mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 00:53:46 +00:00
Project restructuring [PART.3]
This commit is contained in:
84
modules/acore/game-framework/src/Addons/AddonMgr.cpp
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84
modules/acore/game-framework/src/Addons/AddonMgr.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "AddonMgr.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "Timer.h"
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#include <list>
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namespace AddonMgr
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{
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// Anonymous namespace ensures file scope of all the stuff inside it, even
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// if you add something more to this namespace somewhere else.
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namespace
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{
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// List of saved addons (in DB).
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typedef std::list<SavedAddon> SavedAddonsList;
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SavedAddonsList m_knownAddons;
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}
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void LoadFromDB()
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{
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uint32 oldMSTime = getMSTime();
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QueryResult result = CharacterDatabase.Query("SELECT name, crc FROM addons");
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if (!result)
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{
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sLog->outString(">> Loaded 0 known addons. DB table `addons` is empty!");
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sLog->outString();
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return;
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}
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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std::string name = fields[0].GetString();
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uint32 crc = fields[1].GetUInt32();
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m_knownAddons.push_back(SavedAddon(name, crc));
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++count;
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}
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while (result->NextRow());
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sLog->outString(">> Loaded %u known addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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void SaveAddon(AddonInfo const& addon)
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{
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std::string name = addon.Name;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ADDON);
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stmt->setString(0, name);
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stmt->setUInt32(1, addon.CRC);
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CharacterDatabase.Execute(stmt);
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m_knownAddons.push_back(SavedAddon(addon.Name, addon.CRC));
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}
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SavedAddon const* GetAddonInfo(const std::string& name)
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{
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for (SavedAddonsList::const_iterator it = m_knownAddons.begin(); it != m_knownAddons.end(); ++it)
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{
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SavedAddon const& addon = (*it);
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if (addon.Name == name)
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return &addon;
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}
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return NULL;
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}
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} // Namespace
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46
modules/acore/game-framework/src/Addons/AddonMgr.h
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46
modules/acore/game-framework/src/Addons/AddonMgr.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef _ADDONMGR_H
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#define _ADDONMGR_H
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#include "Define.h"
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#include <string>
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struct AddonInfo
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{
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AddonInfo(const std::string& name, uint8 enabled, uint32 crc, uint8 state, bool crcOrPubKey)
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: Name(name), Enabled(enabled), CRC(crc), State(state), UsePublicKeyOrCRC(crcOrPubKey) {}
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std::string Name;
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uint8 Enabled;
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uint32 CRC;
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uint8 State;
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bool UsePublicKeyOrCRC;
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};
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struct SavedAddon
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{
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SavedAddon(const std::string& name, uint32 crc) : Name(name)
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{
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CRC = crc;
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}
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std::string Name;
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uint32 CRC;
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};
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#define STANDARD_ADDON_CRC 0x4c1c776d
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namespace AddonMgr
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{
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void LoadFromDB();
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void SaveAddon(AddonInfo const& addon);
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SavedAddon const* GetAddonInfo(const std::string& name);
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}
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#endif
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63
modules/acore/game-framework/src/CMakeLists.txt
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63
modules/acore/game-framework/src/CMakeLists.txt
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if( USE_COREPCH )
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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endif()
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file(GLOB sources_localdir *.cpp *.h)
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# Build gamefw sourcelist
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#
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if (USE_COREPCH)
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set(gamefw_STAT_PCH_HDR PrecompiledHeaders/gamefwPCH.h)
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set(gamefw_STAT_PCH_SRC PrecompiledHeaders/gamefwPCH.cpp)
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endif()
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set(gamefw_STAT_SRCS
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${gamefw_STAT_SRCS}
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${sources_localdir}
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)
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include_directories(
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${CMAKE_BINARY_DIR}
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${CMAKE_SOURCE_DIR}/modules/worldengine/deps/recastnavigation/Detour
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${CMAKE_SOURCE_DIR}/modules/worldengine/deps/recastnavigation/Recast
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${CMAKE_SOURCE_DIR}/modules/worldengine/deps/g3dlite/include
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${CMAKE_SOURCE_DIR}/modules/worldengine/deps/SFMT
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${CMAKE_SOURCE_DIR}/modules/worldengine/deps/zlib
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${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/src/
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${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/src/Management
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${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/src/Models
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${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/src/Maps
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Configuration
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Cryptography
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Cryptography/Authentication
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Database
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/DataStores
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Debugging
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Dynamic/LinkedReference
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Dynamic
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Logging
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Packets
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Threading
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${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Utilities
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/Addons
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${ACE_INCLUDE_DIR}
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${MYSQL_INCLUDE_DIR}
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${OPENSSL_INCLUDE_DIR}
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)
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add_library(gamefw STATIC
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${gamefw_STAT_SRCS}
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${gamefw_STAT_PCH_SRC}
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)
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target_link_libraries(gamefw
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${ACE_LIBRARY}
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)
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# Generate precompiled header
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if (USE_COREPCH)
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add_cxx_pch(gamefw ${gamefw_STAT_PCH_HDR} ${gamefw_STAT_PCH_SRC})
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endif ()
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@@ -0,0 +1 @@
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#include "gamefwPCH.h"
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@@ -0,0 +1,3 @@
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//add here most rarely modified headers to speed up debug build compilation
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