feat(Core/SmartScripts): Implement Scripted Spawn System (#19499)

* prespawn2

* pfta

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql
This commit is contained in:
Gultask
2024-08-28 08:18:02 -03:00
committed by GitHub
parent 2f85097413
commit 8852f0c74c
6 changed files with 560 additions and 9 deletions

View File

@@ -766,7 +766,7 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
case SMART_ACTION_LOAD_GRID: return NO_PARAMS;
case SMART_ACTION_MUSIC: return sizeof(SmartAction::music);
case SMART_ACTION_SET_GUID: return sizeof(SmartAction::setGuid);
case SMART_ACTION_DISABLE: return sizeof(SmartAction::disable);
case SMART_ACTION_SCRIPTED_SPAWN: return sizeof(SmartAction::scriptSpawn);
case SMART_ACTION_SET_SCALE: return sizeof(SmartAction::setScale);
case SMART_ACTION_SUMMON_RADIAL: return sizeof(SmartAction::radialSummon);
case SMART_ACTION_PLAY_SPELL_VISUAL: return sizeof(SmartAction::spellVisual);
@@ -1949,7 +1949,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_ATTACK_STOP:
case SMART_ACTION_PLAY_CINEMATIC:
case SMART_ACTION_SET_GUID:
case SMART_ACTION_DISABLE:
case SMART_ACTION_SCRIPTED_SPAWN:
case SMART_ACTION_SET_SCALE:
case SMART_ACTION_SUMMON_RADIAL:
case SMART_ACTION_PLAY_SPELL_VISUAL: