refactor(Core/Misc): acore to Acore (#6043)

This commit is contained in:
Kitzunu
2021-05-31 14:21:54 +02:00
committed by GitHub
parent 7eeae6866e
commit 897a02bb75
224 changed files with 942 additions and 942 deletions

View File

@@ -74,7 +74,7 @@ bool Corpse::Create(ObjectGuid::LowType guidlow, Player* owner)
SetObjectScale(1);
SetGuidValue(CORPSE_FIELD_OWNER, owner->GetGUID());
_cellCoord = acore::ComputeCellCoord(GetPositionX(), GetPositionY());
_cellCoord = Acore::ComputeCellCoord(GetPositionX(), GetPositionY());
return true;
}
@@ -162,7 +162,7 @@ bool Corpse::LoadCorpseFromDB(ObjectGuid::LowType guid, Field* fields)
return false;
}
_cellCoord = acore::ComputeCellCoord(GetPositionX(), GetPositionY());
_cellCoord = Acore::ComputeCellCoord(GetPositionX(), GetPositionY());
return true;
}

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@@ -254,7 +254,7 @@ void Creature::RemoveFromWorld()
Unit::RemoveFromWorld();
if (m_spawnId)
acore::Containers::MultimapErasePair(GetMap()->GetCreatureBySpawnIdStore(), m_spawnId, this);
Acore::Containers::MultimapErasePair(GetMap()->GetCreatureBySpawnIdStore(), m_spawnId, this);
GetMap()->GetObjectsStore().Remove<Creature>(GetGUID());
}
@@ -888,13 +888,13 @@ void Creature::DoFleeToGetAssistance()
{
Creature* creature = nullptr;
CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
acore::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius);
acore::CreatureLastSearcher<acore::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
Acore::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius);
Acore::CreatureLastSearcher<Acore::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
TypeContainerVisitor<acore::CreatureLastSearcher<acore::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
TypeContainerVisitor<Acore::CreatureLastSearcher<Acore::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
@@ -1545,7 +1545,7 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad
if (CanFly())
{
float tz = map->GetHeight(GetPhaseMask(), data->posX, data->posY, data->posZ, true, MAX_FALL_DISTANCE);
if (data->posZ - tz > 0.1f && acore::IsValidMapCoord(tz))
if (data->posZ - tz > 0.1f && Acore::IsValidMapCoord(tz))
{
Relocate(data->posX, data->posY, tz);
}
@@ -2077,7 +2077,7 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
// select nearest hostile unit within the given distance (regardless of threat list).
Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const
{
CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
@@ -2087,11 +2087,11 @@ Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) c
if (dist == 0.0f)
dist = MAX_SEARCHER_DISTANCE;
acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
acore::UnitLastSearcher<acore::NearestHostileUnitCheck> searcher(this, target, u_check);
Acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck> searcher(this, target, u_check);
TypeContainerVisitor<acore::UnitLastSearcher<acore::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<acore::UnitLastSearcher<acore::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
TypeContainerVisitor<Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
@@ -2103,7 +2103,7 @@ Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) c
// select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
{
CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
@@ -2115,11 +2115,11 @@ Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
dist = MAX_SEARCHER_DISTANCE;
{
acore::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
acore::UnitLastSearcher<acore::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
Acore::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
Acore::UnitLastSearcher<Acore::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
TypeContainerVisitor<acore::UnitLastSearcher<acore::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<acore::UnitLastSearcher<acore::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
TypeContainerVisitor<Acore::UnitLastSearcher<Acore::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<Acore::UnitLastSearcher<Acore::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
@@ -2155,14 +2155,14 @@ void Creature::CallAssistance()
std::list<Creature*> assistList;
{
CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
acore::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
acore::CreatureListSearcher<acore::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
Acore::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
Acore::CreatureListSearcher<Acore::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
TypeContainerVisitor<acore::CreatureListSearcher<acore::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
TypeContainerVisitor<Acore::CreatureListSearcher<Acore::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
}
@@ -2187,14 +2187,14 @@ void Creature::CallForHelp(float radius)
if (radius <= 0.0f || !GetVictim() || IsPet() || IsCharmed())
return;
CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
acore::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius);
acore::CreatureWorker<acore::CallOfHelpCreatureInRangeDo> worker(this, u_do);
Acore::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius);
Acore::CreatureWorker<Acore::CallOfHelpCreatureInRangeDo> worker(this, u_do);
TypeContainerVisitor<acore::CreatureWorker<acore::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
TypeContainerVisitor<Acore::CreatureWorker<Acore::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
}
@@ -2828,7 +2828,7 @@ std::string const& Creature::GetNameForLocaleIdx(LocaleConstant loc_idx) const
void Creature::SetPosition(float x, float y, float z, float o)
{
if (!acore::IsValidMapCoord(x, y, z, o))
if (!Acore::IsValidMapCoord(x, y, z, o))
return;
GetMap()->CreatureRelocation(this, x, y, z, o);

View File

@@ -262,8 +262,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z, bool run)
float dy = y + sin(followAngle + pathAngle) * followDist;
float dz = z;
acore::NormalizeMapCoord(dx);
acore::NormalizeMapCoord(dy);
Acore::NormalizeMapCoord(dx);
Acore::NormalizeMapCoord(dy);
member->UpdateGroundPositionZ(dx, dy, dz);

View File

@@ -175,7 +175,7 @@ void GameObject::RemoveFromWorld()
WorldObject::RemoveFromWorld();
if (m_spawnId)
acore::Containers::MultimapErasePair(GetMap()->GetGameObjectBySpawnIdStore(), m_spawnId, this);
Acore::Containers::MultimapErasePair(GetMap()->GetGameObjectBySpawnIdStore(), m_spawnId, this);
GetMap()->GetObjectsStore().Remove<GameObject>(GetGUID());
}
}
@@ -459,7 +459,7 @@ void GameObject::Update(uint32 diff)
if (info->summoningRitual.casterTargetSpell && info->summoningRitual.casterTargetSpell != 1) // No idea why this field is a bool in some cases
for (uint32 i = 0; i < info->summoningRitual.casterTargetSpellTargets; i++)
// m_unique_users can contain only player GUIDs
if (Player* target = ObjectAccessor::GetPlayer(*this, acore::Containers::SelectRandomContainerElement(m_unique_users)))
if (Player* target = ObjectAccessor::GetPlayer(*this, Acore::Containers::SelectRandomContainerElement(m_unique_users)))
spellCaster->CastSpell(target, info->summoningRitual.casterTargetSpell, true);
// finish owners spell
@@ -608,8 +608,8 @@ void GameObject::Update(uint32 diff)
// search unfriendly creature
if (owner) // hunter trap
{
acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
acore::UnitSearcher<acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
Acore::UnitSearcher<Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
VisitNearbyGridObject(radius, searcher);
if (!target)
VisitNearbyWorldObject(radius, searcher);
@@ -619,8 +619,8 @@ void GameObject::Update(uint32 diff)
// environmental damage spells already have around enemies targeting but this not help in case not existed GO casting support
// affect only players
Player* player = nullptr;
acore::AnyPlayerInObjectRangeCheck checker(this, radius, true, true);
acore::PlayerSearcher<acore::AnyPlayerInObjectRangeCheck> searcher(this, player, checker);
Acore::AnyPlayerInObjectRangeCheck checker(this, radius, true, true);
Acore::PlayerSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(this, player, checker);
VisitNearbyWorldObject(radius, searcher);
target = player;
}
@@ -1189,13 +1189,13 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target)
GameObject* trapGO = nullptr;
{
// using original GO distance
CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
acore::NearestGameObjectEntryInObjectRangeCheck go_check(*target, trapEntry, range);
acore::GameObjectLastSearcher<acore::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO, go_check);
Acore::NearestGameObjectEntryInObjectRangeCheck go_check(*target, trapEntry, range);
Acore::GameObjectLastSearcher<Acore::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO, go_check);
TypeContainerVisitor<acore::GameObjectLastSearcher<acore::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
TypeContainerVisitor<Acore::GameObjectLastSearcher<Acore::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
cell.Visit(p, object_checker, *GetMap(), *target, range);
}
@@ -1209,12 +1209,12 @@ GameObject* GameObject::LookupFishingHoleAround(float range)
{
GameObject* ok = nullptr;
CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
acore::NearestGameObjectFishingHole u_check(*this, range);
acore::GameObjectSearcher<acore::NearestGameObjectFishingHole> checker(this, ok, u_check);
Acore::NearestGameObjectFishingHole u_check(*this, range);
Acore::GameObjectSearcher<Acore::NearestGameObjectFishingHole> checker(this, ok, u_check);
TypeContainerVisitor<acore::GameObjectSearcher<acore::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker);
TypeContainerVisitor<Acore::GameObjectSearcher<Acore::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker);
cell.Visit(p, grid_object_checker, *GetMap(), *this, range);
return ok;
@@ -1977,7 +1977,7 @@ void GameObject::SendMessageToSetInRange(WorldPacket* data, float dist, bool /*s
dist += GetObjectSize();
if (includeMargin)
dist += VISIBILITY_COMPENSATION * 2.0f; // pussywizard: to ensure everyone receives all important packets
acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
Acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
VisitNearbyWorldObject(dist, notifier);
}
@@ -2481,7 +2481,7 @@ void GameObject::SetPosition(float x, float y, float z, float o)
{
// pussywizard: do not call for MotionTransport and other gobjects not in grid
if (!acore::IsValidMapCoord(x, y, z, o))
if (!Acore::IsValidMapCoord(x, y, z, o))
return;
GetMap()->GameObjectRelocation(this, x, y, z, o);

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@@ -1410,8 +1410,8 @@ void WorldObject::GetRandomPoint(const Position& pos, float distance, float& ran
rand_y = pos.m_positionY + new_dist * sin(angle);
rand_z = pos.m_positionZ;
acore::NormalizeMapCoord(rand_x);
acore::NormalizeMapCoord(rand_y);
Acore::NormalizeMapCoord(rand_x);
Acore::NormalizeMapCoord(rand_y);
UpdateGroundPositionZ(rand_x, rand_y, rand_z); // update to LOS height if available
}
@@ -1510,7 +1510,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float& z, float* grou
bool Position::IsPositionValid() const
{
return acore::IsValidMapCoord(m_positionX, m_positionY, m_positionZ, m_orientation);
return Acore::IsValidMapCoord(m_positionX, m_positionY, m_positionZ, m_orientation);
}
float WorldObject::GetGridActivationRange() const
@@ -1900,7 +1900,7 @@ void Object::ForceValuesUpdateAtIndex(uint32 i)
AddToObjectUpdateIfNeeded();
}
namespace acore
namespace Acore
{
class MonsterChatBuilder
{
@@ -1948,61 +1948,61 @@ namespace acore
Language i_language;
WorldObject const* i_target;
};
} // namespace acore
} // namespace Acore
void WorldObject::MonsterSay(const char* text, uint32 language, WorldObject const* target)
{
CellCoord p = acore::ComputeCellCoord(GetPositionX(), GetPositionY());
CellCoord p = Acore::ComputeCellCoord(GetPositionX(), GetPositionY());
Cell cell(p);
cell.SetNoCreate();
acore::MonsterCustomChatBuilder say_build(this, CHAT_MSG_MONSTER_SAY, text, language, target);
acore::LocalizedPacketDo<acore::MonsterCustomChatBuilder> say_do(say_build);
acore::PlayerDistWorker<acore::LocalizedPacketDo<acore::MonsterCustomChatBuilder> > say_worker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do);
TypeContainerVisitor<acore::PlayerDistWorker<acore::LocalizedPacketDo<acore::MonsterCustomChatBuilder> >, WorldTypeMapContainer > message(say_worker);
Acore::MonsterCustomChatBuilder say_build(this, CHAT_MSG_MONSTER_SAY, text, language, target);
Acore::LocalizedPacketDo<Acore::MonsterCustomChatBuilder> say_do(say_build);
Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::MonsterCustomChatBuilder> > say_worker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do);
TypeContainerVisitor<Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::MonsterCustomChatBuilder> >, WorldTypeMapContainer > message(say_worker);
cell.Visit(p, message, *GetMap(), *this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
}
void WorldObject::MonsterSay(int32 textId, uint32 language, WorldObject const* target)
{
CellCoord p = acore::ComputeCellCoord(GetPositionX(), GetPositionY());
CellCoord p = Acore::ComputeCellCoord(GetPositionX(), GetPositionY());
Cell cell(p);
cell.SetNoCreate();
acore::MonsterChatBuilder say_build(this, CHAT_MSG_MONSTER_SAY, textId, language, target);
acore::LocalizedPacketDo<acore::MonsterChatBuilder> say_do(say_build);
acore::PlayerDistWorker<acore::LocalizedPacketDo<acore::MonsterChatBuilder> > say_worker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do);
TypeContainerVisitor<acore::PlayerDistWorker<acore::LocalizedPacketDo<acore::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
Acore::MonsterChatBuilder say_build(this, CHAT_MSG_MONSTER_SAY, textId, language, target);
Acore::LocalizedPacketDo<Acore::MonsterChatBuilder> say_do(say_build);
Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::MonsterChatBuilder> > say_worker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do);
TypeContainerVisitor<Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
cell.Visit(p, message, *GetMap(), *this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
}
void WorldObject::MonsterYell(const char* text, uint32 language, WorldObject const* target)
{
CellCoord p = acore::ComputeCellCoord(GetPositionX(), GetPositionY());
CellCoord p = Acore::ComputeCellCoord(GetPositionX(), GetPositionY());
Cell cell(p);
cell.SetNoCreate();
acore::MonsterCustomChatBuilder say_build(this, CHAT_MSG_MONSTER_YELL, text, language, target);
acore::LocalizedPacketDo<acore::MonsterCustomChatBuilder> say_do(say_build);
acore::PlayerDistWorker<acore::LocalizedPacketDo<acore::MonsterCustomChatBuilder> > say_worker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), say_do);
TypeContainerVisitor<acore::PlayerDistWorker<acore::LocalizedPacketDo<acore::MonsterCustomChatBuilder> >, WorldTypeMapContainer > message(say_worker);
Acore::MonsterCustomChatBuilder say_build(this, CHAT_MSG_MONSTER_YELL, text, language, target);
Acore::LocalizedPacketDo<Acore::MonsterCustomChatBuilder> say_do(say_build);
Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::MonsterCustomChatBuilder> > say_worker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), say_do);
TypeContainerVisitor<Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::MonsterCustomChatBuilder> >, WorldTypeMapContainer > message(say_worker);
cell.Visit(p, message, *GetMap(), *this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL));
}
void WorldObject::MonsterYell(int32 textId, uint32 language, WorldObject const* target)
{
CellCoord p = acore::ComputeCellCoord(GetPositionX(), GetPositionY());
CellCoord p = Acore::ComputeCellCoord(GetPositionX(), GetPositionY());
Cell cell(p);
cell.SetNoCreate();
acore::MonsterChatBuilder say_build(this, CHAT_MSG_MONSTER_YELL, textId, language, target);
acore::LocalizedPacketDo<acore::MonsterChatBuilder> say_do(say_build);
acore::PlayerDistWorker<acore::LocalizedPacketDo<acore::MonsterChatBuilder> > say_worker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), say_do);
TypeContainerVisitor<acore::PlayerDistWorker<acore::LocalizedPacketDo<acore::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
Acore::MonsterChatBuilder say_build(this, CHAT_MSG_MONSTER_YELL, textId, language, target);
Acore::LocalizedPacketDo<Acore::MonsterChatBuilder> say_do(say_build);
Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::MonsterChatBuilder> > say_worker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), say_do);
TypeContainerVisitor<Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
cell.Visit(p, message, *GetMap(), *this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL));
}
@@ -2016,15 +2016,15 @@ void WorldObject::MonsterTextEmote(const char* text, WorldObject const* target,
void WorldObject::MonsterTextEmote(int32 textId, WorldObject const* target, bool IsBossEmote)
{
CellCoord p = acore::ComputeCellCoord(GetPositionX(), GetPositionY());
CellCoord p = Acore::ComputeCellCoord(GetPositionX(), GetPositionY());
Cell cell(p);
cell.SetNoCreate();
acore::MonsterChatBuilder say_build(this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId, LANG_UNIVERSAL, target);
acore::LocalizedPacketDo<acore::MonsterChatBuilder> say_do(say_build);
acore::PlayerDistWorker<acore::LocalizedPacketDo<acore::MonsterChatBuilder> > say_worker(this, (IsBossEmote ? 200.0f : sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)), say_do);
TypeContainerVisitor<acore::PlayerDistWorker<acore::LocalizedPacketDo<acore::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
Acore::MonsterChatBuilder say_build(this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId, LANG_UNIVERSAL, target);
Acore::LocalizedPacketDo<Acore::MonsterChatBuilder> say_do(say_build);
Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::MonsterChatBuilder> > say_worker(this, (IsBossEmote ? 200.0f : sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)), say_do);
TypeContainerVisitor<Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
cell.Visit(p, message, *GetMap(), *this, (IsBossEmote ? 200.0f : sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)));
}
@@ -2072,7 +2072,7 @@ void WorldObject::SendMessageToSetInRange(WorldPacket* data, float dist, bool /*
dist += GetObjectSize();
if (includeMargin)
dist += VISIBILITY_COMPENSATION; // pussywizard: to ensure everyone receives all important packets
acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
Acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
VisitNearbyWorldObject(dist, notifier);
}
@@ -2404,8 +2404,8 @@ void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list
Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) const
{
Creature* creature = nullptr;
acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range);
acore::CreatureLastSearcher<acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker);
Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range);
Acore::CreatureLastSearcher<Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker);
VisitNearbyObject(range, searcher);
return creature;
}
@@ -2413,8 +2413,8 @@ Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive
GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const
{
GameObject* go = nullptr;
acore::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range);
acore::GameObjectLastSearcher<acore::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
Acore::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range);
Acore::GameObjectLastSearcher<Acore::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
VisitNearbyGridObject(range, searcher);
return go;
}
@@ -2422,8 +2422,8 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const
GameObject* WorldObject::FindNearestGameObjectOfType(GameobjectTypes type, float range) const
{
GameObject* go = nullptr;
acore::NearestGameObjectTypeInObjectRangeCheck checker(*this, type, range);
acore::GameObjectLastSearcher<acore::NearestGameObjectTypeInObjectRangeCheck> searcher(this, go, checker);
Acore::NearestGameObjectTypeInObjectRangeCheck checker(*this, type, range);
Acore::GameObjectLastSearcher<Acore::NearestGameObjectTypeInObjectRangeCheck> searcher(this, go, checker);
VisitNearbyGridObject(range, searcher);
return go;
}
@@ -2432,8 +2432,8 @@ Player* WorldObject::SelectNearestPlayer(float distance) const
{
Player* target = nullptr;
acore::NearestPlayerInObjectRangeCheck checker(this, distance);
acore::PlayerLastSearcher<acore::NearestPlayerInObjectRangeCheck> searcher(this, target, checker);
Acore::NearestPlayerInObjectRangeCheck checker(this, distance);
Acore::PlayerLastSearcher<Acore::NearestPlayerInObjectRangeCheck> searcher(this, target, checker);
VisitNearbyObject(distance, searcher);
return target;
@@ -2441,32 +2441,32 @@ Player* WorldObject::SelectNearestPlayer(float distance) const
void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& gameobjectList, uint32 entry, float maxSearchRange) const
{
CellCoord pair(acore::ComputeCellCoord(this->GetPositionX(), this->GetPositionY()));
CellCoord pair(Acore::ComputeCellCoord(this->GetPositionX(), this->GetPositionY()));
Cell cell(pair);
cell.SetNoCreate();
acore::AllGameObjectsWithEntryInRange check(this, entry, maxSearchRange);
acore::GameObjectListSearcher<acore::AllGameObjectsWithEntryInRange> searcher(this, gameobjectList, check);
TypeContainerVisitor<acore::GameObjectListSearcher<acore::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher);
Acore::AllGameObjectsWithEntryInRange check(this, entry, maxSearchRange);
Acore::GameObjectListSearcher<Acore::AllGameObjectsWithEntryInRange> searcher(this, gameobjectList, check);
TypeContainerVisitor<Acore::GameObjectListSearcher<Acore::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher);
cell.Visit(pair, visitor, *(this->GetMap()), *this, maxSearchRange);
}
void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& creatureList, uint32 entry, float maxSearchRange) const
{
CellCoord pair(acore::ComputeCellCoord(this->GetPositionX(), this->GetPositionY()));
CellCoord pair(Acore::ComputeCellCoord(this->GetPositionX(), this->GetPositionY()));
Cell cell(pair);
cell.SetNoCreate();
acore::AllCreaturesOfEntryInRange check(this, entry, maxSearchRange);
acore::CreatureListSearcher<acore::AllCreaturesOfEntryInRange> searcher(this, creatureList, check);
TypeContainerVisitor<acore::CreatureListSearcher<acore::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
Acore::AllCreaturesOfEntryInRange check(this, entry, maxSearchRange);
Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange> searcher(this, creatureList, check);
TypeContainerVisitor<Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
cell.Visit(pair, visitor, *(this->GetMap()), *this, maxSearchRange);
}
/*
namespace acore
namespace Acore
{
class NearUsedPosDo
{
@@ -2535,7 +2535,7 @@ namespace acore
float i_angle;
ObjectPosSelector& i_selector;
};
} // namespace acore
} // namespace Acore
*/
//===================================================================================================
@@ -2565,8 +2565,8 @@ void WorldObject::GetNearPoint2D(WorldObject const* searcher, float& x, float& y
x = GetPositionX() + (effectiveReach + distance2d) * std::cos(absAngle);
y = GetPositionY() + (effectiveReach + distance2d) * std::sin(absAngle);
acore::NormalizeMapCoord(x);
acore::NormalizeMapCoord(y);
Acore::NormalizeMapCoord(x);
Acore::NormalizeMapCoord(y);
}
void WorldObject::GetNearPoint2D(float& x, float& y, float distance2d, float absAngle) const
@@ -2702,7 +2702,7 @@ void WorldObject::MovePosition(Position& pos, float dist, float angle)
desty = pos.m_positionY + dist * sin(angle);
// Prevent invalid coordinates here, position is unchanged
if (!acore::IsValidMapCoord(destx, desty))
if (!Acore::IsValidMapCoord(destx, desty))
{
LOG_FATAL("server", "WorldObject::MovePosition invalid coordinates X: %f and Y: %f were passed!", destx, desty);
return;
@@ -2733,8 +2733,8 @@ void WorldObject::MovePosition(Position& pos, float dist, float angle)
}
}
acore::NormalizeMapCoord(pos.m_positionX);
acore::NormalizeMapCoord(pos.m_positionY);
Acore::NormalizeMapCoord(pos.m_positionX);
Acore::NormalizeMapCoord(pos.m_positionY);
UpdateGroundPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
pos.m_orientation = m_orientation;
}
@@ -2841,8 +2841,8 @@ void WorldObject::DestroyForNearbyPlayers()
return;
std::list<Player*> targets;
acore::AnyPlayerInObjectRangeCheck check(this, GetVisibilityRange() + VISIBILITY_COMPENSATION, false);
acore::PlayerListSearcherWithSharedVision<acore::AnyPlayerInObjectRangeCheck> searcher(this, targets, check);
Acore::AnyPlayerInObjectRangeCheck check(this, GetVisibilityRange() + VISIBILITY_COMPENSATION, false);
Acore::PlayerListSearcherWithSharedVision<Acore::AnyPlayerInObjectRangeCheck> searcher(this, targets, check);
VisitNearbyWorldObject(GetVisibilityRange() + VISIBILITY_COMPENSATION, searcher);
for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
@@ -2865,7 +2865,7 @@ void WorldObject::DestroyForNearbyPlayers()
void WorldObject::UpdateObjectVisibility(bool /*forced*/, bool /*fromUpdate*/)
{
//updates object's visibility for nearby players
acore::VisibleChangesNotifier notifier(*this);
Acore::VisibleChangesNotifier notifier(*this);
VisitNearbyWorldObject(GetVisibilityRange() + VISIBILITY_COMPENSATION, notifier);
}
@@ -2970,7 +2970,7 @@ struct WorldObjectChangeAccumulator
void WorldObject::BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet& player_set)
{
CellCoord p = acore::ComputeCellCoord(GetPositionX(), GetPositionY());
CellCoord p = Acore::ComputeCellCoord(GetPositionX(), GetPositionY());
Cell cell(p);
cell.SetNoCreate();
WorldObjectChangeAccumulator notifier(*this, data_map, player_set);
@@ -2984,17 +2984,17 @@ void WorldObject::BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet& play
void WorldObject::GetCreaturesWithEntryInRange(std::list<Creature*>& creatureList, float radius, uint32 entry)
{
CellCoord pair(acore::ComputeCellCoord(this->GetPositionX(), this->GetPositionY()));
CellCoord pair(Acore::ComputeCellCoord(this->GetPositionX(), this->GetPositionY()));
Cell cell(pair);
cell.SetNoCreate();
acore::AllCreaturesOfEntryInRange check(this, entry, radius);
acore::CreatureListSearcher<acore::AllCreaturesOfEntryInRange> searcher(this, creatureList, check);
Acore::AllCreaturesOfEntryInRange check(this, entry, radius);
Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange> searcher(this, creatureList, check);
TypeContainerVisitor<acore::CreatureListSearcher<acore::AllCreaturesOfEntryInRange>, WorldTypeMapContainer> world_visitor(searcher);
TypeContainerVisitor<Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange>, WorldTypeMapContainer> world_visitor(searcher);
cell.Visit(pair, world_visitor, *(this->GetMap()), *this, radius);
TypeContainerVisitor<acore::CreatureListSearcher<acore::AllCreaturesOfEntryInRange>, GridTypeMapContainer> grid_visitor(searcher);
TypeContainerVisitor<Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange>, GridTypeMapContainer> grid_visitor(searcher);
cell.Visit(pair, grid_visitor, *(this->GetMap()), *this, radius);
}

View File

@@ -1095,7 +1095,7 @@ private:
bool CanDetectStealthOf(WorldObject const* obj, bool checkAlert = false) const;
};
namespace acore
namespace Acore
{
// Binary predicate to sort WorldObjects based on the distance to a reference WorldObject
class ObjectDistanceOrderPred

View File

@@ -517,7 +517,7 @@ inline void KillRewarder::_InitGroupData()
}
// 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance,
// for whom victim is not gray;
uint32 grayLevel = acore::XP::GetGrayLevel(lvl);
uint32 grayLevel = Acore::XP::GetGrayLevel(lvl);
if (_victim->getLevel() > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->getLevel() < lvl))
{
_maxNotGrayMember = member;
@@ -542,7 +542,7 @@ inline void KillRewarder::_InitXP(Player* player)
// * otherwise, not in PvP;
// * not if killer is on vehicle.
if (_victim && (_isBattleGround || (!_isPvP && !_killer->GetVehicle())))
_xp = acore::XP::Gain(player, _victim, _isBattleGround);
_xp = Acore::XP::Gain(player, _victim, _isBattleGround);
if (_xp && !_isBattleGround && _victim) // pussywizard: npcs with relatively low hp give lower exp
if (_victim->GetTypeId() == TYPEID_UNIT)
@@ -658,7 +658,7 @@ void KillRewarder::_RewardGroup()
{
// 3.1.2. Alter group rate if group is in raid (not for battlegrounds).
const bool isRaid = !_isPvP && sMapStore.LookupEntry(_killer->GetMapId())->IsRaid() && _group->isRaidGroup();
_groupRate = acore::XP::xp_in_group_rate(_count, isRaid);
_groupRate = Acore::XP::xp_in_group_rate(_count, isRaid);
}
// 3.1.3. Reward each group member (even dead or corpse) within reward distance.
@@ -6564,7 +6564,7 @@ void Player::UpdateWeaponSkill(Unit* victim, WeaponAttackType attType)
void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence)
{
uint8 plevel = getLevel(); // if defense than victim == attacker
uint8 greylevel = acore::XP::GetGrayLevel(plevel);
uint8 greylevel = Acore::XP::GetGrayLevel(plevel);
uint8 moblevel = victim->getLevelForTarget(this);
/*if (moblevel < greylevel)
return;*/ // Patch 3.0.8 (2009-01-20): You can no longer skill up weapons on mobs that are immune to damage.
@@ -7065,7 +7065,7 @@ void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self, b
dist += GetObjectSize();
if (includeMargin)
dist += VISIBILITY_COMPENSATION; // pussywizard: to ensure everyone receives all important packets
acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
Acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
VisitNearbyWorldObject(dist, notifier);
}
@@ -7075,7 +7075,7 @@ void Player::SendMessageToSetInRange_OwnTeam(WorldPacket* data, float dist, bool
if (self)
GetSession()->SendPacket(data);
acore::MessageDistDeliverer notifier(this, data, dist, true);
Acore::MessageDistDeliverer notifier(this, data, dist, true);
VisitNearbyWorldObject(dist, notifier);
}
@@ -7258,7 +7258,7 @@ int32 Player::CalculateReputationGain(ReputationSource source, uint32 creatureOr
break;
}
if (rate != 1.0f && creatureOrQuestLevel <= acore::XP::GetGrayLevel(getLevel()))
if (rate != 1.0f && creatureOrQuestLevel <= Acore::XP::GetGrayLevel(getLevel()))
percent *= rate;
if (percent <= 0.0f)
@@ -7498,7 +7498,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
return false;
uint8 k_level = getLevel();
uint8 k_grey = acore::XP::GetGrayLevel(k_level);
uint8 k_grey = Acore::XP::GetGrayLevel(k_level);
uint8 v_level = victim->getLevel();
if (v_level <= k_grey)
@@ -7527,7 +7527,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
else
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
honor_f = ceil(acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
honor_f = ceil(Acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
// count the number of playerkills in one day
ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
@@ -18335,7 +18335,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, SQLQueryHolder* holder)
m_movementInfo.transport.pos.Relocate(x, y, z, o);
m_transport->CalculatePassengerPosition(x, y, z, &o);
if (!acore::IsValidMapCoord(x, y, z, o) || std::fabs(m_movementInfo.transport.pos.GetPositionX()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 75.0f)
if (!Acore::IsValidMapCoord(x, y, z, o) || std::fabs(m_movementInfo.transport.pos.GetPositionX()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 75.0f)
{
m_transport = nullptr;
m_movementInfo.transport.Reset();
@@ -21526,8 +21526,8 @@ void Player::TextEmote(const std::string& text)
WorldPacket data;
std::list<Player*> players;
acore::AnyPlayerInObjectRangeCheck checker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
acore::PlayerListSearcher<acore::AnyPlayerInObjectRangeCheck> searcher(this, players, checker);
Acore::AnyPlayerInObjectRangeCheck checker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(this, players, checker);
this->VisitNearbyWorldObject(sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), searcher);
for (auto const& itr : players)
@@ -23680,10 +23680,10 @@ void Player::UpdateObjectVisibility(bool forced, bool fromUpdate)
void Player::UpdateVisibilityForPlayer(bool mapChange)
{
acore::VisibleNotifier notifierNoLarge(*this, mapChange, false); // visit only objects which are not large; default distance
Acore::VisibleNotifier notifierNoLarge(*this, mapChange, false); // visit only objects which are not large; default distance
m_seer->VisitNearbyObject(GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS, notifierNoLarge);
notifierNoLarge.SendToSelf();
acore::VisibleNotifier notifierLarge(*this, mapChange, true); // visit only large objects; maximum distance
Acore::VisibleNotifier notifierLarge(*this, mapChange, true); // visit only large objects; maximum distance
m_seer->VisitNearbyObject(MAX_VISIBILITY_DISTANCE, notifierLarge);
notifierLarge.SendToSelf();
@@ -24753,7 +24753,7 @@ uint32 Player::GetResurrectionSpellId()
bool Player::isHonorOrXPTarget(Unit* victim) const
{
uint8 v_level = victim->getLevel();
uint8 k_grey = acore::XP::GetGrayLevel(getLevel());
uint8 k_grey = Acore::XP::GetGrayLevel(getLevel());
// Victim level less gray level
if (v_level <= k_grey)

View File

@@ -609,7 +609,7 @@ void MotionTransport::UpdatePassengerPositions(PassengerSet& passengers)
CalculatePassengerPosition(x, y, z, &o);
// check if position is valid
if (!acore::IsValidMapCoord(x, y, z))
if (!Acore::IsValidMapCoord(x, y, z))
continue;
switch (passenger->GetTypeId())
@@ -875,7 +875,7 @@ void StaticTransport::RelocateToProgress(uint32 progress)
float oriRotAngle = oriRotAngleCurr + percRot * (oriRotAngleNext - oriRotAngleCurr);
// check if position is valid
if (!acore::IsValidMapCoord(pos.x, pos.y, pos.z))
if (!Acore::IsValidMapCoord(pos.x, pos.y, pos.z))
return;
// update position to new one
@@ -910,7 +910,7 @@ void StaticTransport::UpdatePassengerPositions()
CalculatePassengerPosition(x, y, z, &o);
// check if position is valid
if (!acore::IsValidMapCoord(x, y, z))
if (!Acore::IsValidMapCoord(x, y, z))
continue;
switch (passenger->GetTypeId())

View File

@@ -1893,7 +1893,7 @@ void Unit::CalcAbsorbResist(Unit* attacker, Unit* victim, SpellSchoolMask school
// We're going to call functions which can modify content of the list during iteration over it's elements
// Let's copy the list so we can prevent iterator invalidation
AuraEffectList vSchoolAbsorbCopy(victim->GetAuraEffectsByType(SPELL_AURA_SCHOOL_ABSORB));
vSchoolAbsorbCopy.sort(acore::AbsorbAuraOrderPred());
vSchoolAbsorbCopy.sort(Acore::AbsorbAuraOrderPred());
// absorb without mana cost
for (AuraEffectList::iterator itr = vSchoolAbsorbCopy.begin(); (itr != vSchoolAbsorbCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
@@ -16294,8 +16294,8 @@ void Unit::UpdateReactives(uint32 p_time)
Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
{
std::list<Unit*> targets;
acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
acore::UnitListSearcher<acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
VisitNearbyObject(dist, searcher);
// remove current target
@@ -16323,14 +16323,14 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
return nullptr;
// select random
return acore::Containers::SelectRandomContainerElement(targets);
return Acore::Containers::SelectRandomContainerElement(targets);
}
Unit* Unit::SelectNearbyNoTotemTarget(Unit* exclude, float dist) const
{
std::list<Unit*> targets;
acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck u_check(this, this, dist);
acore::UnitListSearcher<acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, targets, u_check);
Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck u_check(this, this, dist);
Acore::UnitListSearcher<Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, targets, u_check);
VisitNearbyObject(dist, searcher);
// remove current target
@@ -16358,7 +16358,7 @@ Unit* Unit::SelectNearbyNoTotemTarget(Unit* exclude, float dist) const
return nullptr;
// select random
return acore::Containers::SelectRandomContainerElement(targets);
return Acore::Containers::SelectRandomContainerElement(targets);
}
void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply)
@@ -16893,7 +16893,7 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura)
if (!nearMembers.empty())
{
nearMembers.sort(acore::HealthPctOrderPred());
nearMembers.sort(Acore::HealthPctOrderPred());
if (Unit* target = nearMembers.front())
{
CastSpell(target, 41637 /*Dummy visual effect triggered by main spell cast*/, true);
@@ -18369,7 +18369,7 @@ void Unit::UpdateObjectVisibility(bool forced, bool /*fromUpdate*/)
// pussywizard: generally this is not needed here, delayed notifier will handle this, call only for pets
if ((IsGuardian() || IsPet()) && GetOwnerGUID().IsPlayer())
{
acore::AIRelocationNotifier notifier(*this);
Acore::AIRelocationNotifier notifier(*this);
float radius = 60.0f;
VisitNearbyObject(radius, notifier);
}
@@ -19220,7 +19220,7 @@ void Unit::SendTeleportPacket(Position& pos)
bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool teleport)
{
if (!acore::IsValidMapCoord(x, y, z, orientation))
if (!Acore::IsValidMapCoord(x, y, z, orientation))
return false;
float old_orientation = GetOrientation();
@@ -19743,10 +19743,10 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
//active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
}
acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
viewPoint->VisitNearbyObject(player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS, relocateNoLarge);
relocateNoLarge.SendToSelf();
acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
viewPoint->VisitNearbyObject(MAX_VISIBILITY_DISTANCE, relocateLarge);
relocateLarge.SendToSelf();
}
@@ -19777,10 +19777,10 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
}
acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
viewPoint->VisitNearbyObject(player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS, relocateNoLarge);
relocateNoLarge.SendToSelf();
acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
viewPoint->VisitNearbyObject(MAX_VISIBILITY_DISTANCE, relocateLarge);
relocateLarge.SendToSelf();
@@ -19801,7 +19801,7 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
unit->m_last_notify_position.Relocate(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
acore::CreatureRelocationNotifier relocate(*unit);
Acore::CreatureRelocationNotifier relocate(*unit);
unit->VisitNearbyObject(unit->GetVisibilityRange() + VISIBILITY_COMPENSATION, relocate);
this->AddToNotify(NOTIFY_AI_RELOCATION);
@@ -19814,7 +19814,7 @@ void Unit::ExecuteDelayedUnitAINotifyEvent()
if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
return;
acore::AIRelocationNotifier notifier(*this);
Acore::AIRelocationNotifier notifier(*this);
float radius = 60.0f;
this->VisitNearbyObject(radius, notifier);
}

View File

@@ -2627,7 +2627,7 @@ private:
float processDummyAuras(float TakenTotalMod) const;
};
namespace acore
namespace Acore
{
// Binary predicate for sorting Units based on percent value of a power
class PowerPctOrderPred