refactor(Core/Misc): acore to Acore (#6043)

This commit is contained in:
Kitzunu
2021-05-31 14:21:54 +02:00
committed by GitHub
parent 7eeae6866e
commit 897a02bb75
224 changed files with 942 additions and 942 deletions

View File

@@ -693,7 +693,7 @@ void WorldSession::HandleEmoteOpcode(WorldPacket& recvData)
GetPlayer()->HandleEmoteCommand(emote);
}
namespace acore
namespace Acore
{
class EmoteChatBuilder
{
@@ -723,7 +723,7 @@ namespace acore
uint32 i_emote_num;
Unit const* i_target;
};
} // namespace acore
} // namespace Acore
void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
{
@@ -774,15 +774,15 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
CellCoord p = acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
CellCoord p = Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
Cell cell(p);
cell.SetNoCreate();
acore::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
acore::LocalizedPacketDo<acore::EmoteChatBuilder > emote_do(emote_builder);
acore::PlayerDistWorker<acore::LocalizedPacketDo<acore::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
TypeContainerVisitor<acore::PlayerDistWorker<acore::LocalizedPacketDo<acore::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
Acore::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
Acore::LocalizedPacketDo<Acore::EmoteChatBuilder > emote_do(emote_builder);
Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
TypeContainerVisitor<Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);