From 8a0604479af820c5b0cfdb3fdb02985d240d79d3 Mon Sep 17 00:00:00 2001 From: Jelle Meeus Date: Thu, 26 Sep 2024 12:13:47 +0200 Subject: [PATCH] fix(Core/Unit): fix Dual Wield for more creatures... (#20047) * non-weapons should return true * remove shapeshift check --- src/server/game/Entities/Unit/Unit.h | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 611ab635e..165e8917e 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1065,9 +1065,6 @@ public: inline bool HasRangedWeaponForAttack() const { return HasWeaponForAttack(RANGED_ATTACK); } [[nodiscard]] bool CanUseAttackType(uint8 attacktype) const { - if (IsAttackSpeedOverridenShapeShift()) - return false; - switch (attacktype) { case BASE_ATTACK: