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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Misc): acore to Acore (#6043)
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@@ -165,7 +165,7 @@ public:
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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targets.remove_if(acore::PowerCheck(POWER_MANA, false));
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targets.remove_if(Acore::PowerCheck(POWER_MANA, false));
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}
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void Register() override
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@@ -888,16 +888,16 @@ void hyjalAI::JustDied(Unit* /*killer*/)
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void hyjalAI::HideNearPos(float x, float y)
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{
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CellCoord pair(acore::ComputeCellCoord(x, y));
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CellCoord pair(Acore::ComputeCellCoord(x, y));
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Cell cell(pair);
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cell.SetNoCreate();
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// First get all creatures.
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std::list<Creature*> creatures;
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acore::AllFriendlyCreaturesInGrid creature_check(me);
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acore::CreatureListSearcher<acore::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
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Acore::AllFriendlyCreaturesInGrid creature_check(me);
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Acore::CreatureListSearcher<Acore::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
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TypeContainerVisitor <acore::CreatureListSearcher<acore::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher);
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TypeContainerVisitor <Acore::CreatureListSearcher<Acore::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher);
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cell.Visit(pair, creature_visitor, *(me->GetMap()), *me, me->GetGridActivationRange());
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if (!creatures.empty())
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@@ -912,13 +912,13 @@ void hyjalAI::HideNearPos(float x, float y)
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void hyjalAI::RespawnNearPos(float x, float y)
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{
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CellCoord p(acore::ComputeCellCoord(x, y));
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CellCoord p(Acore::ComputeCellCoord(x, y));
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Cell cell(p);
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cell.SetNoCreate();
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acore::RespawnDo u_do;
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acore::WorldObjectWorker<acore::RespawnDo> worker(me, u_do);
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TypeContainerVisitor<acore::WorldObjectWorker<acore::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
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Acore::RespawnDo u_do;
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Acore::WorldObjectWorker<Acore::RespawnDo> worker(me, u_do);
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TypeContainerVisitor<Acore::WorldObjectWorker<Acore::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
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cell.Visit(p, obj_worker, *me->GetMap(), *me, me->GetGridActivationRange());
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}
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@@ -943,16 +943,16 @@ void hyjalAI::WaypointReached(uint32 waypointId)
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}
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//do some talking
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//all alive guards walk near here
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CellCoord pair(acore::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
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CellCoord pair(Acore::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
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Cell cell(pair);
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cell.SetNoCreate();
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// First get all creatures.
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std::list<Creature*> creatures;
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acore::AllFriendlyCreaturesInGrid creature_check(me);
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acore::CreatureListSearcher<acore::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
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Acore::AllFriendlyCreaturesInGrid creature_check(me);
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Acore::CreatureListSearcher<Acore::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
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TypeContainerVisitor
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<acore::CreatureListSearcher<acore::AllFriendlyCreaturesInGrid>,
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<Acore::CreatureListSearcher<Acore::AllFriendlyCreaturesInGrid>,
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GridTypeMapContainer> creature_visitor(creature_searcher);
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cell.Visit(pair, creature_visitor, *(me->GetMap()), *me, me->GetGridActivationRange());
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@@ -984,15 +984,15 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
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{
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if (TeleportTimer <= diff)
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{
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CellCoord pair(acore::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
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CellCoord pair(Acore::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
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Cell cell(pair);
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cell.SetNoCreate();
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std::list<Creature*> creatures;
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acore::AllFriendlyCreaturesInGrid creature_check(me);
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acore::CreatureListSearcher<acore::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
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Acore::AllFriendlyCreaturesInGrid creature_check(me);
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Acore::CreatureListSearcher<Acore::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
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TypeContainerVisitor
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<acore::CreatureListSearcher<acore::AllFriendlyCreaturesInGrid>,
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<Acore::CreatureListSearcher<Acore::AllFriendlyCreaturesInGrid>,
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GridTypeMapContainer> creature_visitor(creature_searcher);
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cell.Visit(pair, creature_visitor, *(me->GetMap()), *me, me->GetGridActivationRange());
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