Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2022-05-23 09:04:16 -06:00
committed by GitHub
67 changed files with 339 additions and 201 deletions

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@@ -1518,7 +1518,7 @@ public:
uint16 GetMaxSkillValueForLevel(Unit const* target = nullptr) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
static void DealDamageMods(Unit const* victim, uint32& damage, uint32* absorb);
static uint32 DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage const* cleanDamage = nullptr, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* spellProto = nullptr, bool durabilityLoss = true, bool allowGM = false, Spell const* spell = nullptr);
static void Kill(Unit* killer, Unit* victim, bool durabilityLoss = true, WeaponAttackType attackType = BASE_ATTACK, SpellInfo const* spellProto = nullptr);
static void Kill(Unit* killer, Unit* victim, bool durabilityLoss = true, WeaponAttackType attackType = BASE_ATTACK, SpellInfo const* spellProto = nullptr, Spell const* spell = nullptr);
static int32 DealHeal(Unit* healer, Unit* victim, uint32 addhealth);
void ProcDamageAndSpell(Unit* victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpellInfo = nullptr, SpellInfo const* procAura = nullptr, int8 procAuraEffectIndex = -1, Spell const* procSpell = nullptr, DamageInfo* damageInfo = nullptr, HealInfo* healInfo = nullptr, uint32 procPhase = 2 /*PROC_SPELL_PHASE_HIT*/);
@@ -2107,7 +2107,6 @@ public:
[[nodiscard]] bool CanHaveThreatList() const;
void AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = nullptr);
float ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL);
void DeleteThreatList();
void TauntApply(Unit* victim);
void TauntFadeOut(Unit* taunter);
ThreatMgr& GetThreatMgr() { return m_ThreatMgr; }
@@ -2142,7 +2141,7 @@ public:
void _RegisterDynObject(DynamicObject* dynObj);
void _UnregisterDynObject(DynamicObject* dynObj);
DynamicObject* GetDynObject(uint32 spellId);
void RemoveDynObject(uint32 spellId);
bool RemoveDynObject(uint32 spellId);
void RemoveAllDynObjects();
[[nodiscard]] GameObject* GetGameObject(uint32 spellId) const;