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fix(Core/Spells): Judgement spells should always set combat event spe… (#9709)
* fix(Core/Spells): Judgement spells should always set combat event spell missed the target. Fixes #5874 * typo
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@@ -7528,6 +7528,18 @@ void SpellMgr::LoadDbcDataCorrections()
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spellInfo->MaxAffectedTargets = 1;
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});
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// Judgement of Light
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// Judgement of Command
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// Judgement of Blood
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// Judgement of Justice
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// Judgement of Wisdom
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// Judgement of the Martyr
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// Judgement of Light
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ApplySpellFix({ 20271, 20425, 32220, 53407, 53408, 53725, 57774 }, [](SpellEntry* spellInfo)
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{
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spellInfo->AttributesEx3 &= ~SPELL_ATTR3_SUPRESS_TARGET_PROCS;
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});
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for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
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{
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SpellEntry* spellInfo = (SpellEntry*)sSpellStore.LookupEntry(i);
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