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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Chat): Move SendWorldText(optional) to ChatHandler and … (#19501)
* refactor(Core/Chat): Move SendWorldText(optional) to ChatHandler and allow `fmt` * Update src/server/game/Battlegrounds/BattlegroundQueue.cpp * Update src/server/game/Battlegrounds/BattlegroundQueue.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp
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@@ -99,6 +99,56 @@ bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_ac
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return false;
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}
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void ChatHandler::SendWorldText(std::string_view str)
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{
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std::vector<std::string_view> lines = Acore::Tokenize(str, '\n', true);
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for (SessionMap::const_iterator itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr)
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{
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WorldSession* session = itr->second;
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if (!session)
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continue;
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// Player should be in world
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Player* player = session->GetPlayer();
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if (!player || !player->IsInWorld())
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continue;
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for (std::string_view line : lines)
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{
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line);
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player->SendDirectMessage(&data);
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}
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}
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}
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void ChatHandler::SendWorldTextOptional(std::string_view str, uint32 flag)
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{
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std::vector<std::string_view> lines = Acore::Tokenize(str, '\n', true);
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for (SessionMap::const_iterator itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr)
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{
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WorldSession* session = itr->second;
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if (!session)
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continue;
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// Player should be in world
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Player* player = session->GetPlayer();
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if (!player || !player->IsInWorld())
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continue;
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if (sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
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if (player->GetPlayerSetting(AzerothcorePSSource, SETTING_ANNOUNCER_FLAGS).HasFlag(flag))
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continue;
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for (std::string_view line : lines)
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{
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line);
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player->SendDirectMessage(&data);
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}
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}
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}
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void ChatHandler::SendSysMessage(std::string_view str, bool escapeCharacters)
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{
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std::string msg{ str };
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