refactor(Core/Misc): acore to Acore (#6043)

This commit is contained in:
Kitzunu
2021-05-31 14:21:54 +02:00
committed by GitHub
parent 7eeae6866e
commit 897a02bb75
224 changed files with 942 additions and 942 deletions

View File

@@ -330,7 +330,7 @@ template<>
void Map::SwitchGridContainers(Creature* obj, bool on)
{
ASSERT(!obj->IsPermanentWorldObject());
CellCoord p = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
CellCoord p = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!p.IsCoordValid())
{
LOG_ERROR("server", "Map::SwitchGridContainers: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
@@ -370,7 +370,7 @@ template<>
void Map::SwitchGridContainers(GameObject* obj, bool on)
{
ASSERT(!obj->IsPermanentWorldObject());
CellCoord p = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
CellCoord p = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!p.IsCoordValid())
{
LOG_ERROR("server", "Map::SwitchGridContainers: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
@@ -494,7 +494,7 @@ void Map::LoadAllCells()
bool Map::AddPlayerToMap(Player* player)
{
CellCoord cellCoord = acore::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
CellCoord cellCoord = Acore::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
if (!cellCoord.IsCoordValid())
{
LOG_ERROR("server", "Map::Add: Player (%s) has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
@@ -553,7 +553,7 @@ bool Map::AddToMap(T* obj, bool checkTransport)
return true;
}
CellCoord cellCoord = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
CellCoord cellCoord = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
//It will create many problems (including crashes) if an object is not added to grid after creation
//The correct way to fix it is to make AddToMap return false and delete the object if it is not added to grid
//But now AddToMap is used in too many places, I will just see how many ASSERT failures it will cause
@@ -606,7 +606,7 @@ bool Map::AddToMap(MotionTransport* obj, bool /*checkTransport*/)
if (obj->IsInWorld())
return true;
CellCoord cellCoord = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
CellCoord cellCoord = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!cellCoord.IsCoordValid())
{
LOG_ERROR("server", "Map::Add: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
@@ -649,10 +649,10 @@ bool Map::IsGridLoaded(const GridCoord& p) const
return (getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord));
}
void Map::VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor)
void Map::VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor)
{
// check for valid position
if (!player->IsPositionValid())
@@ -684,10 +684,10 @@ void Map::VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<acore::O
}
}
void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor)
void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor)
{
// Check for valid position
if (!obj->IsPositionValid())
@@ -766,17 +766,17 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
resetMarkedCells();
resetMarkedCellsLarge();
acore::ObjectUpdater updater(t_diff, false);
Acore::ObjectUpdater updater(t_diff, false);
// for creature
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
// for pets
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
// for large creatures
acore::ObjectUpdater largeObjectUpdater(t_diff, true);
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer > grid_large_object_update(largeObjectUpdater);
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer > world_large_object_update(largeObjectUpdater);
Acore::ObjectUpdater largeObjectUpdater(t_diff, true);
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer > grid_large_object_update(largeObjectUpdater);
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer > world_large_object_update(largeObjectUpdater);
// pussywizard: container for far creatures in combat with players
std::vector<Creature*> updateList;
@@ -2347,18 +2347,18 @@ char const* Map::GetMapName() const
void Map::UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair)
{
cell.SetNoCreate();
acore::VisibleChangesNotifier notifier(*obj);
TypeContainerVisitor<acore::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier);
Acore::VisibleChangesNotifier notifier(*obj);
TypeContainerVisitor<Acore::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier);
cell.Visit(cellpair, player_notifier, *this, *obj, obj->GetVisibilityRange());
}
void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair)
{
acore::VisibleNotifier notifier(*player, false, false);
Acore::VisibleNotifier notifier(*player, false, false);
cell.SetNoCreate();
TypeContainerVisitor<acore::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<acore::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
TypeContainerVisitor<Acore::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<Acore::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
cell.Visit(cellpair, world_notifier, *this, *player->m_seer, player->GetSightRange());
cell.Visit(cellpair, grid_notifier, *this, *player->m_seer, player->GetSightRange());
@@ -3715,7 +3715,7 @@ bool Map::CanReachPositionAndGetValidCoords(const WorldObject* source, float sta
bool Map::CheckCollisionAndGetValidCoords(const WorldObject* source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision) const
{
// Prevent invalid coordinates here, position is unchanged
if (!acore::IsValidMapCoord(startX, startY, startZ) || !acore::IsValidMapCoord(destX, destY, destZ))
if (!Acore::IsValidMapCoord(startX, startY, startZ) || !Acore::IsValidMapCoord(destX, destY, destZ))
{
LOG_FATAL("server", "Map::CheckCollisionAndGetValidCoords invalid coordinates startX: %f, startY: %f, startZ: %f, destX: %f, destY: %f, destZ: %f", startX, startY, startZ, destX, destY, destZ);
return false;