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fix(Core/Loot): implement automatic pass in group loot for items that… (#19272)
* fix(Core/Loot): implement automatic pass in group loot for items that cannot be looted
* cherry-pick commit (00fdf6e99a)
* closes https://github.com/chromiecraft/chromiecraft/issues/4523
Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com>
* whoopise
---------
Co-authored-by: Wyrserth <43747507+Wyrserth@users.noreply.github.com>
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@@ -286,7 +286,7 @@ public:
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bool isRollLootActive() const;
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void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll& r);
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void SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r);
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void SendLootRoll(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll& r);
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void SendLootRoll(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll& r, bool autoPass = false);
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void SendLootRollWon(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll& r);
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void SendLootAllPassed(Roll const& roll);
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void SendLooter(Creature* creature, Player* pLooter);
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