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refactor(Core/Misc): acore to Acore (#6043)
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@@ -10,7 +10,7 @@
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#include "Player.h"
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#include "World.h"
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uint32 acore::XP::BaseGain(uint8 pl_level, uint8 mob_level, ContentLevels content)
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uint32 Acore::XP::BaseGain(uint8 pl_level, uint8 mob_level, ContentLevels content)
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{
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uint32 baseGain;
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uint32 nBaseExp;
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@@ -56,7 +56,7 @@ uint32 acore::XP::BaseGain(uint8 pl_level, uint8 mob_level, ContentLevels conten
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return baseGain;
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}
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uint32 acore::XP::Gain(Player* player, Unit* unit, bool isBattleGround /*= false*/)
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uint32 Acore::XP::Gain(Player* player, Unit* unit, bool isBattleGround /*= false*/)
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{
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Creature* creature = unit->ToCreature();
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uint32 gain = 0;
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