refactor(Core/Misc): acore to Acore (#6043)

This commit is contained in:
Kitzunu
2021-05-31 14:21:54 +02:00
committed by GitHub
parent 7eeae6866e
commit 897a02bb75
224 changed files with 942 additions and 942 deletions

View File

@@ -2397,8 +2397,8 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
*/
UnitList targets;
acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(target, target, target->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
acore::UnitListSearcher<acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, targets, u_check);
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(target, target, target->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, targets, u_check);
target->VisitNearbyObject(target->GetVisibilityRange(), searcher); // no VISIBILITY_COMPENSATION, distance is enough
for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
@@ -5204,8 +5204,8 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
return;
Player* player = nullptr;
acore::AnyPlayerInObjectRangeCheck checker(target, 10.0f);
acore::PlayerSearcher<acore::AnyPlayerInObjectRangeCheck> searcher(target, player, checker);
Acore::AnyPlayerInObjectRangeCheck checker(target, 10.0f);
Acore::PlayerSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(target, player, checker);
target->VisitNearbyWorldObject(10.0f, searcher);
if( player && player->GetGUID() != target->GetGUID() )

View File

@@ -320,7 +320,7 @@ public:
void HandleRaidProcFromChargeWithValueAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo);
};
namespace acore
namespace Acore
{
// Binary predicate for sorting the priority of absorption aura effects
class AbsorbAuraOrderPred

View File

@@ -2650,23 +2650,23 @@ void UnitAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* caster)
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
{
targetList.push_back(GetUnitOwner());
acore::AnyGroupedUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID);
acore::UnitListSearcher<acore::AnyGroupedUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
Acore::AnyGroupedUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID);
Acore::UnitListSearcher<Acore::AnyGroupedUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
GetUnitOwner()->VisitNearbyObject(radius, searcher);
break;
}
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
{
targetList.push_back(GetUnitOwner());
acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius);
acore::UnitListSearcher<acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
Acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius);
Acore::UnitListSearcher<Acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
GetUnitOwner()->VisitNearbyObject(radius, searcher);
break;
}
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
{
acore::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); // No GetCharmer in searcher
acore::UnitListSearcher<acore::AnyAoETargetUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
Acore::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); // No GetCharmer in searcher
Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
GetUnitOwner()->VisitNearbyObject(radius, searcher);
break;
}
@@ -2726,22 +2726,22 @@ void DynObjAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* /*caster*/
if (GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DYNOBJ_ALLY
|| GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ALLY)
{
acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
acore::UnitListSearcher<acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
Acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
Acore::UnitListSearcher<Acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
}
// pussywizard: TARGET_DEST_DYNOBJ_NONE is supposed to search for both friendly and unfriendly targets, so for any unit
// what about EffectImplicitTargetA?
else if (GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DYNOBJ_NONE)
{
acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
acore::UnitListSearcher<acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
Acore::UnitListSearcher<Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
}
else
{
acore::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
acore::UnitListSearcher<acore::AnyAoETargetUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
Acore::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
}

View File

@@ -1181,9 +1181,9 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge
if (uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList))
{
acore::WorldObjectSpellConeTargetCheck check(coneAngle, radius, m_caster, m_spellInfo, selectionType, condList);
acore::WorldObjectListSearcher<acore::WorldObjectSpellConeTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
SearchTargets<acore::WorldObjectListSearcher<acore::WorldObjectSpellConeTargetCheck> >(searcher, containerTypeMask, m_caster, m_caster, radius);
Acore::WorldObjectSpellConeTargetCheck check(coneAngle, radius, m_caster, m_spellInfo, selectionType, condList);
Acore::WorldObjectListSearcher<Acore::WorldObjectSpellConeTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellConeTargetCheck> >(searcher, containerTypeMask, m_caster, m_caster, radius);
CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
@@ -1197,7 +1197,7 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge
if ((*j)->IsAffectedOnSpell(m_spellInfo))
maxTargets += (*j)->GetAmount();
acore::Containers::RandomResize(targets, maxTargets);
Acore::Containers::RandomResize(targets, maxTargets);
}
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
@@ -1280,7 +1280,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
if ((*j)->IsAffectedOnSpell(m_spellInfo))
maxTargets += (*j)->GetAmount();
acore::Containers::RandomResize(targets, maxTargets);
Acore::Containers::RandomResize(targets, maxTargets);
}
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
@@ -1617,13 +1617,13 @@ void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTarge
// xinef: supply correct target type, DEST_DEST and similar are ALWAYS undefined
// xinef: correct target is stored in TRIGGERED SPELL, however as far as i noticed, all checks are ENTRY, ENEMY
std::list<WorldObject*> targets;
acore::WorldObjectSpellTrajTargetCheck check(dist2d, m_targets.GetSrcPos(), m_caster, m_spellInfo, TARGET_CHECK_ENEMY /*targetCheckType*/, m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
acore::WorldObjectListSearcher<acore::WorldObjectSpellTrajTargetCheck> searcher(m_caster, targets, check, GRID_MAP_TYPE_MASK_ALL);
SearchTargets<acore::WorldObjectListSearcher<acore::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, m_targets.GetSrcPos(), dist2d);
Acore::WorldObjectSpellTrajTargetCheck check(dist2d, m_targets.GetSrcPos(), m_caster, m_spellInfo, TARGET_CHECK_ENEMY /*targetCheckType*/, m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
Acore::WorldObjectListSearcher<Acore::WorldObjectSpellTrajTargetCheck> searcher(m_caster, targets, check, GRID_MAP_TYPE_MASK_ALL);
SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, m_targets.GetSrcPos(), dist2d);
if (targets.empty())
return;
targets.sort(acore::ObjectDistanceOrderPred(m_caster));
targets.sort(Acore::ObjectDistanceOrderPred(m_caster));
float b = tangent(m_targets.GetElevation());
float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
@@ -1892,7 +1892,7 @@ void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* refere
x = pos->GetPositionX();
y = pos->GetPositionY();
CellCoord p(acore::ComputeCellCoord(x, y));
CellCoord p(Acore::ComputeCellCoord(x, y));
Cell cell(p);
cell.SetNoCreate();
@@ -1917,9 +1917,9 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargetObjectTypes objec
uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
if (!containerTypeMask)
return nullptr;
acore::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList);
acore::WorldObjectLastSearcher<acore::WorldObjectSpellNearbyTargetCheck> searcher(m_caster, target, check, containerTypeMask);
SearchTargets<acore::WorldObjectLastSearcher<acore::WorldObjectSpellNearbyTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range);
Acore::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList);
Acore::WorldObjectLastSearcher<Acore::WorldObjectSpellNearbyTargetCheck> searcher(m_caster, target, check, containerTypeMask);
SearchTargets<Acore::WorldObjectLastSearcher<Acore::WorldObjectSpellNearbyTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range);
return target;
}
@@ -1928,9 +1928,9 @@ void Spell::SearchAreaTargets(std::list<WorldObject*>& targets, float range, Pos
uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
if (!containerTypeMask)
return;
acore::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList);
acore::WorldObjectListSearcher<acore::WorldObjectSpellAreaTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
SearchTargets<acore::WorldObjectListSearcher<acore::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, position, range);
Acore::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList);
Acore::WorldObjectListSearcher<Acore::WorldObjectSpellAreaTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, position, range);
}
void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, SpellTargetSelectionCategories /*selectCategory*/, ConditionList* condList, bool isChainHeal)
@@ -7090,14 +7090,14 @@ SpellCastResult Spell::CheckSpellFocus()
// check spell focus object
if (m_spellInfo->RequiresSpellFocus)
{
CellCoord p(acore::ComputeCellCoord(m_caster->GetPositionX(), m_caster->GetPositionY()));
CellCoord p(Acore::ComputeCellCoord(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
GameObject* ok = nullptr;
acore::GameObjectFocusCheck go_check(m_caster, m_spellInfo->RequiresSpellFocus);
acore::GameObjectSearcher<acore::GameObjectFocusCheck> checker(m_caster, ok, go_check);
Acore::GameObjectFocusCheck go_check(m_caster, m_spellInfo->RequiresSpellFocus);
Acore::GameObjectSearcher<Acore::GameObjectFocusCheck> checker(m_caster, ok, go_check);
TypeContainerVisitor<acore::GameObjectSearcher<acore::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
TypeContainerVisitor<Acore::GameObjectSearcher<Acore::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
Map& map = *m_caster->GetMap();
cell.Visit(p, object_checker, map, *m_caster, m_caster->GetVisibilityRange());
@@ -8246,7 +8246,7 @@ void Spell::OnSpellLaunch()
}
}
namespace acore
namespace Acore
{
WorldObjectSpellTargetCheck::WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo,
@@ -8405,4 +8405,4 @@ namespace acore
return WorldObjectSpellAreaTargetCheck::operator ()(target);
}
} //namespace acore
} //namespace Acore

View File

@@ -733,7 +733,7 @@ protected:
#endif
};
namespace acore
namespace Acore
{
struct WorldObjectSpellTargetCheck
{

View File

@@ -1135,7 +1135,7 @@ void Spell::EffectJumpDest(SpellEffIndex effIndex)
float x, y, z;
destTarget->GetPosition(x, y, z);
// xinef: this can happen if MovePositionToFirstCollision detects that X, Y cords are invalid and returns prematurely
if (!acore::IsValidMapCoord(x, y, z) || z <= INVALID_HEIGHT)
if (!Acore::IsValidMapCoord(x, y, z) || z <= INVALID_HEIGHT)
return;
float speedXY, speedZ;
@@ -2007,7 +2007,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
if (!availableElixirs.empty())
{
// cast random elixir on target
m_caster->CastSpell(unitTarget, acore::Containers::SelectRandomContainerElement(availableElixirs), true, m_CastItem);
m_caster->CastSpell(unitTarget, Acore::Containers::SelectRandomContainerElement(availableElixirs), true, m_CastItem);
}
}
}
@@ -2832,7 +2832,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
// do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
if (damage <= 50)
{
uint32 honor_reward = acore::Honor::hk_honor_at_level(unitTarget->getLevel(), float(damage));
uint32 honor_reward = Acore::Honor::hk_honor_at_level(unitTarget->getLevel(), float(damage));
unitTarget->ToPlayer()->RewardHonor(nullptr, 1, honor_reward, false);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %s",
@@ -4295,8 +4295,8 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
}
UnitList targets;
acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, unitTarget->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
acore::UnitListSearcher<acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check);
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, unitTarget->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check);
unitTarget->VisitNearbyObject(unitTarget->GetVisibilityRange(), searcher); // no VISIBILITY_COMPENSATION, distance is enough
for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
@@ -4942,7 +4942,7 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
data << m_caster->GetGUID();
float dist = m_caster->GetVisibilityRange() + VISIBILITY_COMPENSATION;
acore::MessageDistDelivererToHostile notifier(m_caster, &data, dist);
Acore::MessageDistDelivererToHostile notifier(m_caster, &data, dist);
m_caster->VisitNearbyWorldObject(dist, notifier);
// xinef: we should also force pets to remove us from current target
@@ -4966,8 +4966,8 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
return;
UnitList targets;
acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, m_caster->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
acore::UnitListSearcher<acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, targets, u_check);
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, m_caster->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, targets, u_check);
m_caster->VisitNearbyObject(m_caster->GetVisibilityRange(), searcher); // no VISIBILITY_COMPENSATION, distance is enough
for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{