveRandom(float spawndist = 0.0f);
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void MoveRandom(float wanderDistance = 0.0f);
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void MoveFollow(Unit* target, float dist, float angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
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void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
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void MoveConfused();
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