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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Project restructuring [PART.3]
This commit is contained in:
465
modules/worldengine/lib-collision/src/Maps/MapTree.cpp
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465
modules/worldengine/lib-collision/src/Maps/MapTree.cpp
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@@ -0,0 +1,465 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "MapTree.h"
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#include "ModelInstance.h"
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#include "VMapManager2.h"
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#include "VMapDefinitions.h"
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#include "Log.h"
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#include "Errors.h"
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#include <string>
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#include <sstream>
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#include <iomanip>
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#include <limits>
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using G3D::Vector3;
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namespace VMAP
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{
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class MapRayCallback
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{
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public:
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MapRayCallback(ModelInstance* val): prims(val), hit(false) {}
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bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool StopAtFirstHit)
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{
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bool result = prims[entry].intersectRay(ray, distance, StopAtFirstHit);
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if (result)
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hit = true;
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return result;
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}
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bool didHit() { return hit; }
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protected:
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ModelInstance* prims;
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bool hit;
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};
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class AreaInfoCallback
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{
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public:
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AreaInfoCallback(ModelInstance* val): prims(val) {}
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void operator()(const Vector3& point, uint32 entry)
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{
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#ifdef VMAP_DEBUG
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;//sLog->outDebug(LOG_FILTER_MAPS, "AreaInfoCallback: trying to intersect '%s'", prims[entry].name.c_str());
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#endif
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prims[entry].intersectPoint(point, aInfo);
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}
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ModelInstance* prims;
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AreaInfo aInfo;
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};
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class LocationInfoCallback
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{
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public:
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LocationInfoCallback(ModelInstance* val, LocationInfo &info): prims(val), locInfo(info), result(false) {}
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void operator()(const Vector3& point, uint32 entry)
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{
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#ifdef VMAP_DEBUG
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;//sLog->outDebug(LOG_FILTER_MAPS, "LocationInfoCallback: trying to intersect '%s'", prims[entry].name.c_str());
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#endif
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if (prims[entry].GetLocationInfo(point, locInfo))
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result = true;
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}
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ModelInstance* prims;
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LocationInfo &locInfo;
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bool result;
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};
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//=========================================================
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std::string StaticMapTree::getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY)
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{
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std::stringstream tilefilename;
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tilefilename.fill('0');
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tilefilename << std::setw(3) << mapID << '_';
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//tilefilename << std::setw(2) << tileX << '_' << std::setw(2) << tileY << ".vmtile";
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tilefilename << std::setw(2) << tileY << '_' << std::setw(2) << tileX << ".vmtile";
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return tilefilename.str();
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}
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bool StaticMapTree::getAreaInfo(Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
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{
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AreaInfoCallback intersectionCallBack(iTreeValues);
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iTree.intersectPoint(pos, intersectionCallBack);
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if (intersectionCallBack.aInfo.result)
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{
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flags = intersectionCallBack.aInfo.flags;
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adtId = intersectionCallBack.aInfo.adtId;
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rootId = intersectionCallBack.aInfo.rootId;
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groupId = intersectionCallBack.aInfo.groupId;
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pos.z = intersectionCallBack.aInfo.ground_Z;
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return true;
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}
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return false;
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}
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bool StaticMapTree::GetLocationInfo(const Vector3 &pos, LocationInfo &info) const
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{
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LocationInfoCallback intersectionCallBack(iTreeValues, info);
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iTree.intersectPoint(pos, intersectionCallBack);
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return intersectionCallBack.result;
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}
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StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath)
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: iMapID(mapID), iIsTiled(false), iTreeValues(0), iBasePath(basePath)
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{
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if (iBasePath.length() > 0 && iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\')
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{
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iBasePath.push_back('/');
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}
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}
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//=========================================================
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//! Make sure to call unloadMap() to unregister acquired model references before destroying
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StaticMapTree::~StaticMapTree()
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{
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delete[] iTreeValues;
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}
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//=========================================================
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/**
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If intersection is found within pMaxDist, sets pMaxDist to intersection distance and returns true.
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Else, pMaxDist is not modified and returns false;
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*/
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bool StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool StopAtFirstHit) const
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{
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float distance = pMaxDist;
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MapRayCallback intersectionCallBack(iTreeValues);
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iTree.intersectRay(pRay, intersectionCallBack, distance, StopAtFirstHit);
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if (intersectionCallBack.didHit())
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pMaxDist = distance;
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return intersectionCallBack.didHit();
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}
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//=========================================================
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bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
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{
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float maxDist = (pos2 - pos1).magnitude();
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// return false if distance is over max float, in case of cheater teleporting to the end of the universe
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if (maxDist == std::numeric_limits<float>::max() || !myisfinite(maxDist))
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return false;
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// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
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ASSERT(maxDist < std::numeric_limits<float>::max());
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// prevent NaN values which can cause BIH intersection to enter infinite loop
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if (maxDist < 1e-10f)
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return true;
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// direction with length of 1
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G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
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if (getIntersectionTime(ray, maxDist, true))
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return false;
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return true;
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}
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//=========================================================
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/**
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When moving from pos1 to pos2 check if we hit an object. Return true and the position if we hit one
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Return the hit pos or the original dest pos
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*/
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bool StaticMapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const
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{
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bool result=false;
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float maxDist = (pPos2 - pPos1).magnitude();
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// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
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ASSERT(maxDist < std::numeric_limits<float>::max());
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// prevent NaN values which can cause BIH intersection to enter infinite loop
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if (maxDist < 1e-10f)
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{
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pResultHitPos = pPos2;
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return false;
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}
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Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1
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G3D::Ray ray(pPos1, dir);
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float dist = maxDist;
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if (getIntersectionTime(ray, dist, false))
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{
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pResultHitPos = pPos1 + dir * dist;
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if (pModifyDist < 0)
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{
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if ((pResultHitPos - pPos1).magnitude() > -pModifyDist)
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{
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pResultHitPos = pResultHitPos + dir*pModifyDist;
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}
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else
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{
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pResultHitPos = pPos1;
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}
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}
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else
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{
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pResultHitPos = pResultHitPos + dir*pModifyDist;
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}
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result = true;
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}
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else
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{
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pResultHitPos = pPos2;
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result = false;
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}
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return result;
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}
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//=========================================================
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float StaticMapTree::getHeight(const Vector3& pPos, float maxSearchDist) const
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{
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float height = G3D::inf();
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Vector3 dir = Vector3(0, 0, -1);
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G3D::Ray ray(pPos, dir); // direction with length of 1
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float maxDist = maxSearchDist;
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if (getIntersectionTime(ray, maxDist, false))
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{
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height = pPos.z - maxDist;
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}
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return(height);
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}
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//=========================================================
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bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY)
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{
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std::string basePath = vmapPath;
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if (basePath.length() > 0 && basePath[basePath.length()-1] != '/' && basePath[basePath.length()-1] != '\\')
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basePath.push_back('/');
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std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
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bool success = true;
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FILE* rf = fopen(fullname.c_str(), "rb");
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if (!rf)
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return false;
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// TODO: check magic number when implemented...
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char tiled;
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char chunk[8];
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if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1)
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{
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fclose(rf);
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return false;
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}
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if (tiled)
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{
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std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY);
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FILE* tf = fopen(tilefile.c_str(), "rb");
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if (!tf)
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success = false;
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else
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{
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if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
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success = false;
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fclose(tf);
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}
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}
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fclose(rf);
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return success;
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}
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//=========================================================
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bool StaticMapTree::InitMap(const std::string &fname, VMapManager2* vm)
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{
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//VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str());
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bool success = false;
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std::string fullname = iBasePath + fname;
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FILE* rf = fopen(fullname.c_str(), "rb");
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if (!rf)
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return false;
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char chunk[8];
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char tiled = '\0';
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if (readChunk(rf, chunk, VMAP_MAGIC, 8) && fread(&tiled, sizeof(char), 1, rf) == 1 &&
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readChunk(rf, chunk, "NODE", 4) && iTree.readFromFile(rf))
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{
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iNTreeValues = iTree.primCount();
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iTreeValues = new ModelInstance[iNTreeValues];
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success = readChunk(rf, chunk, "GOBJ", 4);
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}
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iIsTiled = bool(tiled);
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// global model spawns
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// only non-tiled maps have them, and if so exactly one (so far at least...)
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ModelSpawn spawn;
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#ifdef VMAP_DEBUG
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//TC_LOG_DEBUG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : map isTiled: %u", static_cast<uint32>(iIsTiled));
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#endif
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if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
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{
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WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
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//VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : loading %s", spawn.name.c_str());
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if (model)
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{
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// assume that global model always is the first and only tree value (could be improved...)
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iTreeValues[0] = ModelInstance(spawn, model);
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iLoadedSpawns[0] = 1;
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}
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else
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{
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success = false;
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//VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str());
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}
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}
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fclose(rf);
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return success;
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}
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//=========================================================
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void StaticMapTree::UnloadMap(VMapManager2* vm)
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{
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for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i)
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{
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iTreeValues[i->first].setUnloaded();
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for (uint32 refCount = 0; refCount < i->second; ++refCount)
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vm->releaseModelInstance(iTreeValues[i->first].name);
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}
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iLoadedSpawns.clear();
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iLoadedTiles.clear();
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}
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//=========================================================
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bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
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{
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if (!iIsTiled)
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{
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// currently, core creates grids for all maps, whether it has terrain tiles or not
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// so we need "fake" tile loads to know when we can unload map geometry
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iLoadedTiles[packTileID(tileX, tileY)] = false;
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return true;
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}
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if (!iTreeValues)
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{
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sLog->outError("StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
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return false;
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}
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bool result = true;
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std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
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FILE* tf = fopen(tilefile.c_str(), "rb");
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if (tf)
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{
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char chunk[8];
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if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
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result = false;
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uint32 numSpawns = 0;
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if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
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result = false;
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for (uint32 i=0; i<numSpawns && result; ++i)
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{
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// read model spawns
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ModelSpawn spawn;
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result = ModelSpawn::readFromFile(tf, spawn);
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if (result)
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{
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// acquire model instance
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WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
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if (!model)
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sLog->outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);
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// update tree
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uint32 referencedVal;
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if (fread(&referencedVal, sizeof(uint32), 1, tf) == 1)
|
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{
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if (!iLoadedSpawns.count(referencedVal))
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{
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#ifdef VMAP_DEBUG
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if (referencedVal > iNTreeValues)
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{
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;//sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u)", referencedVal, iNTreeValues);
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continue;
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}
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#endif
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iTreeValues[referencedVal] = ModelInstance(spawn, model);
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||||
iLoadedSpawns[referencedVal] = 1;
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}
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else
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{
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++iLoadedSpawns[referencedVal];
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#ifdef VMAP_DEBUG
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if (iTreeValues[referencedVal].ID != spawn.ID)
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;//sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node");
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else if (iTreeValues[referencedVal].name != spawn.name)
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;//sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID);
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||||
#endif
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||||
}
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}
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||||
else
|
||||
result = false;
|
||||
}
|
||||
}
|
||||
iLoadedTiles[packTileID(tileX, tileY)] = true;
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||||
fclose(tf);
|
||||
}
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||||
else
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iLoadedTiles[packTileID(tileX, tileY)] = false;
|
||||
return result;
|
||||
}
|
||||
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//=========================================================
|
||||
|
||||
void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
|
||||
{
|
||||
uint32 tileID = packTileID(tileX, tileY);
|
||||
loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
|
||||
if (tile == iLoadedTiles.end())
|
||||
{
|
||||
sLog->outError("StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY);
|
||||
return;
|
||||
}
|
||||
if (tile->second) // file associated with tile
|
||||
{
|
||||
std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
|
||||
FILE* tf = fopen(tilefile.c_str(), "rb");
|
||||
if (tf)
|
||||
{
|
||||
bool result=true;
|
||||
char chunk[8];
|
||||
if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
|
||||
result = false;
|
||||
uint32 numSpawns;
|
||||
if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
|
||||
result = false;
|
||||
for (uint32 i=0; i<numSpawns && result; ++i)
|
||||
{
|
||||
// read model spawns
|
||||
ModelSpawn spawn;
|
||||
result = ModelSpawn::readFromFile(tf, spawn);
|
||||
if (result)
|
||||
{
|
||||
// release model instance
|
||||
vm->releaseModelInstance(spawn.name);
|
||||
|
||||
// update tree
|
||||
uint32 referencedNode;
|
||||
|
||||
if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1)
|
||||
result = false;
|
||||
else
|
||||
{
|
||||
if (!iLoadedSpawns.count(referencedNode))
|
||||
sLog->outError("StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID);
|
||||
else if (--iLoadedSpawns[referencedNode] == 0)
|
||||
{
|
||||
iTreeValues[referencedNode].setUnloaded();
|
||||
iLoadedSpawns.erase(referencedNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fclose(tf);
|
||||
}
|
||||
}
|
||||
iLoadedTiles.erase(tile);
|
||||
}
|
||||
}
|
||||
87
modules/worldengine/lib-collision/src/Maps/MapTree.h
Normal file
87
modules/worldengine/lib-collision/src/Maps/MapTree.h
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef _MAPTREE_H
|
||||
#define _MAPTREE_H
|
||||
|
||||
#include "Define.h"
|
||||
#include "Dynamic/UnorderedMap.h"
|
||||
#include "BoundingIntervalHierarchy.h"
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
class ModelInstance;
|
||||
class GroupModel;
|
||||
class VMapManager2;
|
||||
|
||||
struct LocationInfo
|
||||
{
|
||||
LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) { }
|
||||
const ModelInstance* hitInstance;
|
||||
const GroupModel* hitModel;
|
||||
float ground_Z;
|
||||
};
|
||||
|
||||
class StaticMapTree
|
||||
{
|
||||
typedef UNORDERED_MAP<uint32, bool> loadedTileMap;
|
||||
typedef UNORDERED_MAP<uint32, uint32> loadedSpawnMap;
|
||||
private:
|
||||
uint32 iMapID;
|
||||
bool iIsTiled;
|
||||
BIH iTree;
|
||||
ModelInstance* iTreeValues; // the tree entries
|
||||
uint32 iNTreeValues;
|
||||
|
||||
// Store all the map tile idents that are loaded for that map
|
||||
// some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
|
||||
// empty tiles have no tile file, hence map with bool instead of just a set (consistency check)
|
||||
loadedTileMap iLoadedTiles;
|
||||
// stores <tree_index, reference_count> to invalidate tree values, unload map, and to be able to report errors
|
||||
loadedSpawnMap iLoadedSpawns;
|
||||
std::string iBasePath;
|
||||
|
||||
private:
|
||||
bool getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool StopAtFirstHit) const;
|
||||
//bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
|
||||
public:
|
||||
static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
|
||||
static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX<<16 | tileY; }
|
||||
static void unpackTileID(uint32 ID, uint32 &tileX, uint32 &tileY) { tileX = ID>>16; tileY = ID&0xFF; }
|
||||
static bool CanLoadMap(const std::string &basePath, uint32 mapID, uint32 tileX, uint32 tileY);
|
||||
|
||||
StaticMapTree(uint32 mapID, const std::string &basePath);
|
||||
~StaticMapTree();
|
||||
|
||||
bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const;
|
||||
bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
|
||||
float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
|
||||
bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
|
||||
bool GetLocationInfo(const G3D::Vector3 &pos, LocationInfo &info) const;
|
||||
|
||||
bool InitMap(const std::string &fname, VMapManager2* vm);
|
||||
void UnloadMap(VMapManager2* vm);
|
||||
bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
|
||||
void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
|
||||
bool isTiled() const { return iIsTiled; }
|
||||
uint32 numLoadedTiles() const { return iLoadedTiles.size(); }
|
||||
void getModelInstances(ModelInstance* &models, uint32 &count);
|
||||
};
|
||||
|
||||
struct AreaInfo
|
||||
{
|
||||
AreaInfo(): result(false), ground_Z(-G3D::inf()), flags(0), adtId(0),
|
||||
rootId(0), groupId(0) { }
|
||||
bool result;
|
||||
float ground_Z;
|
||||
uint32 flags;
|
||||
int32 adtId;
|
||||
int32 rootId;
|
||||
int32 groupId;
|
||||
};
|
||||
} // VMAP
|
||||
|
||||
#endif // _MAPTREE_H
|
||||
528
modules/worldengine/lib-collision/src/Maps/TileAssembler.cpp
Normal file
528
modules/worldengine/lib-collision/src/Maps/TileAssembler.cpp
Normal file
@@ -0,0 +1,528 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#include "TileAssembler.h"
|
||||
#include "MapTree.h"
|
||||
#include "BoundingIntervalHierarchy.h"
|
||||
#include "VMapDefinitions.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
#include <set>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
using G3D::Vector3;
|
||||
using G3D::AABox;
|
||||
using G3D::inf;
|
||||
using std::pair;
|
||||
|
||||
template<> struct BoundsTrait<VMAP::ModelSpawn*>
|
||||
{
|
||||
static void getBounds(const VMAP::ModelSpawn* const &obj, G3D::AABox& out) { out = obj->getBounds(); }
|
||||
};
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len)
|
||||
{
|
||||
if (fread(dest, sizeof(char), len, rf) != len) return false;
|
||||
return memcmp(dest, compare, len) == 0;
|
||||
}
|
||||
|
||||
Vector3 ModelPosition::transform(const Vector3& pIn) const
|
||||
{
|
||||
Vector3 out = pIn * iScale;
|
||||
out = iRotation * out;
|
||||
return(out);
|
||||
}
|
||||
|
||||
//=================================================================
|
||||
|
||||
TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
|
||||
: iDestDir(pDestDirName), iSrcDir(pSrcDirName), iFilterMethod(NULL), iCurrentUniqueNameId(0)
|
||||
{
|
||||
//mkdir(iDestDir);
|
||||
//init();
|
||||
}
|
||||
|
||||
TileAssembler::~TileAssembler()
|
||||
{
|
||||
//delete iCoordModelMapping;
|
||||
}
|
||||
|
||||
bool TileAssembler::convertWorld2()
|
||||
{
|
||||
bool success = readMapSpawns();
|
||||
if (!success)
|
||||
return false;
|
||||
|
||||
// export Map data
|
||||
for (MapData::iterator map_iter = mapData.begin(); map_iter != mapData.end() && success; ++map_iter)
|
||||
{
|
||||
// build global map tree
|
||||
std::vector<ModelSpawn*> mapSpawns;
|
||||
UniqueEntryMap::iterator entry;
|
||||
printf("Calculating model bounds for map %u...\n", map_iter->first);
|
||||
for (entry = map_iter->second->UniqueEntries.begin(); entry != map_iter->second->UniqueEntries.end(); ++entry)
|
||||
{
|
||||
// M2 models don't have a bound set in WDT/ADT placement data, i still think they're not used for LoS at all on retail
|
||||
if (entry->second.flags & MOD_M2)
|
||||
{
|
||||
if (!calculateTransformedBound(entry->second))
|
||||
break;
|
||||
}
|
||||
else if (entry->second.flags & MOD_WORLDSPAWN) // WMO maps and terrain maps use different origin, so we need to adapt :/
|
||||
{
|
||||
/// @todo remove extractor hack and uncomment below line:
|
||||
//entry->second.iPos += Vector3(533.33333f*32, 533.33333f*32, 0.f);
|
||||
entry->second.iBound = entry->second.iBound + Vector3(533.33333f*32, 533.33333f*32, 0.f);
|
||||
}
|
||||
mapSpawns.push_back(&(entry->second));
|
||||
spawnedModelFiles.insert(entry->second.name);
|
||||
}
|
||||
|
||||
printf("Creating map tree for map %u...\n", map_iter->first);
|
||||
BIH pTree;
|
||||
|
||||
try
|
||||
{
|
||||
pTree.build(mapSpawns, BoundsTrait<ModelSpawn*>::getBounds);
|
||||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
printf("Exception ""%s"" when calling pTree.build", e.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===> possibly move this code to StaticMapTree class
|
||||
std::map<uint32, uint32> modelNodeIdx;
|
||||
for (uint32 i=0; i<mapSpawns.size(); ++i)
|
||||
modelNodeIdx.insert(pair<uint32, uint32>(mapSpawns[i]->ID, i));
|
||||
|
||||
// write map tree file
|
||||
std::stringstream mapfilename;
|
||||
mapfilename << iDestDir << '/' << std::setfill('0') << std::setw(3) << map_iter->first << ".vmtree";
|
||||
FILE* mapfile = fopen(mapfilename.str().c_str(), "wb");
|
||||
if (!mapfile)
|
||||
{
|
||||
success = false;
|
||||
printf("Cannot open %s\n", mapfilename.str().c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
//general info
|
||||
if (success && fwrite(VMAP_MAGIC, 1, 8, mapfile) != 8) success = false;
|
||||
uint32 globalTileID = StaticMapTree::packTileID(65, 65);
|
||||
pair<TileMap::iterator, TileMap::iterator> globalRange = map_iter->second->TileEntries.equal_range(globalTileID);
|
||||
char isTiled = globalRange.first == globalRange.second; // only maps without terrain (tiles) have global WMO
|
||||
if (success && fwrite(&isTiled, sizeof(char), 1, mapfile) != 1) success = false;
|
||||
// Nodes
|
||||
if (success && fwrite("NODE", 4, 1, mapfile) != 1) success = false;
|
||||
if (success) success = pTree.writeToFile(mapfile);
|
||||
// global map spawns (WDT), if any (most instances)
|
||||
if (success && fwrite("GOBJ", 4, 1, mapfile) != 1) success = false;
|
||||
|
||||
for (TileMap::iterator glob=globalRange.first; glob != globalRange.second && success; ++glob)
|
||||
{
|
||||
success = ModelSpawn::writeToFile(mapfile, map_iter->second->UniqueEntries[glob->second]);
|
||||
}
|
||||
|
||||
fclose(mapfile);
|
||||
|
||||
// <====
|
||||
|
||||
// write map tile files, similar to ADT files, only with extra BSP tree node info
|
||||
TileMap &tileEntries = map_iter->second->TileEntries;
|
||||
TileMap::iterator tile;
|
||||
for (tile = tileEntries.begin(); tile != tileEntries.end(); ++tile)
|
||||
{
|
||||
const ModelSpawn &spawn = map_iter->second->UniqueEntries[tile->second];
|
||||
if (spawn.flags & MOD_WORLDSPAWN) // WDT spawn, saved as tile 65/65 currently...
|
||||
continue;
|
||||
uint32 nSpawns = tileEntries.count(tile->first);
|
||||
std::stringstream tilefilename;
|
||||
tilefilename.fill('0');
|
||||
tilefilename << iDestDir << '/' << std::setw(3) << map_iter->first << '_';
|
||||
uint32 x, y;
|
||||
StaticMapTree::unpackTileID(tile->first, x, y);
|
||||
tilefilename << std::setw(2) << x << '_' << std::setw(2) << y << ".vmtile";
|
||||
if (FILE* tilefile = fopen(tilefilename.str().c_str(), "wb"))
|
||||
{
|
||||
// file header
|
||||
if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false;
|
||||
// write number of tile spawns
|
||||
if (success && fwrite(&nSpawns, sizeof(uint32), 1, tilefile) != 1) success = false;
|
||||
// write tile spawns
|
||||
for (uint32 s=0; s<nSpawns; ++s)
|
||||
{
|
||||
if (s)
|
||||
++tile;
|
||||
const ModelSpawn &spawn2 = map_iter->second->UniqueEntries[tile->second];
|
||||
success = success && ModelSpawn::writeToFile(tilefile, spawn2);
|
||||
// MapTree nodes to update when loading tile:
|
||||
std::map<uint32, uint32>::iterator nIdx = modelNodeIdx.find(spawn2.ID);
|
||||
if (success && fwrite(&nIdx->second, sizeof(uint32), 1, tilefile) != 1) success = false;
|
||||
}
|
||||
fclose(tilefile);
|
||||
}
|
||||
}
|
||||
// break; //test, extract only first map; TODO: remvoe this line
|
||||
}
|
||||
|
||||
// add an object models, listed in temp_gameobject_models file
|
||||
exportGameobjectModels();
|
||||
// export objects
|
||||
std::cout << "\nConverting Model Files" << std::endl;
|
||||
for (std::set<std::string>::iterator mfile = spawnedModelFiles.begin(); mfile != spawnedModelFiles.end(); ++mfile)
|
||||
{
|
||||
std::cout << "Converting " << *mfile << std::endl;
|
||||
if (!convertRawFile(*mfile))
|
||||
{
|
||||
std::cout << "error converting " << *mfile << std::endl;
|
||||
success = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//cleanup:
|
||||
for (MapData::iterator map_iter = mapData.begin(); map_iter != mapData.end(); ++map_iter)
|
||||
{
|
||||
delete map_iter->second;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
bool TileAssembler::readMapSpawns()
|
||||
{
|
||||
std::string fname = iSrcDir + "/dir_bin";
|
||||
FILE* dirf = fopen(fname.c_str(), "rb");
|
||||
if (!dirf)
|
||||
{
|
||||
printf("Could not read dir_bin file!\n");
|
||||
return false;
|
||||
}
|
||||
printf("Read coordinate mapping...\n");
|
||||
uint32 mapID, tileX, tileY, check=0;
|
||||
G3D::Vector3 v1, v2;
|
||||
ModelSpawn spawn;
|
||||
while (!feof(dirf))
|
||||
{
|
||||
check = 0;
|
||||
// read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
|
||||
check += fread(&mapID, sizeof(uint32), 1, dirf);
|
||||
if (check == 0) // EoF...
|
||||
break;
|
||||
check += fread(&tileX, sizeof(uint32), 1, dirf);
|
||||
check += fread(&tileY, sizeof(uint32), 1, dirf);
|
||||
if (!ModelSpawn::readFromFile(dirf, spawn))
|
||||
break;
|
||||
|
||||
MapSpawns *current;
|
||||
MapData::iterator map_iter = mapData.find(mapID);
|
||||
if (map_iter == mapData.end())
|
||||
{
|
||||
printf("spawning Map %d\n", mapID);
|
||||
mapData[mapID] = current = new MapSpawns();
|
||||
}
|
||||
else current = (*map_iter).second;
|
||||
current->UniqueEntries.insert(pair<uint32, ModelSpawn>(spawn.ID, spawn));
|
||||
current->TileEntries.insert(pair<uint32, uint32>(StaticMapTree::packTileID(tileX, tileY), spawn.ID));
|
||||
}
|
||||
bool success = (ferror(dirf) == 0);
|
||||
fclose(dirf);
|
||||
return success;
|
||||
}
|
||||
|
||||
bool TileAssembler::calculateTransformedBound(ModelSpawn &spawn)
|
||||
{
|
||||
std::string modelFilename(iSrcDir);
|
||||
modelFilename.push_back('/');
|
||||
modelFilename.append(spawn.name);
|
||||
|
||||
ModelPosition modelPosition;
|
||||
modelPosition.iDir = spawn.iRot;
|
||||
modelPosition.iScale = spawn.iScale;
|
||||
modelPosition.init();
|
||||
|
||||
WorldModel_Raw raw_model;
|
||||
if (!raw_model.Read(modelFilename.c_str()))
|
||||
return false;
|
||||
|
||||
uint32 groups = raw_model.groupsArray.size();
|
||||
if (groups != 1)
|
||||
printf("Warning: '%s' does not seem to be a M2 model!\n", modelFilename.c_str());
|
||||
|
||||
AABox modelBound;
|
||||
bool boundEmpty=true;
|
||||
|
||||
for (uint32 g=0; g<groups; ++g) // should be only one for M2 files...
|
||||
{
|
||||
std::vector<Vector3>& vertices = raw_model.groupsArray[g].vertexArray;
|
||||
|
||||
if (vertices.empty())
|
||||
{
|
||||
std::cout << "error: model '" << spawn.name << "' has no geometry!" << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32 nvectors = vertices.size();
|
||||
for (uint32 i = 0; i < nvectors; ++i)
|
||||
{
|
||||
Vector3 v = modelPosition.transform(vertices[i]);
|
||||
|
||||
if (boundEmpty)
|
||||
modelBound = AABox(v, v), boundEmpty=false;
|
||||
else
|
||||
modelBound.merge(v);
|
||||
}
|
||||
}
|
||||
spawn.iBound = modelBound + spawn.iPos;
|
||||
spawn.flags |= MOD_HAS_BOUND;
|
||||
return true;
|
||||
}
|
||||
|
||||
struct WMOLiquidHeader
|
||||
{
|
||||
int xverts, yverts, xtiles, ytiles;
|
||||
float pos_x;
|
||||
float pos_y;
|
||||
float pos_z;
|
||||
short type;
|
||||
};
|
||||
//=================================================================
|
||||
bool TileAssembler::convertRawFile(const std::string& pModelFilename)
|
||||
{
|
||||
bool success = true;
|
||||
std::string filename = iSrcDir;
|
||||
if (filename.length() >0)
|
||||
filename.push_back('/');
|
||||
filename.append(pModelFilename);
|
||||
|
||||
WorldModel_Raw raw_model;
|
||||
if (!raw_model.Read(filename.c_str()))
|
||||
return false;
|
||||
|
||||
// write WorldModel
|
||||
WorldModel model;
|
||||
model.setRootWmoID(raw_model.RootWMOID);
|
||||
if (!raw_model.groupsArray.empty())
|
||||
{
|
||||
std::vector<GroupModel> groupsArray;
|
||||
|
||||
uint32 groups = raw_model.groupsArray.size();
|
||||
for (uint32 g = 0; g < groups; ++g)
|
||||
{
|
||||
GroupModel_Raw& raw_group = raw_model.groupsArray[g];
|
||||
groupsArray.push_back(GroupModel(raw_group.mogpflags, raw_group.GroupWMOID, raw_group.bounds ));
|
||||
groupsArray.back().setMeshData(raw_group.vertexArray, raw_group.triangles);
|
||||
groupsArray.back().setLiquidData(raw_group.liquid);
|
||||
}
|
||||
|
||||
model.setGroupModels(groupsArray);
|
||||
}
|
||||
|
||||
success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
|
||||
//std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
|
||||
return success;
|
||||
}
|
||||
|
||||
void TileAssembler::exportGameobjectModels()
|
||||
{
|
||||
FILE* model_list = fopen((iSrcDir + "/" + "temp_gameobject_models").c_str(), "rb");
|
||||
if (!model_list)
|
||||
return;
|
||||
|
||||
FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
|
||||
if (!model_list_copy)
|
||||
{
|
||||
fclose(model_list);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 name_length, displayId;
|
||||
char buff[500];
|
||||
while (!feof(model_list))
|
||||
{
|
||||
if (fread(&displayId, sizeof(uint32), 1, model_list) != 1
|
||||
|| fread(&name_length, sizeof(uint32), 1, model_list) != 1
|
||||
|| name_length >= sizeof(buff)
|
||||
|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
|
||||
{
|
||||
std::cout << "\nFile 'temp_gameobject_models' seems to be corrupted" << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
std::string model_name(buff, name_length);
|
||||
|
||||
WorldModel_Raw raw_model;
|
||||
if ( !raw_model.Read((iSrcDir + "/" + model_name).c_str()) )
|
||||
continue;
|
||||
|
||||
spawnedModelFiles.insert(model_name);
|
||||
AABox bounds;
|
||||
bool boundEmpty = true;
|
||||
for (uint32 g = 0; g < raw_model.groupsArray.size(); ++g)
|
||||
{
|
||||
std::vector<Vector3>& vertices = raw_model.groupsArray[g].vertexArray;
|
||||
|
||||
uint32 nvectors = vertices.size();
|
||||
for (uint32 i = 0; i < nvectors; ++i)
|
||||
{
|
||||
Vector3& v = vertices[i];
|
||||
if (boundEmpty)
|
||||
bounds = AABox(v, v), boundEmpty = false;
|
||||
else
|
||||
bounds.merge(v);
|
||||
}
|
||||
}
|
||||
|
||||
fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
|
||||
fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
|
||||
fwrite(&buff, sizeof(char), name_length, model_list_copy);
|
||||
fwrite(&bounds.low(), sizeof(Vector3), 1, model_list_copy);
|
||||
fwrite(&bounds.high(), sizeof(Vector3), 1, model_list_copy);
|
||||
}
|
||||
|
||||
fclose(model_list);
|
||||
fclose(model_list_copy);
|
||||
}
|
||||
// temporary use defines to simplify read/check code (close file and return at fail)
|
||||
#define READ_OR_RETURN(V, S) if (fread((V), (S), 1, rf) != 1) { \
|
||||
fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }
|
||||
#define READ_OR_RETURN_WITH_DELETE(V, S) if (fread((V), (S), 1, rf) != 1) { \
|
||||
fclose(rf); printf("readfail, op = %i\n", readOperation); delete[] V; return(false); };
|
||||
#define CMP_OR_RETURN(V, S) if (strcmp((V), (S)) != 0) { \
|
||||
fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); }
|
||||
|
||||
bool GroupModel_Raw::Read(FILE* rf)
|
||||
{
|
||||
char blockId[5];
|
||||
blockId[4] = 0;
|
||||
int blocksize;
|
||||
int readOperation = 0;
|
||||
|
||||
READ_OR_RETURN(&mogpflags, sizeof(uint32));
|
||||
READ_OR_RETURN(&GroupWMOID, sizeof(uint32));
|
||||
|
||||
|
||||
Vector3 vec1, vec2;
|
||||
READ_OR_RETURN(&vec1, sizeof(Vector3));
|
||||
|
||||
READ_OR_RETURN(&vec2, sizeof(Vector3));
|
||||
bounds.set(vec1, vec2);
|
||||
|
||||
READ_OR_RETURN(&liquidflags, sizeof(uint32));
|
||||
|
||||
// will this ever be used? what is it good for anyway??
|
||||
uint32 branches;
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "GRP ");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
READ_OR_RETURN(&branches, sizeof(uint32));
|
||||
for (uint32 b=0; b<branches; ++b)
|
||||
{
|
||||
uint32 indexes;
|
||||
// indexes for each branch (not used jet)
|
||||
READ_OR_RETURN(&indexes, sizeof(uint32));
|
||||
}
|
||||
|
||||
// ---- indexes
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "INDX");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
uint32 nindexes;
|
||||
READ_OR_RETURN(&nindexes, sizeof(uint32));
|
||||
if (nindexes >0)
|
||||
{
|
||||
uint16 *indexarray = new uint16[nindexes];
|
||||
READ_OR_RETURN_WITH_DELETE(indexarray, nindexes*sizeof(uint16));
|
||||
triangles.reserve(nindexes / 3);
|
||||
for (uint32 i=0; i<nindexes; i+=3)
|
||||
triangles.push_back(MeshTriangle(indexarray[i], indexarray[i+1], indexarray[i+2]));
|
||||
|
||||
delete[] indexarray;
|
||||
}
|
||||
|
||||
// ---- vectors
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "VERT");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
uint32 nvectors;
|
||||
READ_OR_RETURN(&nvectors, sizeof(uint32));
|
||||
|
||||
if (nvectors >0)
|
||||
{
|
||||
float *vectorarray = new float[nvectors*3];
|
||||
READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors*sizeof(float)*3);
|
||||
for (uint32 i=0; i<nvectors; ++i)
|
||||
vertexArray.push_back( Vector3(vectorarray + 3*i) );
|
||||
|
||||
delete[] vectorarray;
|
||||
}
|
||||
// ----- liquid
|
||||
liquid = 0;
|
||||
if (liquidflags& 1)
|
||||
{
|
||||
WMOLiquidHeader hlq;
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "LIQU");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
|
||||
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type);
|
||||
uint32 size = hlq.xverts*hlq.yverts;
|
||||
READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float));
|
||||
size = hlq.xtiles*hlq.ytiles;
|
||||
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
GroupModel_Raw::~GroupModel_Raw()
|
||||
{
|
||||
delete liquid;
|
||||
}
|
||||
|
||||
bool WorldModel_Raw::Read(const char * path)
|
||||
{
|
||||
FILE* rf = fopen(path, "rb");
|
||||
if (!rf)
|
||||
{
|
||||
printf("ERROR: Can't open raw model file: %s\n", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
char ident[9];
|
||||
ident[8] = '\0';
|
||||
int readOperation = 0;
|
||||
|
||||
READ_OR_RETURN(&ident, 8);
|
||||
CMP_OR_RETURN(ident, RAW_VMAP_MAGIC);
|
||||
|
||||
// we have to read one int. This is needed during the export and we have to skip it here
|
||||
uint32 tempNVectors;
|
||||
READ_OR_RETURN(&tempNVectors, sizeof(tempNVectors));
|
||||
|
||||
uint32 groups;
|
||||
READ_OR_RETURN(&groups, sizeof(uint32));
|
||||
READ_OR_RETURN(&RootWMOID, sizeof(uint32));
|
||||
|
||||
groupsArray.resize(groups);
|
||||
bool succeed = true;
|
||||
for (uint32 g = 0; g < groups && succeed; ++g)
|
||||
succeed = groupsArray[g].Read(rf);
|
||||
|
||||
if (succeed) /// rf will be freed inside Read if the function had any errors.
|
||||
fclose(rf);
|
||||
return succeed;
|
||||
}
|
||||
|
||||
// drop of temporary use defines
|
||||
#undef READ_OR_RETURN
|
||||
#undef CMP_OR_RETURN
|
||||
}
|
||||
107
modules/worldengine/lib-collision/src/Maps/TileAssembler.h
Normal file
107
modules/worldengine/lib-collision/src/Maps/TileAssembler.h
Normal file
@@ -0,0 +1,107 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef _TILEASSEMBLER_H_
|
||||
#define _TILEASSEMBLER_H_
|
||||
|
||||
#include <G3D/Vector3.h>
|
||||
#include <G3D/Matrix3.h>
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
#include "ModelInstance.h"
|
||||
#include "WorldModel.h"
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
/**
|
||||
This Class is used to convert raw vector data into balanced BSP-Trees.
|
||||
To start the conversion call convertWorld().
|
||||
*/
|
||||
//===============================================
|
||||
|
||||
class ModelPosition
|
||||
{
|
||||
private:
|
||||
G3D::Matrix3 iRotation;
|
||||
public:
|
||||
ModelPosition(): iScale(0.0f) { }
|
||||
G3D::Vector3 iPos;
|
||||
G3D::Vector3 iDir;
|
||||
float iScale;
|
||||
void init()
|
||||
{
|
||||
iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iDir.y/180.f, G3D::pi()*iDir.x/180.f, G3D::pi()*iDir.z/180.f);
|
||||
}
|
||||
G3D::Vector3 transform(const G3D::Vector3& pIn) const;
|
||||
void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }
|
||||
};
|
||||
|
||||
typedef std::map<uint32, ModelSpawn> UniqueEntryMap;
|
||||
typedef std::multimap<uint32, uint32> TileMap;
|
||||
|
||||
struct MapSpawns
|
||||
{
|
||||
UniqueEntryMap UniqueEntries;
|
||||
TileMap TileEntries;
|
||||
};
|
||||
|
||||
typedef std::map<uint32, MapSpawns*> MapData;
|
||||
//===============================================
|
||||
|
||||
struct GroupModel_Raw
|
||||
{
|
||||
uint32 mogpflags;
|
||||
uint32 GroupWMOID;
|
||||
|
||||
G3D::AABox bounds;
|
||||
uint32 liquidflags;
|
||||
std::vector<MeshTriangle> triangles;
|
||||
std::vector<G3D::Vector3> vertexArray;
|
||||
class WmoLiquid* liquid;
|
||||
|
||||
GroupModel_Raw() : mogpflags(0), GroupWMOID(0), liquidflags(0),
|
||||
liquid(NULL) { }
|
||||
~GroupModel_Raw();
|
||||
|
||||
bool Read(FILE* f);
|
||||
};
|
||||
|
||||
struct WorldModel_Raw
|
||||
{
|
||||
uint32 RootWMOID;
|
||||
std::vector<GroupModel_Raw> groupsArray;
|
||||
|
||||
bool Read(const char * path);
|
||||
};
|
||||
|
||||
class TileAssembler
|
||||
{
|
||||
private:
|
||||
std::string iDestDir;
|
||||
std::string iSrcDir;
|
||||
bool (*iFilterMethod)(char *pName);
|
||||
G3D::Table<std::string, unsigned int > iUniqueNameIds;
|
||||
unsigned int iCurrentUniqueNameId;
|
||||
MapData mapData;
|
||||
std::set<std::string> spawnedModelFiles;
|
||||
|
||||
public:
|
||||
TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
|
||||
virtual ~TileAssembler();
|
||||
|
||||
bool convertWorld2();
|
||||
bool readMapSpawns();
|
||||
bool calculateTransformedBound(ModelSpawn &spawn);
|
||||
void exportGameobjectModels();
|
||||
|
||||
bool convertRawFile(const std::string& pModelFilename);
|
||||
void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
|
||||
std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
|
||||
};
|
||||
|
||||
} // VMAP
|
||||
#endif /*_TILEASSEMBLER_H_*/
|
||||
Reference in New Issue
Block a user