refactor(Core/Misc): acore to Acore (#6043)

This commit is contained in:
Kitzunu
2021-05-31 14:21:54 +02:00
committed by GitHub
parent 7eeae6866e
commit 897a02bb75
224 changed files with 942 additions and 942 deletions

View File

@@ -330,7 +330,7 @@ template<>
void Map::SwitchGridContainers(Creature* obj, bool on)
{
ASSERT(!obj->IsPermanentWorldObject());
CellCoord p = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
CellCoord p = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!p.IsCoordValid())
{
LOG_ERROR("server", "Map::SwitchGridContainers: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
@@ -370,7 +370,7 @@ template<>
void Map::SwitchGridContainers(GameObject* obj, bool on)
{
ASSERT(!obj->IsPermanentWorldObject());
CellCoord p = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
CellCoord p = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!p.IsCoordValid())
{
LOG_ERROR("server", "Map::SwitchGridContainers: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
@@ -494,7 +494,7 @@ void Map::LoadAllCells()
bool Map::AddPlayerToMap(Player* player)
{
CellCoord cellCoord = acore::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
CellCoord cellCoord = Acore::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
if (!cellCoord.IsCoordValid())
{
LOG_ERROR("server", "Map::Add: Player (%s) has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
@@ -553,7 +553,7 @@ bool Map::AddToMap(T* obj, bool checkTransport)
return true;
}
CellCoord cellCoord = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
CellCoord cellCoord = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
//It will create many problems (including crashes) if an object is not added to grid after creation
//The correct way to fix it is to make AddToMap return false and delete the object if it is not added to grid
//But now AddToMap is used in too many places, I will just see how many ASSERT failures it will cause
@@ -606,7 +606,7 @@ bool Map::AddToMap(MotionTransport* obj, bool /*checkTransport*/)
if (obj->IsInWorld())
return true;
CellCoord cellCoord = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
CellCoord cellCoord = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!cellCoord.IsCoordValid())
{
LOG_ERROR("server", "Map::Add: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
@@ -649,10 +649,10 @@ bool Map::IsGridLoaded(const GridCoord& p) const
return (getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord));
}
void Map::VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor)
void Map::VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor)
{
// check for valid position
if (!player->IsPositionValid())
@@ -684,10 +684,10 @@ void Map::VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<acore::O
}
}
void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor)
void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor)
{
// Check for valid position
if (!obj->IsPositionValid())
@@ -766,17 +766,17 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
resetMarkedCells();
resetMarkedCellsLarge();
acore::ObjectUpdater updater(t_diff, false);
Acore::ObjectUpdater updater(t_diff, false);
// for creature
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
// for pets
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
// for large creatures
acore::ObjectUpdater largeObjectUpdater(t_diff, true);
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer > grid_large_object_update(largeObjectUpdater);
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer > world_large_object_update(largeObjectUpdater);
Acore::ObjectUpdater largeObjectUpdater(t_diff, true);
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer > grid_large_object_update(largeObjectUpdater);
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer > world_large_object_update(largeObjectUpdater);
// pussywizard: container for far creatures in combat with players
std::vector<Creature*> updateList;
@@ -2347,18 +2347,18 @@ char const* Map::GetMapName() const
void Map::UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair)
{
cell.SetNoCreate();
acore::VisibleChangesNotifier notifier(*obj);
TypeContainerVisitor<acore::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier);
Acore::VisibleChangesNotifier notifier(*obj);
TypeContainerVisitor<Acore::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier);
cell.Visit(cellpair, player_notifier, *this, *obj, obj->GetVisibilityRange());
}
void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair)
{
acore::VisibleNotifier notifier(*player, false, false);
Acore::VisibleNotifier notifier(*player, false, false);
cell.SetNoCreate();
TypeContainerVisitor<acore::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<acore::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
TypeContainerVisitor<Acore::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<Acore::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
cell.Visit(cellpair, world_notifier, *this, *player->m_seer, player->GetSightRange());
cell.Visit(cellpair, grid_notifier, *this, *player->m_seer, player->GetSightRange());
@@ -3715,7 +3715,7 @@ bool Map::CanReachPositionAndGetValidCoords(const WorldObject* source, float sta
bool Map::CheckCollisionAndGetValidCoords(const WorldObject* source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision) const
{
// Prevent invalid coordinates here, position is unchanged
if (!acore::IsValidMapCoord(startX, startY, startZ) || !acore::IsValidMapCoord(destX, destY, destZ))
if (!Acore::IsValidMapCoord(startX, startY, startZ) || !Acore::IsValidMapCoord(destX, destY, destZ))
{
LOG_FATAL("server", "Map::CheckCollisionAndGetValidCoords invalid coordinates startX: %f, startY: %f, startZ: %f, destX: %f, destY: %f, destZ: %f", startX, startY, startZ, destX, destY, destZ);
return false;

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@@ -48,7 +48,7 @@ class Transport;
class StaticTransport;
class MotionTransport;
class PathGenerator;
namespace acore
namespace Acore
{
struct ObjectUpdater;
struct LargeObjectUpdater;
@@ -293,14 +293,14 @@ public:
template<class T> bool AddToMap(T*, bool checkTransport = false);
template<class T> void RemoveFromMap(T*, bool);
void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor);
void VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor);
void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor);
void VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor);
virtual void Update(const uint32, const uint32, bool thread = true);
@@ -318,13 +318,13 @@ public:
[[nodiscard]] bool IsRemovalGrid(float x, float y) const
{
GridCoord p = acore::ComputeGridCoord(x, y);
GridCoord p = Acore::ComputeGridCoord(x, y);
return !getNGrid(p.x_coord, p.y_coord);
}
[[nodiscard]] bool IsGridLoaded(float x, float y) const
{
return IsGridLoaded(acore::ComputeGridCoord(x, y));
return IsGridLoaded(Acore::ComputeGridCoord(x, y));
}
void LoadGrid(float x, float y);
@@ -815,7 +815,7 @@ inline void Map::Visit(Cell const& cell, TypeContainerVisitor<T, CONTAINER>& vis
template<class NOTIFIER>
inline void Map::VisitAll(float const& x, float const& y, float radius, NOTIFIER& notifier)
{
CellCoord p(acore::ComputeCellCoord(x, y));
CellCoord p(Acore::ComputeCellCoord(x, y));
Cell cell(p);
cell.SetNoCreate();
@@ -829,7 +829,7 @@ inline void Map::VisitAll(float const& x, float const& y, float radius, NOTIFIER
template<class NOTIFIER>
inline void Map::VisitFirstFound(const float& x, const float& y, float radius, NOTIFIER& notifier)
{
CellCoord p(acore::ComputeCellCoord(x, y));
CellCoord p(Acore::ComputeCellCoord(x, y));
Cell cell(p);
cell.SetNoCreate();
@@ -845,7 +845,7 @@ inline void Map::VisitFirstFound(const float& x, const float& y, float radius, N
template<class NOTIFIER>
inline void Map::VisitWorld(const float& x, const float& y, float radius, NOTIFIER& notifier)
{
CellCoord p(acore::ComputeCellCoord(x, y));
CellCoord p(Acore::ComputeCellCoord(x, y));
Cell cell(p);
cell.SetNoCreate();
@@ -856,7 +856,7 @@ inline void Map::VisitWorld(const float& x, const float& y, float radius, NOTIFI
template<class NOTIFIER>
inline void Map::VisitGrid(const float& x, const float& y, float radius, NOTIFIER& notifier)
{
CellCoord p(acore::ComputeCellCoord(x, y));
CellCoord p(Acore::ComputeCellCoord(x, y));
Cell cell(p);
cell.SetNoCreate();

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@@ -306,7 +306,7 @@ void MapManager::DoDelayedMovesAndRemoves()
bool MapManager::ExistMapAndVMap(uint32 mapid, float x, float y)
{
GridCoord p = acore::ComputeGridCoord(x, y);
GridCoord p = Acore::ComputeGridCoord(x, y);
int gx = 63 - p.x_coord;
int gy = 63 - p.y_coord;

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@@ -73,17 +73,17 @@ public:
static bool IsValidMapCoord(uint32 mapid, float x, float y)
{
return IsValidMAP(mapid, false) && acore::IsValidMapCoord(x, y);
return IsValidMAP(mapid, false) && Acore::IsValidMapCoord(x, y);
}
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z)
{
return IsValidMAP(mapid, false) && acore::IsValidMapCoord(x, y, z);
return IsValidMAP(mapid, false) && Acore::IsValidMapCoord(x, y, z);
}
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o)
{
return IsValidMAP(mapid, false) && acore::IsValidMapCoord(x, y, z, o);
return IsValidMAP(mapid, false) && Acore::IsValidMapCoord(x, y, z, o);
}
static bool IsValidMapCoord(WorldLocation const& loc)