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fix(Core/GameObjects): Gameobject rotation and moving actions not updating to client (#5223)
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@@ -759,8 +759,8 @@ public:
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// overwrite WorldObject function for proper name localization
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[[nodiscard]] std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const override;
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void SaveToDB();
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void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
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void SaveToDB(bool saveAddon = false);
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void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask, bool saveAddon = false);
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bool LoadFromDB(ObjectGuid::LowType guid, Map* map) { return LoadGameObjectFromDB(guid, map, false); }
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bool LoadGameObjectFromDB(ObjectGuid::LowType guid, Map* map, bool addToMap = true);
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void DeleteFromDB();
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