mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 09:39:11 +00:00
refactor(Core/Misc): acore to Acore (#6043)
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@@ -734,7 +734,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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caster = unit->SummonTrigger(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetOrientation(), 5000);
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if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit)
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acore::Containers::RandomResize(*targets, e.action.cast.targetsLimit);
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Acore::Containers::RandomResize(*targets, e.action.cast.targetsLimit);
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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{
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@@ -793,7 +793,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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break;
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if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit)
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acore::Containers::RandomResize(*targets, e.action.cast.targetsLimit);
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Acore::Containers::RandomResize(*targets, e.action.cast.targetsLimit);
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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{
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@@ -1527,7 +1527,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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break;
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// xinef: attack random target
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if (Unit* target = acore::Containers::SelectRandomContainerElement(*targets)->ToUnit())
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if (Unit* target = Acore::Containers::SelectRandomContainerElement(*targets)->ToUnit())
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me->AI()->AttackStart(target);
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delete targets;
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@@ -1944,7 +1944,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (ObjectList* targets = GetTargets(e, unit))
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{
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// xinef: we want to move to random element
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target = acore::Containers::SelectRandomContainerElement(*targets);
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target = Acore::Containers::SelectRandomContainerElement(*targets);
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delete targets;
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}
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}
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@@ -2515,7 +2515,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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// xinef: my implementation
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if (e.action.jump.selfJump)
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{
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if (WorldObject* target = acore::Containers::SelectRandomContainerElement(*targets))
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if (WorldObject* target = Acore::Containers::SelectRandomContainerElement(*targets))
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if (me)
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me->GetMotionMaster()->MoveJump(target->GetPositionX() + e.target.x, target->GetPositionY() + e.target.y, target->GetPositionZ() + e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
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}
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@@ -3680,7 +3680,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
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l->push_back(*itr);
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if (e.target.playerRange.maxCount > 0)
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acore::Containers::RandomResize(*l, e.target.playerRange.maxCount);
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Acore::Containers::RandomResize(*l, e.target.playerRange.maxCount);
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}
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delete units;
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@@ -3800,7 +3800,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
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l->push_back(*itr);
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if (e.target.o > 0)
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acore::Containers::RandomResize(*l, e.target.o);
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Acore::Containers::RandomResize(*l, e.target.o);
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delete units;
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break;
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@@ -3842,7 +3842,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
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}
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if (e.target.roleSelection.resize > 0)
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acore::Containers::RandomResize(*l, e.target.roleSelection.resize);
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Acore::Containers::RandomResize(*l, e.target.roleSelection.resize);
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delete units;
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break;
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@@ -3879,8 +3879,8 @@ ObjectList* SmartScript::GetWorldObjectsInDist(float dist)
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WorldObject* obj = GetBaseObject();
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if (obj)
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{
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acore::AllWorldObjectsInRange u_check(obj, dist);
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acore::WorldObjectListSearcher<acore::AllWorldObjectsInRange> searcher(obj, *targets, u_check);
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Acore::AllWorldObjectsInRange u_check(obj, dist);
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Acore::WorldObjectListSearcher<Acore::AllWorldObjectsInRange> searcher(obj, *targets, u_check);
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obj->VisitNearbyObject(dist, searcher);
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}
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return targets;
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@@ -4010,7 +4010,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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RecalcTimer(e, 1000, 3000);
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return;
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}
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ProcessTimedAction(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax, acore::Containers::SelectRandomContainerElement(pList));
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ProcessTimedAction(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax, Acore::Containers::SelectRandomContainerElement(pList));
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break;
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}
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case SMART_EVENT_FRIENDLY_MISSING_BUFF:
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@@ -4021,7 +4021,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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if (pList.empty())
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return;
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ProcessTimedAction(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax, acore::Containers::SelectRandomContainerElement(pList));
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ProcessTimedAction(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax, Acore::Containers::SelectRandomContainerElement(pList));
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break;
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}
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case SMART_EVENT_HAS_AURA:
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@@ -4862,8 +4862,8 @@ Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
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Unit* unit = nullptr;
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acore::MostHPMissingInRange u_check(me, range, MinHPDiff);
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acore::UnitLastSearcher<acore::MostHPMissingInRange> searcher(me, unit, u_check);
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Acore::MostHPMissingInRange u_check(me, range, MinHPDiff);
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Acore::UnitLastSearcher<Acore::MostHPMissingInRange> searcher(me, unit, u_check);
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me->VisitNearbyObject(range, searcher);
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return unit;
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}
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@@ -4873,8 +4873,8 @@ void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
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if (!me)
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return;
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acore::FriendlyCCedInRange u_check(me, range);
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acore::CreatureListSearcher<acore::FriendlyCCedInRange> searcher(me, _list, u_check);
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Acore::FriendlyCCedInRange u_check(me, range);
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Acore::CreatureListSearcher<Acore::FriendlyCCedInRange> searcher(me, _list, u_check);
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me->VisitNearbyObject(range, searcher);
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}
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@@ -4883,8 +4883,8 @@ void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float ra
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if (!me)
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return;
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acore::FriendlyMissingBuffInRange u_check(me, range, spellid);
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acore::CreatureListSearcher<acore::FriendlyMissingBuffInRange> searcher(me, list, u_check);
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Acore::FriendlyMissingBuffInRange u_check(me, range, spellid);
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Acore::CreatureListSearcher<Acore::FriendlyMissingBuffInRange> searcher(me, list, u_check);
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me->VisitNearbyObject(range, searcher);
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}
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@@ -4894,8 +4894,8 @@ Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly)
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return nullptr;
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Unit* unit = nullptr;
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acore::AnyFriendlyNotSelfUnitInObjectRangeCheck u_check(me, me, range, playerOnly);
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acore::UnitLastSearcher<acore::AnyFriendlyNotSelfUnitInObjectRangeCheck> searcher(me, unit, u_check);
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Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck u_check(me, me, range, playerOnly);
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Acore::UnitLastSearcher<Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck> searcher(me, unit, u_check);
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me->VisitNearbyObject(range, searcher);
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return unit;
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}
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