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feat(Core/SmartScripts): SMART_ACTION_SELF_CAST (#14371)
* feat(Core/SmartScripts): SMART_ACTION_SELF_CAST * Update SmartScriptMgr.cpp
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@@ -597,15 +597,15 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (caster && caster != me) // Areatrigger cast
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{
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caster->CastSpell(target->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
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caster->CastSpell(target->ToUnit(), e.action.cast.spell, (e.action.cast.castFlags & SMARTCAST_TRIGGERED));
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}
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else if (me && (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !target->ToUnit()->HasAura(e.action.cast.spell)))
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else if (me && (!(e.action.cast.castFlags & SMARTCAST_AURA_NOT_PRESENT) || !target->ToUnit()->HasAura(e.action.cast.spell)))
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{
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if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
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if (e.action.cast.castFlags & SMARTCAST_INTERRUPT_PREVIOUS)
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me->InterruptNonMeleeSpells(false);
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// Xinef: flag usable only if caster has max dist set
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if ((e.action.cast.flags & SMARTCAST_COMBAT_MOVE) && GetCasterMaxDist() > 0.0f && me->GetMaxPower(GetCasterPowerType()) > 0)
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if ((e.action.cast.castFlags & SMARTCAST_COMBAT_MOVE) && GetCasterMaxDist() > 0.0f && me->GetMaxPower(GetCasterPowerType()) > 0)
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{
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// Xinef: check mana case only and operate movement accordingly, LoS and range is checked in targetet movement generator
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(e.action.cast.spell);
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@@ -623,12 +623,45 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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}
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me->CastSpell(target->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
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me->CastSpell(target->ToUnit(), e.action.cast.spell, (e.action.cast.castFlags & SMARTCAST_TRIGGERED));
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}
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}
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break;
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}
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case SMART_ACTION_SELF_CAST:
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{
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if (targets.empty())
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break;
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if (e.action.cast.targetsLimit)
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Acore::Containers::RandomResize(targets, e.action.cast.targetsLimit);
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TriggerCastFlags triggerFlags = TRIGGERED_NONE;
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if (e.action.cast.castFlags & SMARTCAST_TRIGGERED)
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{
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if (e.action.cast.triggerFlags)
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triggerFlags = TriggerCastFlags(e.action.cast.triggerFlags);
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else
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triggerFlags = TRIGGERED_FULL_MASK;
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}
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for (WorldObject* target : targets)
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{
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Unit* uTarget = target->ToUnit();
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if (!uTarget)
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continue;
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if (!(e.action.cast.castFlags & SMARTCAST_AURA_NOT_PRESENT) || !uTarget->HasAura(e.action.cast.spell))
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{
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if (e.action.cast.castFlags & SMARTCAST_INTERRUPT_PREVIOUS)
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uTarget->InterruptNonMeleeSpells(false);
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uTarget->CastSpell(uTarget, e.action.cast.spell, triggerFlags);
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}
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}
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break;
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}
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case SMART_ACTION_INVOKER_CAST:
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{
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Unit* tempLastInvoker = GetLastInvoker(unit); // xinef: can be used for area triggers cast
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@@ -638,7 +671,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (targets.empty())
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break;
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if (e.action.cast.targetsLimit > 0 && targets.size() > e.action.cast.targetsLimit)
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if (e.action.cast.targetsLimit)
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Acore::Containers::RandomResize(targets, e.action.cast.targetsLimit);
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for (WorldObject* target : targets)
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@@ -646,12 +679,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!IsUnit(target))
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continue;
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if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !target->ToUnit()->HasAura(e.action.cast.spell))
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if (!(e.action.cast.castFlags & SMARTCAST_AURA_NOT_PRESENT) || !target->ToUnit()->HasAura(e.action.cast.spell))
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{
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if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
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if (e.action.cast.castFlags & SMARTCAST_INTERRUPT_PREVIOUS)
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tempLastInvoker->InterruptNonMeleeSpells(false);
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tempLastInvoker->CastSpell(target->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
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tempLastInvoker->CastSpell(target->ToUnit(), e.action.cast.spell, (e.action.cast.castFlags & SMARTCAST_TRIGGERED));
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}
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}
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@@ -4143,7 +4176,7 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
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// delay spell cast event if another spell is being casted
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if (e.GetActionType() == SMART_ACTION_CAST)
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{
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if (!(e.action.cast.flags & (SMARTCAST_INTERRUPT_PREVIOUS | SMARTCAST_TRIGGERED)))
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if (!(e.action.cast.castFlags & (SMARTCAST_INTERRUPT_PREVIOUS | SMARTCAST_TRIGGERED)))
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{
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if (me && me->HasUnitState(UNIT_STATE_CASTING))
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{
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@@ -4402,7 +4435,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTrigger const* at)
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}
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// Xinef: if smartcast combat move flag is present
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if (i->GetActionType() == SMART_ACTION_CAST && (i->action.cast.flags & SMARTCAST_COMBAT_MOVE))
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if (i->GetActionType() == SMART_ACTION_CAST && (i->action.cast.castFlags & SMARTCAST_COMBAT_MOVE))
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{
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if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i->action.cast.spell))
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{
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