refactor(Core/Misc): acore to Acore (#6043)

This commit is contained in:
Kitzunu
2021-05-31 14:21:54 +02:00
committed by GitHub
parent 7eeae6866e
commit 897a02bb75
224 changed files with 942 additions and 942 deletions

View File

@@ -734,7 +734,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
caster = unit->SummonTrigger(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetOrientation(), 5000);
if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit)
acore::Containers::RandomResize(*targets, e.action.cast.targetsLimit);
Acore::Containers::RandomResize(*targets, e.action.cast.targetsLimit);
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
@@ -793,7 +793,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit)
acore::Containers::RandomResize(*targets, e.action.cast.targetsLimit);
Acore::Containers::RandomResize(*targets, e.action.cast.targetsLimit);
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
@@ -1527,7 +1527,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
// xinef: attack random target
if (Unit* target = acore::Containers::SelectRandomContainerElement(*targets)->ToUnit())
if (Unit* target = Acore::Containers::SelectRandomContainerElement(*targets)->ToUnit())
me->AI()->AttackStart(target);
delete targets;
@@ -1944,7 +1944,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (ObjectList* targets = GetTargets(e, unit))
{
// xinef: we want to move to random element
target = acore::Containers::SelectRandomContainerElement(*targets);
target = Acore::Containers::SelectRandomContainerElement(*targets);
delete targets;
}
}
@@ -2515,7 +2515,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// xinef: my implementation
if (e.action.jump.selfJump)
{
if (WorldObject* target = acore::Containers::SelectRandomContainerElement(*targets))
if (WorldObject* target = Acore::Containers::SelectRandomContainerElement(*targets))
if (me)
me->GetMotionMaster()->MoveJump(target->GetPositionX() + e.target.x, target->GetPositionY() + e.target.y, target->GetPositionZ() + e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
}
@@ -3680,7 +3680,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
l->push_back(*itr);
if (e.target.playerRange.maxCount > 0)
acore::Containers::RandomResize(*l, e.target.playerRange.maxCount);
Acore::Containers::RandomResize(*l, e.target.playerRange.maxCount);
}
delete units;
@@ -3800,7 +3800,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
l->push_back(*itr);
if (e.target.o > 0)
acore::Containers::RandomResize(*l, e.target.o);
Acore::Containers::RandomResize(*l, e.target.o);
delete units;
break;
@@ -3842,7 +3842,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
}
if (e.target.roleSelection.resize > 0)
acore::Containers::RandomResize(*l, e.target.roleSelection.resize);
Acore::Containers::RandomResize(*l, e.target.roleSelection.resize);
delete units;
break;
@@ -3879,8 +3879,8 @@ ObjectList* SmartScript::GetWorldObjectsInDist(float dist)
WorldObject* obj = GetBaseObject();
if (obj)
{
acore::AllWorldObjectsInRange u_check(obj, dist);
acore::WorldObjectListSearcher<acore::AllWorldObjectsInRange> searcher(obj, *targets, u_check);
Acore::AllWorldObjectsInRange u_check(obj, dist);
Acore::WorldObjectListSearcher<Acore::AllWorldObjectsInRange> searcher(obj, *targets, u_check);
obj->VisitNearbyObject(dist, searcher);
}
return targets;
@@ -4010,7 +4010,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
RecalcTimer(e, 1000, 3000);
return;
}
ProcessTimedAction(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax, acore::Containers::SelectRandomContainerElement(pList));
ProcessTimedAction(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax, Acore::Containers::SelectRandomContainerElement(pList));
break;
}
case SMART_EVENT_FRIENDLY_MISSING_BUFF:
@@ -4021,7 +4021,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (pList.empty())
return;
ProcessTimedAction(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax, acore::Containers::SelectRandomContainerElement(pList));
ProcessTimedAction(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax, Acore::Containers::SelectRandomContainerElement(pList));
break;
}
case SMART_EVENT_HAS_AURA:
@@ -4862,8 +4862,8 @@ Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
Unit* unit = nullptr;
acore::MostHPMissingInRange u_check(me, range, MinHPDiff);
acore::UnitLastSearcher<acore::MostHPMissingInRange> searcher(me, unit, u_check);
Acore::MostHPMissingInRange u_check(me, range, MinHPDiff);
Acore::UnitLastSearcher<Acore::MostHPMissingInRange> searcher(me, unit, u_check);
me->VisitNearbyObject(range, searcher);
return unit;
}
@@ -4873,8 +4873,8 @@ void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
if (!me)
return;
acore::FriendlyCCedInRange u_check(me, range);
acore::CreatureListSearcher<acore::FriendlyCCedInRange> searcher(me, _list, u_check);
Acore::FriendlyCCedInRange u_check(me, range);
Acore::CreatureListSearcher<Acore::FriendlyCCedInRange> searcher(me, _list, u_check);
me->VisitNearbyObject(range, searcher);
}
@@ -4883,8 +4883,8 @@ void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float ra
if (!me)
return;
acore::FriendlyMissingBuffInRange u_check(me, range, spellid);
acore::CreatureListSearcher<acore::FriendlyMissingBuffInRange> searcher(me, list, u_check);
Acore::FriendlyMissingBuffInRange u_check(me, range, spellid);
Acore::CreatureListSearcher<Acore::FriendlyMissingBuffInRange> searcher(me, list, u_check);
me->VisitNearbyObject(range, searcher);
}
@@ -4894,8 +4894,8 @@ Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly)
return nullptr;
Unit* unit = nullptr;
acore::AnyFriendlyNotSelfUnitInObjectRangeCheck u_check(me, me, range, playerOnly);
acore::UnitLastSearcher<acore::AnyFriendlyNotSelfUnitInObjectRangeCheck> searcher(me, unit, u_check);
Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck u_check(me, me, range, playerOnly);
Acore::UnitLastSearcher<Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck> searcher(me, unit, u_check);
me->VisitNearbyObject(range, searcher);
return unit;
}