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fix(Scripts/AqhQiraj): Increased aggro range for Moam. (#12947)
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@@ -55,6 +55,12 @@ struct boss_moam : public BossAI
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{
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boss_moam(Creature* creature) : BossAI(creature, DATA_MOAM) {}
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void InitializeAI() override
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{
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me->m_CombatDistance = 50.0f;
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Reset();
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}
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void Reset() override
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{
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_Reset();
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