refactor(Core/Chat): Move SendWorldText(optional) to ChatHandler and … (#19501)

* refactor(Core/Chat): Move SendWorldText(optional) to ChatHandler and allow `fmt`

* Update src/server/game/Battlegrounds/BattlegroundQueue.cpp

* Update src/server/game/Battlegrounds/BattlegroundQueue.cpp

* Update src/server/game/Misc/BanMgr.cpp

* Update src/server/game/Misc/BanMgr.cpp

* Update src/server/game/Misc/BanMgr.cpp

* Update src/server/game/Misc/BanMgr.cpp

* Update src/server/game/Misc/BanMgr.cpp

* Update src/server/game/Misc/BanMgr.cpp

* Update src/server/game/Misc/BanMgr.cpp

* Update src/server/game/Misc/BanMgr.cpp
This commit is contained in:
Kitzunu
2024-07-29 19:44:13 +02:00
committed by GitHub
parent d5c472b25d
commit 87f4adf634
18 changed files with 119 additions and 94 deletions

View File

@@ -20,6 +20,7 @@
/// @todo: Add proper implement of achievement
#include "BattlefieldWG.h"
#include "Chat.h"
#include "GameTime.h"
#include "MapMgr.h"
#include "Opcodes.h"
@@ -290,7 +291,7 @@ void BattlefieldWG::OnBattleStart()
m_tenacityUpdateTimer = 20000;
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
sWorld->SendWorldText(BATTLEFIELD_WG_WORLD_START_MESSAGE);
ChatHandler(nullptr).SendWorldText(BATTLEFIELD_WG_WORLD_START_MESSAGE);
}
void BattlefieldWG::UpdateCounterVehicle(bool init)